Codemasters confirms Bodycount for PS3 and Xbox 360:
http://www.strategyinformer.com/news/7228/codemasters-confirms-bodycount-for-ps3-and-xbox-360
Codemasters has today confirmed the development of Bodycount, an upcoming FPS that promises to deliver "genre-defining gun play" that comes "alive in an orgy of bullets and destruction". This new IP is in production at Codemasters Guildford studio.
Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO Game Technology Platform, and is scheduled for release in Q1 of 2011.
“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”
In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
“By investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,” said Gavin Cheshire, Vice President, Codemasters development. “As our first internally produced new IP for many years, Bodycount will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.”
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Nowe screeny:
http://gamingbolt.com/bodycount-box-art-and-six-stunning-screens-revealed
(http://gamingbolt.com/wp-content/gallery/bodycount-box-art-and-six-stunning-screens-revealed/1.jpg)
(http://gamingbolt.com/wp-content/gallery/bodycount-box-art-and-six-stunning-screens-revealed/2.jpg)
(http://gamingbolt.com/wp-content/gallery/bodycount-box-art-and-six-stunning-screens-revealed/3.jpg)
(http://gamingbolt.com/wp-content/gallery/bodycount-box-art-and-six-stunning-screens-revealed/4.jpg)
(http://gamingbolt.com/wp-content/gallery/bodycount-box-art-and-six-stunning-screens-revealed/5.jpg)
Będzie też demo:
http://www.videogamer.com/news/bodycount_demo_planned.html
Speaking to VideoGamer.com in Dubai, Codemasters' Andy Wilson revealed that a Bodycount demo is on the way. "Definitely, we're planning to do one," he said.
"The reason is, there's a real sea-change between people seeing it, and playing it. When people play it, they seem to really get on with it, so we want to put it in as many hands as possible, so that people understand - not just what it's about - but we have actually created quite a refined experience when it comes to weapon handling and cover lean and all that sort of stuff."
Does Wilson think developers should be placing more emphasis on things like demos and betas in general? "It depends what your game is. If you've got one very small trick, and you give it away - you might really get a lot of people going 'ah, that's fun - but I'm not going to buy it.' It can do as much damage as good sometime. But if you've got a good game, and you've got confidence in it, then there's no harm in actually putting it out there. Because people are going to want good games."
There are currently no details as to when to expect the Bodycount demo.