Nintendo jest całkowicie niereformowalne...Nie oni jedni :wink2:
W czym to jest gorsze od pozostałych gier z tej serii?Z rzeczy, które od razu rzucają się w oczy, to rozbudowanie mapek (z informacji wynika, że mapki są na jeden ekran, jakieś 6x8 pól) i wielkość armii, którą się zarządza.
You can view all of a character’s special illustrations on their status screen and listen to their voiced lineshttp://nintendoeverything.com/new-fire-emblem-heroes-info-difficulty-levels-assist-skills-ranking-up-heroes-more/
Units have “Assist Skills”, which can be activated when they’re standing next to an ally
Bow users still deal extra damage to flying enemies
Your chances of getting a Hero with a high star count increase each time you don’t get one when Summoning Heroes using Orbs (the game’s gacha system)
If a unit reaches level 20, they can rank up, which increases their star count by 1
The game’s first limited-time event apparently is centered on Lissa
Story missions have several difficulty levels – Normal, Hard and Lunatic, with higher difficulties yielding better rewards, but requiring more Stamina to play
There are different summoning “banners”, which each focus on a different group of Heroes
You can turn off combat animations, portrait cut-ins and voice overs
Special skills need several turns to charge; they are then used automatically next time the character attacks
At any time during a battle, you can spend one Orb to revive and heal all your units – you can also use this to resume a mission if you get a Game Over
There is an auto battle option
Each character has a brief biography that describes their character and which Fire Emblem game they’re from
The Arena uses a different Stamina mechanic called Dueling Swords – you get three Dueling Swords per day, and you need to use one to fight in the Arena. You can use Orbs to refill your Dueling Swords.
You can use Orbs to upgrade your Castle, which is essentially your base – the first upgrade costs 1 Orb and permanently increases all experience gained by 20%
You can also change the design of your castle
Nintendo Treehouse localized the game
Fire Emblem Heroes will operate somewhat similarly to Super Mario Run in that an internet connection is required online. The Verge also obtained a statement from Nintendo confirming that it “connects to servers intermittently”.http://nintendoeverything.com/fire-emblem-heroes-requires-internet-connection-at-all-times-nintendo-says-it-connects-to-servers-intermittently/
“However, the game connects to servers intermittently, and the amount of data used is within the normal range you could expect for smart device games,” Nintendo says.
During the Q&A session, Nintendo hinted at a support conversation / marriage system to come. A log-in bonus is confirmed as well.http://nintendoeverything.com/fire-emblem-heroes-qa-conversations-log-in-bonus-confirmed-more/
Continue on below for the full Q&A.
Q. Can you recruit boss (enemy) characters from past games?
A. Some enemies can be recruited via the “(Great) Hero Battle” events. The first available one starts with “Na”… Please look forward to the rest!
Q. Is there a support conversation or marriage system?
A. Although it won’t be available at the very start, there are various conversations between summoners and heroes, where you can deepen your understanding. Also, if you strongly develop a hero, a special bond between summoner and hero can be born, which is said to lead to friendship event(s)!
Q. Can you raise a 1* hero to a 5* hero?
A. Yes, of course! We hope you train your Heroes via the “Awakening” mechanic.
[Editor’s notes: You can boost the rarity of a hero by training them to Level 20+ and consuming items. Each time their rarity increases, their level and stats reset to the Level 1 stats for the new rarity.]
Q. Is there a log-in bonus?
A. Yes, we can confirm that there is a log-in bonus! It seems there will be a commemorative log-in bonus at the start of distribution as well!
do tego zawsze walczy się max 4x4 bohaterów
Design walczących postaci jest nieco zbyt mangowy, ale poza tym graficzka jest bardzo ładna (jak na gry na smartfony), szczególnie animacje i drobne detale mi się podobają.
Maeda told the site:http://nintendoeverything.com/fire-emblem-heroes-devs-on-post-launch-plans-started-to-consider-after-fates/
“We plan to add new stories continually after release, at a pace of about two a month or one every two weeks. We also plan to add things like new characters and skills, as well as new game modes that go in different directions from the current gameplay.”
Nintendo game director Shingo Matsushita added that Fire Emblem Heroes will continued to be worked on as long as players continue to support it.
Also mentioned by Maeda is that after Fire Emblem Fates was finished, the main Fire Emblem team at Intelligent Systems began to think about the possibility of making a turn-based entry in the series for mobile.
He said:
“We conducted continual research into it, and that was when Nintendo started talking about it with us. The goal of Fire Emblem Heroes during development was to have the main team behind Awakening and Fates create a brand-new game in the main Fire Emblem series.”
Co nie zmienia faktu, że sama obecność N na rynku mobilek o niczym nie świadczy. Sony siedzi tam od lat, nawet pamiętam jakieś God Of War na Nokii w Javie (całkiem niezłe jak na tamte czasy), a jednak PlayStation ma się dobrze.
Jednak dotychczasowa jakość gier komórkowych N i ich zarobki na nich też się różnią. Z ciekawości Iras, grasz w darmowego FE? :angel:Co nie zmienia faktu, że sama obecność N na rynku mobilek o niczym nie świadczy. Sony siedzi tam od lat, nawet pamiętam jakieś God Of War na Nokii w Javie (całkiem niezłe jak na tamte czasy), a jednak PlayStation ma się dobrze.
Nie ma co porównywać. Sony nie zagoniło Druckmanna i Barloga do klepania gier na komórki, a Super Mario Run i Fire Emblem Heroes to same nintendowskie szychy, które zamiast robić duże gry, dłubały przy mobile.
Na szczęście, mimo gry na mobile, w tym roku wychodzi FE na 3DSa, a w przyszłym na Switcha.Co nie zmienia faktu, że sama obecność N na rynku mobilek o niczym nie świadczy. Sony siedzi tam od lat, nawet pamiętam jakieś God Of War na Nokii w Javie (całkiem niezłe jak na tamte czasy), a jednak PlayStation ma się dobrze.
Nie ma co porównywać. Sony nie zagoniło Druckmanna i Barloga do klepania gier na komórki, a Super Mario Run i Fire Emblem Heroes to same nintendowskie szychy, które zamiast robić duże gry, dłubały przy mobile.
Fire Emblem Heroes is making a change in early March. In a notice sent out to players, Nintendo says that “Units will be able to earn EXP when defeating foes that are much lower levels.”http://nintendoeverything.com/fire-emblem-heroes-will-soon-let-units-earn-exp-when-defeating-foes-at-much-lower-levels-more/
The same notice also contains information about a couple of extensions and rewards. Nintendo states the following:
– The App-Release Bonus period will be extended to 3/14/17 at 2:59 AM.
– The Worldwide Launch Celebration will be extended indefinitely, so the stamina cost for the Training Tower will stay halved and for equipping skills will remain at 0.
– Rewards will be added to the Training Tower between Monday at 2:00 AM and Tuesday at 1:59 AM, starting 2/20/17 at 2:00 AM.
Fire Emblem Heroes is granting units 1.5 times the regular amount of experience for a period of time. The event will run until February 23.http://nintendoeverything.com/fire-emblem-heroes-1-5-times-xp-event-live/
According to Sensor Tower’s data, Fire Emblem Heroes has grossed over $240 million worldwide. Players are spending an average of about $20 per download.http://nintendoeverything.com/fire-emblem-heroes-has-earned-over-240-million-worldwide/