Tymczasem Tony Pulham, jeden z grafików studia Junction Point (należącego do Disneya), opublikował w swoim internetowym CV informacje o powstającej właśnie grze. Dzięki temu wiemy, że Epic Mickey jest przeznaczony na Nintendo Wii i najprawdopodobniej będzie platformówką. Zaś dzięki Fredowi Gambino mamy okazję obejrzeć pierwsze artworki dotyczące tej gry. Można było się spodziewać ? twórca mrocznego Deus Ex nie może firmować swym nazwiskiem zwykłej bajkowej gry dla najmłodszych. Zdecydowanie nie. Epic Mickey jawi się jako pokręcona steampunkowa wersja najsłynniejszych kreskówek. Czyżby kolejna próba ?udoroślenia? Nintendo Wii? Jak tylko pojawią się prawdziwe grafiki z gry będziemy wiedzieć więcej. Tymczasem ? podziwiajcie.
Nie wiem, o czym jest gra ani nawet z jakiego gatunku jest, ale same artworki wyglądają genialnie i cholernie klimatycznie. :0Prawda, Goofy wygląda dość konkretnie :-)
U mnie pojawiały się te obrazki bez problemów ;) .Spoiler (kliknij, by wyświetlić/ukryć)
Oj to będzie coś wielkiego, jak ja żaluje że nie mam wii :( :(
- use the Wiimote to paint your way through the landscapehttp://gonintendo.com/viewstory.php?id=91351
- draw/etch/erase levels as you progress through them
- story based on old and forgotten Disney characters that are out for revenge against Mickey
?Epic? November Issue Revealed
The rumors have been flying for months. From the outrageous (some actually thought we were bought by Disney, which was quite funny), to the right on (our forums pieced together all the clues from the last issue), the time has come to lay all rumors to rest. The November cover is indeed, Disney Epic Mickey, coming exclusively to the Nintendo Wii from Junction Point and Disney Interactive Studios.
(...)
But the biggest news is our expanded coverage online that is available to all gameinformer.com visitors. Starting at 4PM CST today we will unveil the first companion piece to the magazine: an exclusive video interview with Warren Spector about his relationship with Mickey Mouse, including a portion of his giant Disney memorabilia collection that is housed at Junction Point. We will also have a photo-blog chronicling many of the outstanding pieces in his collection hitting at the same time.
This is just the beginning of our month of Mickey madness that will unfold over the next three plus weeks. So be sure to watch our Disney Epic Mickey landing page over the following month.
We don?t want to spoil what?s to come, but we have some amazing things in store, including screenshots, animations, and tons of concept art and music.
Watch for the issue in your mailbox over the coming weeks and make sure to come to gameinformer.com for the latest updates and news.
Oh yeah, and one last thing. All GI covers from here on out will feature a full wrap-around cover. Here is the Mickey cover in all its glory. The best part, and the reason we switched to these, is that the subscriber address label and the UPC will be on the back so it no longer clashes with our wonderful cover art.
Ciekawa, ale jestem ciekaw, czy zrezygnowano z tego surrealistycznego, industrialnego klimatu, który aż wyciekał z artworkówOby nie zrezygnowano.
A source close to Disney has let slip the first details of Warren Spector's new Wii game, Epic Mickey, to Eurogamer.
The choice of platform, incidentally, boils down to Mickey's tools - paintbrushes, erasers, thinner, pencils and other artist tools - being mapped to Wii remote gestures.
But let's rewind a bit.
Epic Mickey is a tale about the 'forgotten' Disney stars: the rides, the characters, the lesser-known cartoons. When nobody any longer cares, they are cast into a dark void; a forgotten world of broken machines and bitter personalities - a bit like Sid's bedroom in Toy Story, but without the friendly furnishings.
This forgotten world is run by Oswald the Rabbit. He was Disney's first creation, made long before Mickey Mouse, and his jealousy of the newcomer has fermented for years. Now, finally, Oswald is ready for revenge.
He unleashes The Phantom Blot to wipe out Mickey and his cartoon world. The Blot pollutes the Disney universe with sticky black ink that makes colours run and fade (as seen on the Game Informer cover), so it's up to Mickey to restore peace and order. And this is where his tools come in.
Mickey has to draw and scribble his way through levels, mending broken bridges by applying the right colour paint or peering through walls after applying thinner. He can even clear rubble from his path by erasing parts of the world.
Our source told us Epic Mickey is a game about thinking and artwork - laterally considering your environment in order to overcome puzzles.
On top of that is a healthy dose of exploration, plus Mickey will be getting "his first makeover in years". "That's why no one's seen his face yet," our source explained, "But he's far more retro than you've seen him for years."
Game Informer recently revealed that its latest issue would confirm the development of Disney's Epic Mickey, although it originally said that this would be a Wii exclusive, but has now altered its teaser page and removed the claim.
Could this be released for the PS3 and Xbox 360? If it does then we assume that it will take advantage of the new motion tech coming to both consoles, but we'll find out more on 28th October when a press event is held to reveal the next game from Disney.
We were trying to save this nugget for when the magazine hits this coming Monday, but it seems the rumor mill has gotten out of control and it is time to put it in its place. Disney Epic Mickey is indeed a Wii Exclusive. If there is another version in the works out there for another system, we certainly aren't aware of it.http://gonintendo.com/viewstory.php?id=99773
Spoiler (kliknij, by wyświetlić/ukryć)
As Game Informer has been hyping for weeks now, their latest issue features a huge spread on Epic Mickey. You get your first look at in-game screens and brand-new art, as well as Mickey's redesign, and a host of other characters. Trust me, you're going to want to run out and pick up this issue for yourself, just to get a look at all the visuals!http://gonintendo.com/viewstory.php?id=100611
Obviously, I cannot show you the screens or art on here, but thanks to Hero of Legend, I can give you the first details!
- Mickey's appearance is much, much closer to his original debut style
- Disney was the one to approach Spector
- Spector originally was against the idea of creating a Mickey game, because he said that he didn't do kids games
- Spector changed his mind when Disney said that they were looking for someone to 'reinvigorate' Mickey
- Disney had to get back the rights to Oswald before he could be used in this game
- the sorcerer Yensid creates a pen-and-paper world for his forgotten creations, which is where Oswald lives
- this world is similar to Walt Disney World
- Mickey enters this world through a magic mirror, and accidentally spills paint and paint thinner on the drawing of this world. Mickey escapes before Yensid finds out.
- The spill that Mickey caused ends up turning the drawing into a twisted version of what was originally created.
- the Phantom Blot ends up taking over this world
- many years later, after Mickey becomes successful, he re-enters the mirror and sees what has happened to the world. The Phantom Blot drags Mickey into the world, which is where your adventure begins
- use the Wiimote to paint in buildings, platforms and more
- swipe away enemies with the Wiimote when using paint thinner
- create/destroy the world as you go along
- Junction Point took hundreds of photos while at Disney World in order to capture the essence of the park, and translate ideas into the game
- play the game as you like, either destroying everything in sight, or taking the hero's route. It's completely up to you, and you can mix-and-match play styles
- Gremlin Village is reminiscent of 'It's a Small World'
- Mickey's appearance and stance will change based on the way you play the game
- trade some items for health
- Pete returns, and at one point attacks you with a huge zepplin
- Donald Duck animatronic pieces are scattered throughout one portion of the game. Collect them to put him back together.
- Spector wants this game to scare kids, in some ways
- the game will also have funny parts
- Spector calls the game world's visuals 'the bastard child of Tim Burton and Disney'
- elements of platforming, exploration and role-playing
- go into the inner-workings of some levels and rides
- visit the gears and mechanics underneath the 'It's a Small World' ride, complete with an eerie re-imagining of the music
- enter movie screens to move from in-game island to island
- movie screen transitions put you into a 2d world, where you'll revisit some of Mickey's old cartoons
- find sketches, and bring them to life with your paintbrush
- sketches can be activated to give you new powers (clock sketch to slow time, TV sketch to distract enemies, and more)
- collect 'E-Tickets' to enter rides, and use as a form of currency to buy power-ups
- Jim Dooley 'Pushing Daises' is doing the soundtrack
Warren Spector on Mickey
"I want him to be a hero...and I want to remind him that it's okay to behave badly."
Warren on Oswald
"All he really wants is to be loved by Walt Disney. In the end, the Blot won the war and pushed Oswald into hiding and exile."
Warren on the Gremlins
"The Gremlins are the only forces of good in the world that can continue to fight against the Blot.
Warren on the Bunny Kids
"These are going to be the breakout stars of the game. Mark my words."
Warren on the Buddies (Donald, Goofy, ect.)
"Oswald is trying to recreate Mickey's life, so he has the Mad Doctor build these animatronic versions of his buddies."
Warren on the Mad Doctor
"He's from an early 30's cartoon that is pretty swell."
Warren on the Phantom Blot
"The Phantom Blot has been a consistent villain since 1939. He's just been lame."
Warren on the Blotlings
"They're the popcorn unit. You need something that the player can just swat away. They're supposed to be funny, silly and stupid."
Warren on the Beetleworx
"In order to deal with these guys, you have to erase their painted bits to get to the vulnerable inert spots underneath."
Na PS3/XO taki efekt mógłby być spokojnie osiągnięty.
?As people play the game and they look at things, and they move through spaces and they listen to the soundtrack ? I want them to have this feeling of recognition and familiarity, and then I want to yank the rug out from under them. On top of that, I really want to scare kids. I want to go to Disneyland and see a 10 year old kid crying. ?Oh mommy, the clock tower?s going to come to life and eat me!? That?s my fondest dream. Disney scared the pants of me when I was a little kid. Disney really needs to scare kids!?http://www.nintendoeverything.com/?p=26247
GI: Why the Wii?http://gameinformer.com/games/disney_epic_mickey/b/wii/archive/2009/10/24/An-Interview-With-Warren-Spector.aspx
WS: Well, think about it. Would you really want to tackle convincing Halo or Grand Theft Auto players that they want to be Mickey Mouse? Would you really want to do that? In terms of finding a congenial audience, let?s go for a platform that?s known for Mario and Link and now Sonic. Come on. Honestly, with the unit sales on the hardware, it was kind of a lucky happenstance. We made the call to go to the Wii long before it was clear that the Wii was going to be, at least for now, the best-selling platform.
It was about going where the audience is and going somewhere where they?re going to accept a visual style that is more cartoony than people are used to seeing and where we don?t feel obliged to throw in every shader on the planet. ?Look at the normal maps and shaders.? We don?t have to do that kind of stuff. It?s the right platform for this project, for sure.
This little gem pops up a bit later in the interview...
WS: Also, I want to do a Duck Tales game. Convince the world that a Duck Tales game needs to be made. I can?t convince anybody at Disney to let me do a Duck Tales game. How can that be?
Epic Mickey was originally a multi format game before legendary game developer Warren Spector and Disney Interactive Studios took the decision to make it Wii exclusive.
In an interview with ONM due to be published in issue 50 (On sale 20/11), Spector revealed that Disney Interactive Studios allowed him to focus on the Wii version alone in order to make the very best game he could.
When asked whether there was pressure to bring Epic Mickey to other formats, Spector told ONM: "The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title."
"It's burned in my brain - Graham Hopper [Disney Interactive boss] pulled me into my office one day and said 'What does it take to deliver on the goals we have for this product? And I said, well, you need enough time and enough money to be competitive. And it'd be awfully nice if we could focus on one platform."
"At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!'"
"They walked away from three other platforms - no other publisher on the planet would have done that. It was a magic moment for me. No-one has even mentioned other formats since that point."
Screeny i arty:Trochę im sie screeny z BioShock 2 wymieszały. :-o
http://www.joystiq.com/photos/epic-mickey/2402096/
"I've never done the 'Grand Theft Warren' game, you know? I don't make sandboxes; I'm a big believer in linear narrative. So every player's going to accomplish the same big mission goals, but it's how you get to that goal that's unique to you... I'm kind of an old dog. I don't learn new tricks." - Warren Spectorhttp://www.gonintendo.com/viewstory.php?id=102453
Spector also had some praise for the Wii in general, and seems to really enjoy working with the platform.
"...if I never make another game that's trying to be the hyper-realistic, look-like-everything-else-in-the-world game, I'm ok with that - I don't need to do that anymore. I'm really enjoying working on a platform where gameplay is it."
Warren Spector can't stop talking about his labor of love, Epic Mickey. Check out some of the topics he touched upon recently...http://www.gonintendo.com/viewstory.php?id=102197
Spector on Epic Mickey animated features and comics...
"I've had some discussions with people and really, really want to see some comics and cartoons and feature animation built around this. There have been discussions about all sorts of things talking about other possibilities around this project. I really hope it's going to happen and I'm going to keep beating on that drum."
Spector on the Nintendo-like quality of Epic Mickey...
"I think there is always a risk. The nintendo games are fantastic and do extremely well and third-party don't do quite as well. We are putting a lot of muscle behind this. We have an advantage that no one has. You say Mickey and Disney and the whole world changes, everything changes. If anyone has a chance of really delivering something special on the Wii, Nintendo-level special, it's us."
Spector on franchise plans...
"I certainly have big plans. Have they been approved? No. But I have had a lot of discussions about what is going to happen next. In my mind it's already a franchise.I really can't abide the thought that it will be OK or mediocre. We are going after Mario and Zelda, Ratchet and Clank, we all aspire to that."
Usuńcie wpisy każdego, kto umieścił linka do innego serwisu.Jestem takiego samego zdania .Pousuwajcie najlepiej wszystkie posty z linkami do serwisów informacyjnych.
Mikes, przewertowałem kilka dużych materiałów żeby napisać zapkę, wklejam ją na forum żeby może ktoś sobie przeczytał jednolity artykuł, by ogarnąć całość, a Ty mi wyjeżdżasz z takimi tekstami?
Disney Epic Mickey Collector’s Edition includes:
Special packaging
Disney Epic Mickey Game
Exclusive 5 inch Collectible Vinyl Epic Mickey Figure
Special Edition DVD with behind the scenes footage and additional marketing assets and videos
Epic Mickey Stylized Wii Remote Faceplate
2 Epic Mickey Stylized Wii Console skins
The price is 69,99 $
Note the symbol of the Wi-Fi connection on the cover of game