Company CEO John Riccitiello just revealed that the company?s well-received XBox 360 / PS3 horror game ?Dead Space? will be coming to the Wii. The implied timeframe was some time in the next year or so. Riccitiello immediately signaled that the game wouldn?t be a weak port: ?It is absolutely going to be the quality of fear factor of the Xbox 360 and PS3 versions.?
Coś czuję, że nic dobrego.Czemu tak uważasz ?? Treyarch pokazał , że jeżeli się chce można zrobić porządną konwersje na Wii .
?Wii owners can look forward to some exciting announcements from third-parties like Electronic Arts, Konami and Ubisoft. We know of at least two major EA and Konami IPs that Wii fans are going to flip over when they become official?? - IGN articlehttp://wii.ign.com/articles/936/936938p1.html
Cytat: PatosławCoś czuję, że nic dobrego.Czemu tak uważasz ?? Treyarch pokazał , że jeżeli się chce można zrobić porządną konwersje na Wii .
Ciesze się niezmiernie , iż Ea w końcu się przełamało i dostarczy trochę hardcoru na konsole N .Informacje z IGN'u zaczynają się potwierdzać , teraz czekamy na zapowiedzi od Konami , Capcomu i Ubisoftu :smile: .
Dla przypomnienia :
EA, Konami, and Ubisoft have big titles on the way - Wii fans will ?flip? over EA, Konami titlesCytuj?Wii owners can look forward to some exciting announcements from third-parties like Electronic Arts, Konami and Ubisoft. We know of at least two major EA and Konami IPs that Wii fans are going to flip over when they become official?? - IGN articlehttp://wii.ign.com/articles/936/936938p1.html
The Essential Elements of Dead Space Wii
With the Wii version now official, we break down the must-have elements of a Wii Dead Space.
http://wii.ign.com/articles/950/950774p1.html
Cytat: PatosławCoś czuję, że nic dobrego.Czemu tak uważasz ?? Treyarch pokazał , że jeżeli się chce można zrobić porządną konwersje na Wii .
Ciesze się niezmiernie , iż Ea w końcu się przełamało i dostarczy trochę hardcoru na konsole N .Informacje z IGN'u zaczynają się potwierdzać , teraz czekamy na zapowiedzi od Konami , Capcomu i Ubisoftu :smile: .
Dla przypomnienia :
EA, Konami, and Ubisoft have big titles on the way - Wii fans will ?flip? over EA, Konami titlesCytuj?Wii owners can look forward to some exciting announcements from third-parties like Electronic Arts, Konami and Ubisoft. We know of at least two major EA and Konami IPs that Wii fans are going to flip over when they become official?? - IGN articlehttp://wii.ign.com/articles/936/936938p1.html
The Essential Elements of Dead Space Wii
With the Wii version now official, we break down the must-have elements of a Wii Dead Space.
http://wii.ign.com/articles/950/950774p1.html
Dead Space jest grą w której nie zmieniłbym absolutnie nic, a mam przeczucie, że dostaniemy kiepski port ze słabą grafiką + obsługą Wiilota :sad:
Dead Space jest grą w której nie zmieniłbym absolutnie nic, a mam przeczucie, że dostaniemy kiepski port ze słabą grafiką + obsługą Wiilota SadMi wystarczy , aby zawierała takie elementy :
To posiadacze WII grają w tak brutalne gry?? Very HappyBa , czasami się zdarza :cool: .
Osobiście bardzo zaskoczyła mnie zapowiedź Dead Space na Wii, ale z punktu widzenia graczy to doskonała decyzja EA. Wygląda na to, że niezależni deweloperzy przekonują się do tej konsoli i po Sedze teraz EA uderza w bardziej doświadczonych użytkowników. Na powyższym wideo nie widać wersji na Wii, ale za to pewien internauta tak przerobił grę na PC, aby dało się w niej sterować Wiilotem. Efekt nie jest idealny, są problemy z kamerą i kontrolą, ale generalnie nie jest źle. Skoro coś takiego zrobił amator, to jestem pewien, że EA spisze się przynajmniej na piątkę. No i wczesnowiosenne wróble ćwierkają, że do pracy zaprzęgnięty ma być też Wii Motion Plus. Bajerancko.http://polygamia.pl/Polygamia/1,95339,6237730,Jak_mogloby_wygladac_sterowanie_w_Dead_Space_na_Wii.html#article_comments
- Moving half to development to Wiihttp://www.nintendoeverything.com/?p=9918
- Dead Space heading to Wii
- Daemon, Bozon, Matt big Dead Space fans
- Game is really good + atmospheric
- Want someone really competent to bring the game to Wii
- Matt has high hopes for the game - doesn?t think it?ll be exactly what everyone thinks it?ll be but it?ll still be pretty awesome
- Next week and a half to 2 weeks - more news will probably come
- Kind of knew it was coming
- Matt thinks it?ll be fun - doesn?t think people have to worry about it being a port
We know most of you may have already heard the slipped news on the upcoming Wii release of Dead Space. Today came the first hint of it from the official Dead Space website. The hint came in a form which should be familiar to Dead Space vets, as alien coded markings on a wall. Because I am fluent in the alien code, or obsessed on finding out more on the Wii release, I managed to translate it. The image above, from the Dead Space website's blog, translates to: "The End Will Be Set In Motion".(http://gonintendo.com/wp-content/photos/Uni_Message_Flip_New.jpg)
"Motion" likely refers to the Wii game, but could the Wii game be some kind of conclusion to the original Dead Space game? Nothing concrete just yet, but keep a lookout on deadspace.ea.com. Hopefully a press release is just around the corner!
http://wii.ign.com/articles/954/954895p1.html
http://wii.ign.com/dor/objects/14320036/dead-space/videos/deadspace_wiitrailer_021709.html
http://media.wii.ign.com/media/143/14320036/imgs_1.html
Tylko mi się wydaje, że to będzie celowniczek ?
Nie wydaje Ci się, to już potwierdzone info.
EA explains why Dead Space Extraction is on-rails
http://n4g.com/industrynews/News-280174.aspx
Myślicie, że w tym stadium zaawansowania produkcji są szanse na zmianę koncepcji?
Electronic Arts COO John Pleasants today mentioned that ?Dead Space Extraction,? a Wii-exclusive rail-shooter prequel to the survival-horror original, will support the gyroscopic Wii MotionPlus peripheral when the game debuts in fall 2009.http://www.gamecyte.com/ea-confirms-motionplus-support-for-dead-space-wii
At the 2009 Goldman Sachs Technology and Internet Conference in San Francisco, details about how MotionPlus would be integrated were not available; Pleasants merely told attendees that the new ?Dead Space? title would be ?taking advantage of the MotionPlus controller,? and that the title would include zero-G dismemberment.
Earlier today, EA announced that ?Tiger Woods PGA TOUR 10? and ?EA SPORTS Grand Slam Tennis? would also use Nintendo?s MotionPlus accessory.
dsH : Recently, Dead Space Extraction for Wii has been announced. Do you plan to integrate any new features? Will map sizes and number of enemies have to be reduced compared to Dead Space? Will it still be physics heavy?http://www.deadspacehorror.com/dshorror-exclusive-interview-dead-space-director-glen-schofield
Glen : You should see it. It looks fantastic on the Wii. In my opinion (and others) its one of the best looking games so far on the Wii. Obviously we will make a couple compromises but in other ways we can add more, especially taking advantage of the Wii controllers. There are new enemies, characters, story, puzzles, co-op and weapons. And yes, physics and even zero-g play a huge part in the game.
dsH : Can we expect it to look as good as the recently shown footage of Dead Space running on the original Xbox?
Glen : Better, I think. It really looks freakin great. I kid you not.
MTV Multiplayer : ?Dead Space Extraction? has been announced as a first-person addition to the Dead Space franchise. I understand that that means the game will be on-rails, as opposed to being a standard first-person shooter, but can you clarify exactly what kind of game this is and how we?ll be playing it?http://multiplayerblog.mtv.com/2009/02/26/dead-space-wii-interview/
Papoutsis : ?Dead Space Extraction? is a Guided First Person Experience. The player will be presented with many choices as they play the game, ranging from which path they wish to explore to maneuvering in Zero-G. The game is being developed from the ground up to leverage the unique controls of the Nintendo Wii. Players will use their Wii Remote to aim and dismember oncoming enemies as well as use other mechanics from ?Dead Space? such as Stasis and Telekinesis to name a few. When we started designing Extraction, it was important to us to make sure the Controls on the Wii felt natural and made sense. Having the use of motion controls opened up a lot of interesting possibilities for the game that we hope players will enjoy.
MTV Multiplayer : What kind of support does Dead Space Extraction have for multiple players?
Papoutsis : One of my favorite new features in Extraction is our Co-Op play. Say you are playing the story mode at home and a friend drops by, with the push of a button on your second Wii Remote your friend can jump in with you and start blasting apart Necromoprhs.
It is very important to us that people can play with their friends. Our game offers players a lot of strategy options, one person can focus on Dismemberment while the other is using Stasis to slow down enemies for example. So far when we play we are having a great time figuring out what the best strategy to use is on our variety of enemies and encounters.
Another important goal for us is to make sure that both players always feel engaged, challenged and are using their skills in the game. We want player 2 to feel just as involved and important as player 1 throughout the game.
The latest issue of Nintendo Power has shed a few new details on the Wii-exclusive Dead Space: Extraction.http://www.cubed3.com/news/11870
As revealed in the original announcement, the game will be a spin-off from the Xbox 360/PS3 original as a ground-up prequel developed with Nintendo's console in mind. There was some initial confusion about whether it'd be on rails, EA have described the experience as "guided", and in the magazine itself it's once again confirmed as on rails.
-New female lead known as Lexine - won't see much of her due to the on-rails design.Wii remote was the deciding factor to switch to this view/gameplay style.
- Nunchuck is used to reload, shake off enemies by waggling both controllers, and use telekinesis with an on-screen pointer. Tilting/motion control for close attacks, precise aiming with the pointer.
-Wii-remote speaker used as an audio-log throughout the game.
-Wii-remote speaker used as an audio-log throughout the game.Będzie fajny klimat.
* Dead Space Extraction będzie "podobnej długości co oryginalny Dead Space".
* Pojawią się nowe tereny Aegis VII, czyli kolonii górniczej, na której wybucha infekcja oraz Ishimury.
* Kooperacja będzie pozwalała drugiemu graczowi wskoczyć do zabawy w trakcie już trwającej sesji. Nie trzeba zaczynać misji od początku we dwóch graczy.
* Nowe bronie, mroczniejsi przeciwnicy, inni bossowie itd.
To Dead Space wychodzi na PSP? Grafika jak na handhelda może być.Niezły żart , szkoda , że nieudany . Zobacz trailer .
The producer of Dead Space: Extraction has told ONM that the game aims to push the boundaries of mature gaming on the Wiihttp://www.officialnintendomagazine.co.uk/article.php?id=7503
In an interview with ONM, EA's Steve Papoutsis revealed more details about the forthcoming sci-fi shooter and confirmed that it won't use MotionPlus technology.
"Bringing Dead Space: Extraction to the Wii means delivering on a mature and hard-edged title for Wii gamers," said Papoutsis. "At this moment there are some very cool games already on the Wii that are in that mature space but our goal is to push the boundaries of what a mature game on the Wii means."
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He also told us that unlike other EA games such as Grand Slam Tennis and Tiger Woods, Dead Space: Extraction won't be using the new MotionPlus adapter designed to make motion control more accurate. Papoutsis said: "Given our gameplay we are not currently planning on using the MotionPlus add-on. I think that the technology has a great deal of potential but with our aiming mechanic the existing precision achievable with the Wii Remote works great as it is."
So how will it make use of the Wii's control system? Papoutsis added: "We are using a frenetic first person perspective, so all shooting and dismemberment is handled by aiming the Wii Remote and firing at the Necromorphs in the game. In addition to shooting, our Telekinesis and Stasis mechanics are also handled in a similar way. We have gone to great lengths to make sure the controls feels natural for the Wii and are trying to avoid any unnecessary gestures that do not make sense in the Dead Space universe."
Eurogamer: What did you make of House of the Dead: OVERKILL, another on-rails Wii shooter? How do you feel your two game compares?http://www.eurogamer.net/articles/dead-space-extraction-interview
Steve Papoutsis: Dead Space: Extraction is a guided first person experience - we have branching paths, areas of player controlled camera, zero-g, dismemberment, stasis, an array of unique weapons, TK, and a few other surprises that evolve the genre in many ways. Overkill was fun and, yes, it was a pure rail shooter. We have added so much to Extraction that comparisons to it should quickly fade away.
Eurogamer: HOTD was celebrated for its sense of humour, inventive level design and its replay value, which is often a problem for on-rails shooters. What were your main considerations in adapting Dead Space to Wii?
Steve Papoutsis: As I've mentioned, we have a diverse set of features and mechanics, co-op, a great new story, dismemberment and on and on. We took Dead Space's mechanics, added more, and evolved the genre just like the original Dead Space evolved the action/horror genre. Dead Space won over 60 awards worldwide and we are bringing that same design team, commitment to quality and some absolutely amazing visuals to Extraction. I assure you, this is no dumbed down version of Dead Space, this is a high quality, fantastic addition to the Dead Space Universe.
Following up on a recent story on Dead Space Extraction, here's a few more bits picked up on the Wii game from the April 2009 issue of Game Informer (the one with BioShock 2's Big Sister on the cover). Steve Papoutsis, the Executive Producer on Dead Space Extraction, has called the game a "Guided First Person Experience". What sets it apart from the standard on-rails shooter game? Here's a rundown of the unique features you'll find in Dead Space Extraction:
- There are branching paths to select from. It's not just a one way route. Some alternate paths won't be so obvious.
- The game isn't always moving along like on-rails shooters do. Some slower paced moments help build-up scares.
- There are puzzle elements in the game that use the unique Wii Remote motion controls.
- The Wii Remote's speaker plays audio logs you find.
- Twisting the Wii Remote activates your weapon's alternate firing mode.
- Shake the Wii Remote to activate a green glow stick.
- You can adjust the amount of head bobbing motion.
- Unlike the original Dead Space, you'll be able to shoot during zero gravity movement.
For gamers familiar with the series, Dead Space Extraction will still make use of the Power Node upgrades and have some familiar weapons from the first game (Plasma Cutter, Line Gun, Flame Thrower, Pulse Rifle) and some new ones (Arc Welder, Rivet). There's also the use of a Gears of War-like active reload system. If you reload at the right time, your shots will be more powerful.
Another interesting feature revealed for Dead Space Extraction will be its HUD-less screen. The original Dead Space game used the back of the lead character's suit to show health information and weapon to show ammo count. Since Dead Space Extraction is shown in a first person perspective, where could you possibly put the health and ammo info while keeping the screen HUD-less? It's on the targeting reticle.
Sounds like there may be a playable demo coming for Dead Space Extraction. A hint was dropped from EA's Dead Space Twitter account, isaacclarke: "Did walkthroughs on 3 Chapters in the game. We also reviewed our super secret special Demo build......guess it's not to secret anymore....".http://www.gamingbits.com/content/view/5528/1/
issacclarke also revealed that the Wii game will likely get an "M" (for Mature) rating. It would be hard for a horror game series like Dead Space to get anything under an M rating. Nothing has been formally announced, but hopefully Dead Space Extraction will be getting a downloadable demo channel like Metroid Prime Corruption had. But then again, with an "M" rating, maybe the demo will be provided on disc with pre-orders? Hopefully we'll hear more soon. For now, it's wishful thinking (rumor).
- pop-up video logs help move the story alonghttp://www.1up.com/do/newsStory?cId=3173666
- telekinetic powers allow you to grab objects in the distance
- full arsenal from the first game returns, plus a reconfirmation of additional weapons
- the Arc Welder chains attacks together through electric bolts, but can also store up energy to fire a ball of energy
- all weapons have alternate fire activated by twisting the Wiimote
- waggle the Wiimote to illuminate your glow-stick
- there will be a speaking protagonist
- game starts right before the mysterious Red Marker is releasedhttp://gonintendo.com/?p=79638
- a few chapters are spent escaping the colony for the planet-cracker Ishimura
- from here, the game runs parallel with the animated feature
- Extractions? final scenes run together with a critical moment in the first Dead Space
- same team from the original working on this game
Worried Dead Space: Extraction?s violence will be diluted for Wii? Fret no more. It isn?t.http://www.vg247.com/2009/04/28/dead-space-violence-wont-be-watered-down-for-wii/
?We?re definitely not planning to water it down at all for the Wii, but again, we?re not going to add in shock value just to have that,? the game?s exec producer, Steve Papoutsis, told VG247 in London last week.
?First and foremost we want to make a great game, and we want to make a great game that makes sense in the Dead Space universe.?
The on-rails shooter isn?t gratuitous, though, Papoutsis hastened to add.
?When we were working on Dead Space the original, we wanted to make a game that was terrifying, action-packed, kind of hit on all those things that people want to experience in a survival action horror game. We went all-out to do that,? he said.
?I think now that the expectation is that a Dead Space game has those kind of elements. We?re not going out of our way to make it extremely violent, it?s just the story is what the story is, and it?s not a pretty story.?
Extraction?s out this autumn, exclusively for Wii.
CVG : A presentation slide earlier mentioned ?a secret that propels the franchise forward?. What are you teasing?http://computerandvideogames.com/article.php?id=213861
Papoutsis : I can?t tell you - it?s a secret! Let?s just say there?s definitely connectivity between this game and Dead Space. There?s absolutely connectivity there and maybe? other stuff. I can?t really say.
?Nintendo has told us that if it?s not the top, it?s one of one of the top five best-looking games on the Wii.? - Visceral?s general manager, Glen Schofield(http://gonintendo.com/wp-content/photos/visceral567_screen.jpg)
EA?s upcoming Dead Space Extraction for the Nintendo Wii is an "experiment" in mature content for the system, according to Glen Schofield, general manager of developer Visceral Games.
Nintendo?s home console traditionally plays host to family-friendly software, but the Visceral Games exec believes that the survival-horror can attract a fanbase on the Wii.
"I'm confident - it is an experiment, but there's going to be 50 million Wiis out there by the time the game comes out, so if you only hit 2% of the installed base you've got a huge number," he told GamesIndustry.biz.
Schofield cited the success of other mature titles on the platform as proof that there is an audience for Dead Space among Wii owners. "There have been some [mature games] already, Resident Evil and House Of The Dead, that have done really well," he added.
"So we're pushing for that 80-plus-rated game, and that'll put you in the top 5% of all Wii games...because most do not have a great score."
To posiadacze WII grają w tak brutalne gry?? :-DMad World i RE4 nie wystarczają najwidoczniej.
EA w czasie kryzysu łapie się każdej możliwości zarobienia kasy...
To posiadacze WII grają w tak brutalne gry?? :-D
EA w czasie kryzysu łapie się każdej możliwości zarobienia kasy...
PM: In most survival horror games, the tension comes from not knowing where your enemies are, but with on-rails games, encounters are predictable. What makes Extraction scary?http://gonintendo.com/?p=82854
SP: This is another area where we hope Extraction stands out. The team that worked on Dead Space is working on Extraction and we are using the learning from the original game to make sure our pacing helps to build tension and suspense. As I mentioned earlier our game is not a shooting gallery, we are using the camera in ways that will keep the player on the edge of their seat. This means when a combat scenario happens it should feel unique and unpredictable. We really want the player to be immersed in the Dead Space world. Imagine you are working on a puzzle, completely concentrating on fixing a circuit board; now add in waves of enemies that are charging towards you. This is one example of how we plan to vary up our combat and keep it feeling fresh. With this example you now have to deal with a puzzle element while dismembering the shit out of the oncoming Necromorphs. So far this has felt very unique and satisfying in our game.
-Story will jump from character to character by an impressive life ending kill
-You will encounter being shot at by the Ishimura, your ship will go down from the blast, and you will begin a Zero-G space walk
-Pacing in this game is much like the original,slow in some parts, frantic in others
-Game will take at least 6 hours to complete
-There will be limited ammo
Game is 75% complete
-Weapons will be controlled by the d-pad
-Gun upgrades will be found in-game and equipped on the fly
-Will be hacking and regoninpairing type puzzles much like those in Metroid Prime 3
-Audio will drop while in Zero-G
-Dead bodies will dissapear but blood will remain due to memory space
-10 weapons total, all original guns plus 3 new ones
-Will not talk about how many hacking and repairing minigame puzzles there are
-Will have suit upgrades
-Multiple play throughs for various reasons that they can not talk about
-3 new creature types not including bosses
-Can not talk about the bosses
-This game is a fan service that intertwines the movie,comics and original game together
-Extraction will most likely come out on October 31st ... just like the original
IGN was able to get an entire level walkthrough which will be the demo used at E3. Enjoy the show.
Update: Now with the Terror Hides Trailer
Guildford, UK? May 28, 2009 ? Electronic Arts Inc. (NASDAQ: ERTS) and its Visceral Games? studio announced today that Dead SpaceTM Extraction, will be available in stores on September 29, 2009 in North America and October 2, 2009 in Europe exclusively for the Wii?. Dead Space Extraction delivers the highly-polished, action-horror experience the Dead Space franchise is known for while upping the ante for technical excellence on the Wii with some of the best visuals ever showcased on the platform.http://gonintendo.com/viewstory.php?id=84145
?Our team is really excited to bring the intensity of the Dead Space universe to an entire new audience,? said Executive Producer, Steve Papoutsis. ?We are going to deliver the same high quality, cinematic experience we delivered in the original Dead Space, while also adding co-op, new enemies, weapons and taking advantage of all of the unique features the Wii has to offer.?
Developed at EA?s award-winning Visceral Games studio, Dead Space Extraction tells the story of a handful of space colonists desperately struggling to escape from a horrific infection on the Aegis VII mining colony deep in the furthest regions of space. The game introduces Lexine, an important new heroine, to the Dead Space universe. Players will play as the crew who falls victim to a mysterious contagion aboard the ship, with it quickly becoming clear that protecting Lexine will be their only hope for survival.
For more information about Dead Space franchise, please visit www.deadspacegame.com and get the latest from the development team at www.twitter.com/isaacclarke. This game has not yet rated by the ERSB or PEGI.
GamesPress
Dead Space Extraction E3 demo walkthrough:shock:
http://nintendodpad.com/Welcome/News/Entries/2009/5/28_Dead_Space_Extraction_E3_demo_walkthrough.html
The new boxart for Dead Space Extraction has been released, but just seems so off for what the game is trying to be.
As you can see the original Dead Space boxart was a serious, almost claustrophobic cover that struck fear within the viewer.Spoiler (kliknij, by wyświetlić/ukryć)
The Extraction boxart just does not convey that same sense of feeling in the way the original did.
Visceral Games states they really want the same atmosphere for the Wii game as the original but are they doing the same with the cover? We think not.
"We wanted to make absolutely certain that we were creating first and foremost a horror with the right ambience, the right scares, the right bolts from the blue. I also think that propelling the player towards a confrontation, taking away the option to turn back, makes things a hell of a lot more intense." - Executive Producer Steve Papoutsishttp://gonintendo.com/viewstory.php?id=85075
Tandetna okładka.
"Well, there has been some M-rated high-quality games released recently on Wii that we've taken note of, and that's why I think Dead Space: Extraction is a gamble. It's a calculated risk. Can a high-quality experience like that that appeals to a more mature audience work on the Wii platform? We spent a lot of research, time, and understanding that the customer dynamics of who's actually playing on the Wii, do they own multiple platforms, are there really gamers on the Wii, or is it mainly families and youth? But we think we've found a market on the Wii that would be interested in the Dead Space: Extraction experiment. We're going to take a gamble and build that market. You know, until you try, you don't really know if the hypothesis is correct or not." - EA Games label president Frank Gibeauhttp://gonintendo.com/viewstory.php?id=87512
Dead Space: Extraction has long been known as a title only for Wii, but now there appears to be a fairly strong chance that the game could see a release on other platforms - at least if teased words from the game?s producer have any meaning.
At Comic-Con last night, EA held an ?Art of Making a Horror Video Game? panel and one of the questions brought up was whether Extraction is a Wii exclusive. Steve Papoutsis, executive producer of the title, said that it is ?right now? and added that the question asked was ?interesting.? An iPhone version wasn?t exactly ruled out either. Papoutsis noted that the concept of an iPhone version sounds ?pretty cool,? but it didn?t look as though he wanted to comment completely. Where Extraction may end up in the future is unknown for now, but discussion from last night?s panel seems to be hinting that the game won?t be an exclusive down the road. There doesn?t appear to be any other reason why Papoutsis would say that it?s Wii-only ?right now? instead of simply stating that it is - and will remain as - an exclusive for Nintendo?s console.
There were also a few new/old details discussed during the panel which you can check out below.
- Dev team encountered problems with story telling because players don?t complete games with one session
- Wanted to make sure that Extraction wouldn?t interfere with the overall storyline of Dead Space (no contradictions)
- Lighting was important for the dev team so that gamers? attention could be focused at a particular area
- Depending on whether the title is successful, there may/may not be another animated feature
- More info will be provided regarding Issac, events from the original game
- Extraction was always planned to be from the first-person perspective
- Three new weapons in Extraction
The British Board of Film Classification has rated EA's Wii-exclusive Dead Space prequel an 18+.
The listing comfirms that the title will ship as a mature/adult title, described as containing "strong bloody violence and strong language", fortunately with no cuts made.
There's also a heap of cutscenes/linear content, totalling up to 117m 37s - given the game is on rails it's uncertain whether it takes this aspect into account.
Many fearing that this on-rails shooter will be a shallow play through, think again. Today producer Steve Papoutsis held a Q&A about the game and answered this question by revealing some secrets about the game.
?Extraction offers players tons of options in regard to replayability. The game includes 4 difficulty settings, 10 challenge modes, and a digital versions of all the original Dead Space comics. As you progress through the game you will unlocking the comics and the challenge modes so that should provide lots of things for players to do and enjoy. Players will also need to be on the lookout for weapon upgrades, audio, video and text logs. I hope players will be pleasantly surprised at how deep and replayable the game is.?
Wow, that actually is a great add in, with the comics being unlockables in the game. Much like the lores in Metroid Prime 3, the audio and video logs will also be great fun to get as those types of unlockables tell alot about the story.
?Extraction offers players tons of options in regard to replayability. The game includes 4 difficulty settings, 10 challenge modes, and a digital version of all the original Dead Space comics. As you progress through the game you will unlocking the comics and the challenge modes so that should provide lots of things for players to do and enjoy. Players will also need to be on the lookout for weapon upgrades, audio, video and text logs. I hope players will be pleasantly surprised at how deep and replayable the game is.? - producer Steve Papoutsishttp://gonintendo.com/viewstory.php?id=94064
Zobacz post wyżej ;-)Ech, człowiek na stare lata ślepy się robi ;).
Dead Space Extraction has more than 500 percent more dialogue in it than the original game, senior designer John Calhoun confirmed in the video you can see after the break.
?One of the things that fans may not know about this game is that we actually have over five times more dialogue than the original Dead Space,? said the developer.
?This is a story-driven game, and the reason why it succeeds as a story-driven game is because of the calibre of the actors. This triple-A cast really delivers.?
Please, please watch the movie below. The Wii shooter releases on October 2, and in terms of presentation and voice acting at least, it looks most definitely ?not shit?.
Dead Space Extraction 8776http://gonintendo.com/viewstory.php?id=97813
A first rate introduction to one of the finest survival horror franchises of recent years.Ocena :84%
+ Immersive plot
+ Varied blasting action
+ Very impressive visuals
+ Offers a robust challenge
- It's on rails!
Score: 8/10 - "Good buy"http://www.aussie-nintendo.com/reviews/19518/
Dead Space Extraction is an extremely enjoyable game/ride. A no-brainer for fans of the franchise, but really, anyone can get into this and have a damn good time. Unless you hate fun light gun shooters. If so, maybe you could pick up Chicken Shoot or something instead.
Dead Space Extraction 8/10
"The title of Best On-Rails Gun Game Ever isn't the most prestigious, so let's try this; Dead Space Extraction is the Citizen Kane of on-rails gun games, or at the very least the Towering Inferno. But where other on-rails games sit comfortably within walls that have existed since Virtua Cop, Extraction thrashes about until the walls buckle. It's better designed, writen, acted & directed than 99% of any genre's games."
"An on-rails shooter it may be, but those rails are a work of art. With barely a pause for breath they plunge, bank and sometimes even break, launching you into the unknown before you crash onto a new, entirely unexpected course."
"Dead Space was a meticulously engineered survival horror, and the creepiest thing about Extraction is the ease with which it pulls that apart and rebuilds it as somthing else."
"Extraction is not just a gun game that happens to work on Wii; it's a gun game that couldn't work on anything else. Meanwhile, it's sharp writing, multinational cast and knockout looks, which owe a lot to some very moody lighting, lend it a multiplex charm that more than makes up for one notable foul-up; a poorly signposted boss battle."
A portion of a Keep Casual interview with Executive Producer of Dead Space Extraction, Steve Papoutsis...
KC: Casual gamers tend to avoid Survival Horror games, finding them too complex for their liking. Will the casual gamer find Dead Space Extraction easy to pick-up-and-play?
SP: Dead Space Extraction is what we are calling an Action Horror game. The controls were designed to work easily for players, it?s very pick up and play friendly. We also went to great lengths to make the game co-op so people can play with a friend. What this does it make it even more accessible because people of varying skill levels can play together and team up on the Necromorphs.
Confirming what we already expected, a NeoGAF user believed to be Louis Gascoigne, a programmer at Visceral Games, has said that ?nobody bought? Dead Space: Extraction, likely meaning the game has not met sales expectations. In addition, he reiterated that the game was a test of the Wii audience, and that Extraction?s sales will affect the company?s future projects on the Wii.
But, although we remained hopeful until the end, we thought as much. It?s a shame really, for the game is high quality and made for an enjoyable outing for me and my friends who are Dead Space fans.
Dead Space Extraction sales are not goodA czego oni się spodziewali , że gra na szynach się sprzeda .Stworzyli grę która opierała się na archaicznych rozwiązaniach .Gracze dostali Dead Space'a którego po prostu nie chcieli .Osobiście ja już nie zainwestuje w projekty typu on-rail , po prostu mi się przejadły .Extraction nie kupiłem i nowego Residenta również pominę .
http://www.thatvideogameblog.com/2009/10/19/dead-space-extraction-sales-are-not-good/CytujConfirming what we already expected, a NeoGAF user believed to be Louis Gascoigne, a programmer at Visceral Games, has said that ?nobody bought? Dead Space: Extraction, likely meaning the game has not met sales expectations. In addition, he reiterated that the game was a test of the Wii audience, and that Extraction?s sales will affect the company?s future projects on the Wii.
But, although we remained hopeful until the end, we thought as much. It?s a shame really, for the game is high quality and made for an enjoyable outing for me and my friends who are Dead Space fans.
It is a shame nobody bought this. As much as everyone made fun of Frank Gibeau's "experiment" it will actually influence the SKU plan with respect to the Wii just like he said in his interview.http://www.neogaf.com/forum/showthread.php?t=374648&page=6
Według EDGE zeszło 9 tysięcy sztuk :lol:Mam nadzieję , że w takiej samej ilości sprzeda się nowy resident :smile:
We have all seen the numbers behind Dead Space Extraction, and frankly, they?re horrible. Unfortunately, EA will in turn blame Wii customers for not buying into their mature title efforts. Oh how EA screwed up, but thanks to the powers that be, Wii owners will be the ones being punished.
EA?s Games Label president Frank Gibeau once said Dead Space Extraction was to be an ?experiment?, or test for Wii owners. Frank described the title as a ?calculated risk?, but does EA understand it would not have been a risk had they listened to core Wii owners? Instead of doing the obvious, the men upstairs decide- just like most other franchises that come to the Wii- to treat Wii core owners differently than the core owners for the PS3/Xbox.
Not only were Wii core owners excited about this game, but Xbox and PS3 owners aswell who were wanting more from the Dead Space universe after the original launched. Interest in the game was massive, until it was announced that the game was to be on-rails. On-rails, just what fans wanted right EA?
Frank once said ?We spent a lot of research, time, and understanding that the customer dynamics of who?s actually playing on the Wii... we think we?ve found a market on the Wii that would be interested in the Dead Space: Extraction experiment. We?re going to take a gamble and build that market.?[1] EA found a market? You mean the core market that were all excited about the game when it was first announced that you completely ignored while making the game?
How has EA not yet realized that Wii core owners exist, but will not buy games when they know EA is treating them like they?re second rate gamers?
Marketing could have helped as well, but EEDAR analyst Jesse Divnich suggested that EA?s decision not to heavily market the title may have been based on the poor performance of other mature-rated Wii games released while Extraction was still in development.[2]
Doesn?t that make you feel good knowing EA hasn?t any faith in their projects? Makes you wonder how they can blame Wii owners for not buying their games. Then again, EA needs to understand that Wii core owners are no different than those of Xbox or PS3 core owners, we all want quality. Would you put a light gun Dead Space on Xbox? The Wii?s motion controls are there as an enhancement in controls, not a crutch for laziness.
The worst part of the story is that Visceral did a great job on the game. We reviewed the title and gave the game an 85%, stating that the production values were there, but the vision of what was important to core owners was missed (i.e. being a third person shooter). This however, was most likely not Visceral?s decision.
So will EA blame Wii owners? You bet if Visceral programmer Louis Gascoigne is to be trusted as he stated that the game failing ?will actually influence the SKU plan with respect to the Wii.?[3]
EA just needs to stop blaming Wii owners for their mistakes and failures. Instead, why don?t you come out and say ?look, we know we didn?t deliver the game everyone wanted, but to be honest, we didn?t have faith in the core gamers on Wii and were completely taking the route Capcom took on the platform with their Resident Evil series.?
With the kind of support the Wii gets from EA?s mature offerings is it no wonder their titles can?t sell?
Tylko mi się wydaje, że to będzie celowniczek ?Duzy DS od tego specjalnie nie odbiegal Krzysku :cool:
Według EDGE zeszło 9 tysięcy sztuk :lol:Wg Edge Kz2 to gra na 7/10, bo nic nie wnosi .... Jednak ja tam chyba się skuszę ostatecznie na DS:E. Dead Space był świetny, ten może i rewelacyjny nie będzie, ale ....