Marvel vs. Capcom 3: it's about time we got a real, high-definition upgrade to one of the best fighting games ever created. From the information we have heard the game will be disc-based (no more XBLA or PSN for MvC fans) and the graphics will be seriously upgraded, running at a full 1080P. Another little hint was the fact that Marvel-employee Agent M (Ryan Penagos) was in Hawaii this past week, at the same hotel, showing off something he could not yet talk about. Oh anyone else notice the Twitter account for MvC has popped back up, making tweets almost daily. Something is about to happen with that franchise and I'm willing to guarantee this is just that announcement (throw that in with the fact that my mole is inside, learning everything they need to know on this fighting game). The only information still scarce on this game is that of the roster, we can confirm that Wolverine, Spider-Man, The Hulk, Magneto, Storm, and a few others will be back; but the team behind MvC3 have said they will be blowing fans out of the water with the sheer number of characters this game includes (on the disc). Surely the unlock-able gameplay will be back and in full force. As far as gameplay goes the Capcom team decided to stick with what we know best, 2D - that being said it is not tradition 2D fighting, think more of a cross between Street Fighter IV and the original Marvel vs. Capcom 2 (sounds epically awesome to us). Other details, screenshots, trailers, and more will be released next week once the official embargo lifts. Another rumor my mole told me was that gamers attending this year's E3 2010 conference in Los Angeles will have a chance to go hands-on with Marvel vs. Capcom 3 - it should ship later this year or early 2011 for the Xbox 360 and Playstation 3. There are many other rumors swirling around but we think we pled our case just fine, MvC3 is coming to next-gen consoles and will be officially announced very soon (like next week).
Marvel vs Capcom 3 w produkcji!Info ukradłem z www.backdash.pl
Serwis planetxbox360 donosi, że na konferencji prasowej Capcom, która odbyła się na Hawajach zaprezentowana została trzecia część znanej i lubianej bijatyki – Marvel vs Capcom. Od jakiegoś czasu pojawiały się pogłoski, że tytuł jest w produkcji, jednak dopiero teraz zostało to oficjalnie potwierdzone. Na co możemy liczyć?
-gra zostanie wydana na Playstation 3 i Xboxa 360
-obraz full HD
-graficznie to coś na wzór SF4
-nie wszystkie postaci będą dostępne od początku
-gra zostanie wydana na płycie
-grywalna wersja MvC3 zostanie zaprezentowana na tegorocznych targach E3 (15-17. czerwca)
Pierwsze screeny i filmy pojawią się w przyszłym tygodniu. Gra zostanie wydana na przełomie 2010 i 2011 roku.
Fajnie byloby jakby Capcom dało nam do walki takie postacie jak Nemesis i oczywiście Punisher(The Punisher to powinien sie wreszcie na konsolach pojawic ile możno czekać 20 lat kurde).Przecież były gry o Punisherze. Nawet 5 lat temy wyszła na PS2 i jest jakaś do ściągnięcia na PSN.
Mowie o tej grze!Nie wiem czy zauważyłes, ale ten gatunek gier umarł już dawno temu.
http://www.youtube.com/watch?v=iL08dUYTPBU
Inne to same dziadostwa byly i ich nie licze ;).
Dawać Capcom vs Snk 3,to jest dopiero grywalna seria ;).
Pojawiły się nowe, niezwykle ciekawe informacje odnośnie Marvel vs. Capcom 3, które, jak się okazuje, jest w produkcji już od 2008 roku. Premiera Fate of Two Worlds, bo taki właśnie podtytuł będzie miała nowa część serii, przewidziana jest na wiosnę 2011. Do dyspozycji graczy oddanych zostanie około 30 postaci, w tym, jak twierdzi Seth Killian, wiele nowych. Dowodem na prawdziwość jego słów są plakaty, na których widzimy sylwetki nowych zawodników (wraz z umieszczonymi przez ludzi z Eventhubs podpisami) System zachowa oryginalne elementy, jak choćby aerial combos czy hyper combos. Sama walka to nadal teamy 3 osobowe + pomocnik. Jeśli chodzi o silnik graficzny, to będziemy mieli do czynienia z tym samym, na którym chodzi Resident Evil 5 i Lost Planet 2. Capcom nie ma w planach wydania gry na automaty czy PC, będzie to tytuł dostępny tylko dla posiadaczy konsol Playstation3 i Xbox 360. Zespół tworzący grę chce, aby miała ona dobrze przemyślaną i rozbudowaną fabułę.
Co więcej, serwisy gametrailers.com oraz IGN.com zamieściły wywiady z twórcami MvC3. Zapraszam do obejrzenia.
Moje zainteresowanie SSF4 spadło do zera.Skomentuje to może tak: http://www.youtube.com/watch?v=3Z29STlNh1w&feature=related
Jeżeli kupię jeszcze jakieś 2D to będzie to MvC3...
Jesteś okrutny :P
A wracając do MvC3, trailer w HD:
(....)
Zespół tworzący grę chce, aby miała ona dobrze przemyślaną i rozbudowaną fabułę.
--It's just Marvel Vs Capcom, absolutely nothing was said about another party. Random guy on youtube was just spouting bs.
--Sales of Marvel Vs Capcom 2 surpassed their expectations by a whole lot.
--Marvel is at it's "strongest point ever" right now, they decided it was the perfect time to create a game like this.
--Disney did not impact the project positively or negatively in any way.
--Game runs on MT Framework engine that LP2 and RE5 run on.
--From the screens, the game looks VERY VERY VERY comic book-y, it actually looks very different than MvC2 did, most of the colors are very bright, and again, VERY comic-book looking. They basically look exactly the same in gameplay as they did in that trailer. If TvC was eastern anime styled, than MvC3 is western cartoon styled.
--Backgrounds will be lively. J Jonah Jameson is in a helicopter in the background of the Daily Bugle stage shouting and pointing at the players. There's also a parade in the background that has huge air balloons of characters like Spider-Man and Viewtiful Joe. Servbots and Tron Bonne in the background of the Megaman Legends stage.
--"The flow of combat is just as intense and hectic as MvC 2, and all the hardcore elements remain intact. Three-on-three tag-team combat returns, complete with the assists and team building structure of the previous title. Veterans can look forward to alpha, beta, and gamma assist types, snapbacks, and hyper move cancels. Even if you don't know what a snapback is, you're still going to be able to pull of show-stopping aerial raves, since the team at Capcom is streamlining the process for executing advanced maneuvers."
--They want to maximize depth while minimizing complexity, so that's why they decided on TvsC style light, medium, and hard attacks.
--Uppercut move is further simplified from TvsC, it receives it's OWN button, called the "exchange" button. Now in addition to uppercutting, you can choose the direction you slam them in, and continue the combo (like slamming them into the ground)
--Catch to that is if your opponent presses the same exchange direction as you do in a combo, than they escape your combo and counter with their own. "This exciting rock-paper-scissors element complements the simplification of launching foes into the air, integrating a new fold of strategy for hardcore MvC fans to chew on."
--A sort of cross-over areal rave can be performed, where you can safely change your character in the middle of an air combo, using the exchange button. (I'm assuming this works like tvc but the article doesn't exactly specify)
--Story mode is being slightly improved, with "beginning and ending story bookends, along with in-game events to keep it fresh in players' minds. Producer Ryota Niitsuma insists that though this story is better than in other MvC games, it doesn't steal the spotlight from the action."
--Captain America, Felicia, Deadpool, and Dante confirmed. Though no screen shots are given of these new characters, they do have small bios.
--Cpt. America: "This founding member of the avengers returns with his indestructible shield to deliver combatants to justice. He preserves most of his handy move-set, complete with deadly shield-a-rang tosses and evasive cartwheel maneuvers."
--Felicia: "Capcom's catgirl returns with her claws out to deliver quick and nimble combos to anyone distracted by her jiggle physics for too long. She is also able to summon a helpful little catgirl partner to double her threat."
--Deadpool: "Deadpool has the ability to teleport around the battlefield, but do it too many times and his device will backfire to hilarious results. Even breaking the fourth wall, Deadpool's special consists of beating down opponents with his own life bar."
--Dante: "He may be based on the young Devil May Cry 3 protagonist, but this Dante comes equipped with the best moves from the entire series. He can juggle rival fighters with his dual pistols, close distances by sliding on his knees while playing Nevan (his guitar weapon), and even activate his deadly Devil Trigger mode to increase his speed and power."
--Chris: "This BSAA agent brings over every weapon he can carry from Resident Evil 5 into Marvel vs Capcom 3. Chris devastates opponents with his pistol, shotgun, submachine gun, magnum, satellite laser, and grenade launcher (complete with fire, ice, and electric rounds). He also has a slide attack utilizing his electric baton."
--The Hulk: "Bruce Banner returns in his pissed-off form, and somehow he's even more monstrous than before. This green juggernaut is still sluggish, but his immense power and earth-quaking special make him a good bruiser for your team makeup."
--Wolverine: "Logan's claws ravage everything unfortunate enough to stand before him in brilliant swipes of color. His trademark Berserker Barrage move return as both an assist move and a special, making him a perfect main for your team and also a menacing assist character."
--Morrigan: "Darkstalkers' seductive succubus continues the battle with all her otherworldly moves. She catapults opponents skyward with a gigantic spear summoned from the ground and delivers flying reverse pile drivers."
--Iron Man: "Sleeker and slimmer than MvC 2's Tony Stark, this iteration of Iron Man better reflects his current style in the comics. The gold and maroon superhero's gigantic laser cannon still makes for a great assist, and his jet-boots make him ideal for aerial maneuvers."
--"If you were disappointed that you didn't see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don't give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3."
--MvC2's cast recycled 15years of backlog and that's a large reason why it had such a big cast. "The morrigan you saw in 1994's Darkstalkers was basically what you saw in 2000's MvC 2."
--MvC3's characters all started from scratch.
--Capcom is paying a very large attention to detail to make sure all the characters are very in-character and act like themselves.
--GI raved about the graphics for a good paragraph, apparently lighting is superb and iron man's armor has reflections.
--GI seemed very impressed with how Dante was represented in the game. "His cockiness and bravado shines through in every action, doing the white-haired badass justice."
Hi guys,
Sorry I've been slow on this--being on the road all the time slows this kind of stuff down more than I wish it did, and I really wanted to nip this in the bud before it got blown all out of proportion. Darn you internets! Smile
Here is the bottom line: MVC3's controls are still in development, but it currently has 4 attack buttons, and two assist buttons. If you want the take-away, you can stop reading now because that's the bottom line.
The excitement has all come from the way those buttons are labeled--specifically because one of the attack buttons has a new name. Why does it get its own name? Because:
a) coming up with exciting new names for stuff is what marketing departments do (was "Aerial Rave" a reason to worry about what we used to just call "air combos"?).
b) it does some fun new stuff in some circumstances, but in many ways that stuff is not different than command normals in MVC2. It does stuff like launching (also a normal move in MVC2), causing OTG-able flying screen (normal in MVC2), and some other interesting effects (not as much like MVC2, but a pretty natural evolution).
I understand people's concerns and that even the hint of a change can cause people to go to red alert and divert all power to forward deflector shields. We know MVC2 is serious business, and a very special game. Part of the reason we know that is because we made it, and there are key people from MVC2 on MVC3. We've worked for years to make this game a reality, and so we take it very seriously. The objective is not to "dumb down" a thing, but there are ways to go new places without also giving new players the finger. We have high hopes--you should too. It's easy to get worked up and complain in the absence of a lot of hard info, and there will be plenty of time for that, but I hope we can agree that stuff should come after people have actually played the game and seen it in action.
The good news on that front is that--just like SFIV--we're not hiding this away, and want to get it out and into your hands as early and as often as we can.
best,
Seth
Hey,
I understand the desire for every detail about some of the new stuff, but as I mentioned, it's still very much in development. If the idea is to clear up confusion, it's not helpful to get into a lot of very specific details that may change, especially given the extreme reaction to something most people have essentially misunderstood.
As for "the button" itself, if I posted a video of me playing the game as it is today, you wouldn't even be able to tell that there was anything called "exchange" (again, even that name isn't fixed). I could do a ground series into launch, and then into a standard air combo into flying screen ender, and it would be indistinguishable from an MVC2 scheme. Everyone's concern is really just centered around the fact that it has a new marketing-department name
The best way to think about the "exchange" button is:
1) on the ground, it works just like a normal attack button, only it is also everyone character's launcher. There is really no systemic reason why some MVC2 characters have d/f +HK as a launcher, other have d+HP, others are standing HK, etc. It's just needlessly confusing, and makes new players feel dumb for no great reason. Now everyone knows how to launch--you use this button. Not a big deal.
2) In the air, think of it as an interesting command normal ("command normal" = regular attack that you can give new properties by holding a direction and hitting the button). In some circumstances it works like a much cooler version of Psylocke's HK that you can do as up+HK for a different effect, but this is what you'll see for yourselves soon enough =)
best,
Seth
ryu
chun
bison
volnutt
roll
zero
chris
wesker
dante
trish
morrigan
felicia
joe
frank
frankalt_chuck
mike
arthur
wolverine
storm
cyclops
magneto
spider
venom
hulk
iron
ironalt_war
america
thor
doom
skrull
strange
dormammu
deadpool
marvel
Nie za dużo jak na ten versus. Z drugiej strony wszelakie możliwe kombinacje nadrobią zaległości. Jednak ewidentnie brakuje kilku zawodników - weźmy przykładowo takiego Kena, czy Gouki. Wątpię by nie wystąpili. Szczególnie ten pierwszy.W jedynce Kena nie było także w trójce też może go zabraknąć. Myliłem sie co do giery, wszystko wygląda i rusza sie kapitalnie!
weźmy przykładowo takiego Kena, czy Gouki. Wątpię by nie wystąpili. Szczególnie ten pierwszy.Po co "tracić" miejsce na kolejnych shoto - jest już Ryu i to wystarczy. Tak jak napisał Kyokushinman, w MvC również Kena nie było; w Tatsunoko vs Capcom też.
Nieprwidłowy link youtube
Patosław....nasze arcade sticki :big-grin-sweat:
I tak, mimika w SF IV to pierwsza klasa. Wystarczy zobaczyć co też Blanka wyprawia.
Postaci w porównaniu do dwójki jest strasznie mało ale jeżeli nie zdupczą systemu to jakoś przeżyje.Wiesz, w dwójce było tak dużo postaci, bo Capcom miał skąd je brać: Street Fighter Alpha, X-Men: CotA, Darkstalkers, Marvel Super Heroes, X-Men vs Street Fighter, Marvel vs Street Fighter czy w końcu Marvel vs Capcom; większość postaci była po prostu na żywca przeniesiona z tych gier (i trochę dostosowana do braku MP i MK) :P W przypadku MvC3 wszystkie postacie trzeba robić w zupełności od nowa.
Marvel
-Spider-Man
-Hulk
-Captain America
-Iron Man
-War Machine (alternate Iron Man outfit)
-Elektra
-Thor
-X-23
-Magneto
-Shuma-Gorath
-Emma Frost
-Deadpool
-Super Skrull
-Taskmaster
-Juggernaut
-She-Hulk
Capcom
-Ryu
-Mike Haggar
-Frank West
-Chuck (alternate Frank West outfit)
-Spencer (Bionic Commando)
-Dante
-Chris
-Morrigan
-Arthur
-Amaterasu
-Albert Wesker
-Zero
-Chun-li
-Viewtiful Joe
-Trish
-Tron Bonne
-Hsien-Ko
-Akuma
-Felicia
-Bison
-Roll
-Volnutt
X-23NICE!
W jednym ze swych Super Combo Deadpool chwyta swój pasek zdrowia i nawala nim przeciwnika.Takiego pomysłu to jeszcze nie było :grin: A mówili, że nowe gry powielają wszystko z tych starych odsłon....
Kolejne dwie nowe postaci: She-Hulk oraz ZeroMega Man w takiej grafice byłby niesamowity. :o
(http://a.yfrog.com/img249/5387/shehulkzero.jpg)
Recenzja IGN i GamespotZgadzam się z nimi to maksymalna nota jaką można dać tej grze.
http://uk.xbox360.ign.com/articles/114/1149093p1.html
http://www.gamespot.com/xbox360/action/marvelvscapcom3/review.html?tag=topslot;title;1Spoiler (kliknij, by wyświetlić/ukryć)
Przyznam, że nie sprawdzałem jeszcze. Właściwie to włączę konsolę, zagram kilka walk i spisze jak to się sprawuje. Jednak mając w pamięci (S)SFIV, jestem bardzo dobrej myśli.
Swoją drogą, nie obraziłbym się gdyby Ryo zabrał się za bary z M vs C 3Nie da rady Sylvanie. Bijatyka, za którą się wezmę na poważnie, to najwcześniej Soul Calibur V.