Fire Emblem Nintendo Direct Confirmed for 18th Januaryhttp://www.nintendolife.com/news/2017/01/fire_emblem_nintendo_direct_confirmed_for_18th_january
– Shion is voiced by Yuma Uchidahttp://nintendoeverything.com/lots-of-fire-emblem-warriors-details-2-more-original-characters-games-being-represented-more/
– Lian is voiced by Maaya Uchida
– The Fire Emblem series’ mainstay weapon triangle and class systems exist in Fire Emblem Warriors
– It is efficient to attack an Archer with a Pegasus Knight, for example
– Intelligent Systems is supervising on things such as character settings
– There will be a huge, fully voiced script
– The characters that appear are generally from Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem Awakening, as well as Fire Emblem Fates
– This won’t be a gathering of the protagonists from across the series
– There are bond conversations with characters from across different titles
– There is no marriage, nor is there love as a result of becoming good friends
– Marth is voiced by Hikaru Midorikawa
– Chrom is voiced by Tomokazu Sugita
– There are two more original characters: Darios (voiced by Takuya Satou) and Yuana (voiced by Yuka Nagayoshi)
– Development is currently 70 percent complete
– The project was in planning before Famitsu’s collaboration Musou title survey
– The first thing that was decided was “to do a Musou game that Fire Emblem fans would enjoy”
– The weapon triangle, high strategy elements, and classes that are mainstay in the Fire Emblem series are in
– The reason all the protagonists from the Fire Emblem games are not being included is because if they did that, everyone would be using a sword
– You can switch characters while playing, so you’ll be able to control various weapons and classes of characters
– The number of playable characters is more than the first entry of any other Musou series collaboration
– Archers and magic users will be playable
– While Koei Tecmo can’t share details on the world yet, there is a “Shield of Fire” in this world that has tuned up from beyond space and time
– Units that ride a horse, such as the Cavalier, always fight on horse. They’re designed to have high mobility
– “Bond Conversations” are being prepared as support conversations. There is a huge amount of text, including serious conversations and goofy conversations
ire Emblem Warriors doesn’t have a concrete release date in the west. But in Japan, it’s planned for September 28. North America and Europe are getting the game this fall.http://nintendoeverything.com/japan-getting-fire-emblem-warriors-on-september-28/
A new Coliseum Mode was just introduced for Fire Emblem Heroes during the E3 Treehouse Live stream. Here’s what we know:http://nintendoeverything.com/fire-emblem-warriors-coliseum-mode-revealed/
– Wanted to include arenas from past Fire Emblem games in one form or another
– Extra game content separate from the story
– Go through and fight lots of heroes one on one
– Still have waves of enemies to take out, but the emphasis is one on one
– Game will have more than the typical eight to fourteen playable characters that are usually in Warriors gameshttp://nintendoeverything.com/fire-emblem-warriors-producer-characters-permadeath-teased-new-3ds-version/
– Chose characters that there would be a good representation of different weapon types
On permadeath…
“There’s definitely that element included in a way that makes sense for a Warriors game.”
– Content on Switch and New 3DS will be the same
“Of course, we’re talking about two different hardware, so how the game is rendered on the two different kinds of hardware – the specs might be different. In terms of the graphics, for example, the number of enemies of enemies that can appear on the screen [varies], but the gameplay is definitely the same.”
Comparing things to Hyrule Warriors, Fire Emblem Warriors sees an increase in resolution. The Wii U game ran at 720p while the new Switch title runs between 900p and 1080p. Digital Foundry adds that Fire Emblem Warriors features more detailed character models and more enemies on screen at once.http://nintendoeverything.com/fire-emblem-warriors-early-technical-analysis/
Unfortunately, Fire Emblem Warriors’ frame rate isn’t so hot, similar to Hyrule Warriors. There is a general improvement, but it can dip below the 30 frames per second target somewhat regularly and especially when you start attacking. Frame pacing errors cause issues as well.
It’s possible that things may improve before release. However, Digital Foundry points out that this is unlikely given Omega Force’s track record.
Director Hiroya Usuda indicated that Fire Emblem Warriors was created with a 1080p resolution and 30 frames per second experience in mind. However, an option is included so that you can increase the frame rate to 60 FPS while lowering the resolution to 720p.http://nintendoeverything.com/fire-emblem-warriors-lets-you-play-at-60-fps-in-exchange-for-lower-resolution/
Fresh details about Fire Emblem Warriors have leaked out of Famitsu. We’re able to learn about certain features and modes like being able to change classes, a new skill system and Emblem Shop, plus a new History Mode.http://nintendoeverything.com/fire-emblem-warriors-details-class-changes-skills-system-emblem-shop-new-history-mode/
Here’s the full roundup:
– Class change confirmed
– This can be done by using Master Seal item
– Shion/Rowan (and Lianna) can promote from Lord to Master Lord
– Game will have a skills system
– Can equip up to three skills
– Skills are unlocked by bonding with other characters
– Emblem Shop system in the game
– This apparently involves using materials and permanent stat boosts
– History Mode is separate from Story Mode
– It retells the original story of each Fire Emblem game featured
– In History Mode, move characters on a 2D grid like the original SRPG
– When ally adjacent to enemy, battle will trigger
– Famitsu shows that Validar will appear as an enemy NPC
– Scenes in History Mode will also be fully voiced
– One History Mode map shown in Famitsu is from Shadow Dragon
Pack #1 – Fire Emblem Fates - Decemberhttp://www.nintendolife.com/news/2017/10/fire_emblem_warriors_season_pass_dlc_will_include_plenty_of_familiar_faces
New characters: Azura, Niles, Oboro
New History Mode scenarios: 3
New costumes: 5
Pack #2 – Fire Emblem: Shadow Dragon - February 2018
Release date: February 2018
New characters: Navarre, Minerva, Linde
New History Mode scenarios: 3
New costumes: 4
New weapons: 6
Pack #3 – Fire Emblem Awakening - March 2018
New characters: Owain, Tharja, Olivia
New History Mode scenarios: 3
New costumes: 3
New weapons: 7
Each pack will cost $8.99USD / €8.99 / £8.09 individually, or you can save a little and get all three for $19.99USD / £17.99 / €19.99 through the season pass; if you buy it now you can also get a Lucina Bridal Costume.
Also, don't forget that you can download a Japanese voice track add-on for free, if that's your jam.
DLChttps://nintendoeverything.com/fire-emblem-warriors-fire-emblem-awakening-dlc-and-new-update-launching-this-week/
– New characters: Owain, Tharja, Olivia
– New DLC costume: Chrom as King of Ylisse
– New DLC costume: Lissa as Sage
– New DLC costume: Cordelia as Dark Flier
– New History Map: Owain’s paralogue Scion of Legend
Next update
– Infinal Blessing: Raises all enemy levels to 150
– New weapon skill that can raise normal weapon ATK to max like personal weapons
– Can reset a character level to 1 & gain materials in return
– Adds a Strategist Blessing which switches the game to Strategist mode
– In this mode, your controlled character can’t deal damage but other allies will fight much better in return
– That means all you can do is just to give orders, just like a normal strategist