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Interview:
http://www.eurogamer.net/article.php?article_id=67218&page=2np.
Eurogamer: Burnout has always featured incredible damage modelling. With the power of next gen machines at your disposal, how much better can it get?
Alex Ward: A lot better. We can now simulate the energy traveling through a vehicle at the point of impact. For us, it's about spectacular car crashes.
mniam
Eurogamer: Traffic checking was Revenge's 'big idea' but not everyone liked it. Will it be in 5? What's the big new addition to 5?
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Alex Ward: The big idea for Revenge was actually Revenge Takedowns and how they work. Traffic Attack is just a fun game mode. There is a lot of sublime gameplay in there. Personally, I'm not a fan of boiling down a couple of years work to one big idea. It's more of a central experience. The Burnout Experience.
Nie kapuje, to będzie Traffic check czy nie?
Eurogamer: Is your focus entirely on Burnout at the moment, or are you working on other IP as well? A Black sequel perhaps?
Alex Ward: I am working on about six or seven projects right now.
lol, ea style. Czyli nowy black, i co jeszcze? huh, boję się myśleć hyh.gif
Eurogamer: EA Mobile has had success with bringing Need For Speed to mobile phones. Could we see Burnout on mobiles one day? Is mobile gaming something Criterion is interested in?
Alex Ward: Right now it is not something we are doing. But that may change in the future.
Komórkowy Burnout? mniaaaam