At Nintendo's E3 press conference today, the company confirmed that New Super Mario Bros is indeed coming to Wii.http://wii.ign.com/articles/989/989314p1.html
According to Nintendo, New Super Mario Wii offers a "new way to play Mario Bros that's never been done before."
The all new Super Mario Bros for Wii include four player multiplayer. It's a competitive multiplayer Mario game, where players run through the classic style levels, fighting each other for coins and powerups.
Nintendo demoed the four player mode, with Cammie Dunaway and three other Nintendo employees.
Players can jump on each other, shoot each other with fireballs and other attacks. Item boxes generally produce one item per character. Killed players reappear in bubbles and players can free them, or leave them stuck for a while. One of the new powerups is the Propeller Suit, a jump suit that has a helmet with a propeller. Shaking the Wii-remote will let players fly in the air.
When a player goes into a warp pipe the game forces the other players to follow in, where they fight over the coins in the secret room.
At the end of the level, as soon as one player grabs the flag pole, the other players have about three seconds to grab it for bonus points. The points are tallied up and the players are ranked.
New Super Mario Bros Wii is scheduled for a Holiday 2009 release. The game is on the show floor, so look for our hands-on later today.
Te klasyczne stop-klatki przy zbieraniu grzybków i innych znajdek mogą być strasznie irytujące w grze w kilka osób :/
Ty chyba gier na DS nie widziałeś. Pozatym schemat poziomów jest troche inny niż w innych grach tej serii. Z chęcią bym zagrał w kilka osób naraz na jednym poziomie :)Ja ma to na DS'a i też mówię, że wygląda tak samo. Nie licząc tego, że postacie są znacznie ładniejsze i mniej kanciaste, ale cały ten styl jak z DS'a. Choć taka zabawa na 4 osoby może być fajna. Nie tam jakieś "ja po tobie" :). Ciekawe tylko, czy gra będzie głównie stawiała na multiplayer?
A portion of a Nintendo Power interview with Miyamoto...http://gonintendo.com/viewstory.php?id=88055
NP: Which is developing [New Super Mario Bros. Wii]?
Miyamoto: The same team that did Super Mario Advance and DS New Super Mario Bros.--the same team through all those. Mr. [Takashi] Tezuka and M. [Toshihiko] Nakago are part of that group. Mr. Nakago isn't one of those people that comes out to the front, but Mr. Tezuka is the main one.
NP: How are the levels in New Super Mario Bros. designed for multiplayer gameplay?
Miyamoto: We really didn't think about designing the courses or levels for multiplayer. They're designed for that single-player experience. But it's just fun to have more people playing together. We really didn't go out of our way to build anything specifically for multiplayer. I think the thing that we really had to focus on was kind of the opposite--we had a single-player mode, and all we had to do was make sure that within this level that it could be played with more. So we couldn't create anything that wouldn't allow us to put more than one character in there, and that was kind of tough. We've got that [auto-scrolling moving platform]--if you make that the normal size, of course, you can't get all four players on it; if you make it too big it's too easy. So looking at that, that's one of those things that we had to work on specifically because we have introduced multiplayer.
NP: What can you tell us about New Super Mario Bros. Wii that you haven't told anybody else yet?
Miyamoto: Well, you did see the penguin suit, but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet. And one thing that I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice blook. There are a lot of things that you can pick up and throw around, link [in] Super Mario Bros. 2.
Due to debut with New Super Mario Bros Wii on November 25th in Europe, Demo Play, now called 'Super Guide', will allow players to let the computer take over play if a particular section proves too difficult for them. Until now this was all we knew about the feature, and many feared that this would be an example of dumbing-down the experience. Not so, as a matter of fact.
A Kotaku hands-on with the game provides more insight on the feature, which becomes available by way of a green block in a level after you've died Eight (!) times. After doing so, Mario changes into Luigi, who carries on through the level by himself, and you are able to resume control at any time with the press of a button; handy if there is a particular part of the level you can't beat. The completion of the level still counts if you use this feature, so lesser-skilled players can see more of the game instead of giving up early.
A couple of things to note about this feature, is that it is completely optional to use it, and if temptation proves to be too much, it should be changeable in the Option Menu. Also, the inclusion of this mode in NSMB Wii, and in future games, will allow Nintendo to significantly ramp up the difficulty level, as they will be doing here.
More details on the game itself have been unearthed from this hands-on time with it. There will be 8 worlds, with branching pathways much like the DS game. Mario will be the sole available character in Single Player, aside from temporary 'Super Guide' Luigi, and of course the plot involves him saving Princess Peach from the clutches of big bad Bowser.
Speaking of Mr Koopa, he, his son Bowser jr, and the grand return of the Koopa kids, will be your foes in this game, and there will be Toad-rescuing missions in already-cleared levels for extra replay value.
Multiplayer will of course have a co-op mode for the main story, but there are Free For All and Coin Battle competitive modes too. Free For All is a High Score battle, and Coin Battle is self-explanatory, featuring stages like a ghost house, and even World 1-2 from the original Mario Bros.
"The game does start off as easy as its handheld sibling did (by the end of World 3 we had earned 68 lives), but it soon gets fiendishly difficult and will have even the most die-hard Mario players cursing at times. Instead of feeling like it was designed primarily for four players with the single-player mode as an afterthought, it seems like the opposite is true. This is the sort of game you bought a Nintendo console for. Not those daft mini-game collections that are considered a success if the controls actually work." - ONMhttp://gonintendo.com/viewstory.php?id=101140
New Super Mario Bros. Wii won?t be making its worldwide debut until next month, but the first review of the game is already in. The Official Nintendo Magazine published the review it the most recent issue of the magazine, awarding it with a 96%. It was stated that the ?timeless Mario magic is present? and that it ?looks and sounds incredible.? And perhaps the the concerns about the game being too easy can be put to rest once and for all, as ONM said that New Super Mario Bros. Wii ?starts easy, ends hard as nails.? The only negative point brought up at the end of the article is that the reviewer would have liked to see more of Yoshi. Still, overall, New Super Mario Bros. Wii sounds like it?ll please fans.http://www.nintendoeverything.com/?p=26180
?Super Mario Bros. Wii isn?t easy-in fact, the game is hard. We?re willing to bet that this is one of the hardest games in the series. If you?re looking for a true test of platforming skills, you?re about to get all you can handle.? - Nintendo Powerhttp://www.gonintendo.com/viewstory.php?id=102550
I never really think of the Mario series as a tough set of games, so I look forward to the challenge of New Super Mario Bros. Wii. This isn't the first time we've heard that the game was a challenge, and Miyamoto has opened up on the subject of just how tough it was to make this title.
?We couldn?t create anything that wouldn?t allow us to put more than one character in the game. That was tough. We?ve got moving platforms, if you make that normal size, you can?t get all four players on it; if you make it to big it?s to easy.? - Miyamoto
Wii New Mario Bros 10/10/10/10- 40\40http://www.neogaf.com/forum/showthread.php?t=380529