Oto oficjalne specyfikacje konsol next gen, dla tych ktorzy maja ochote sie czegos dowiedziec. Jesli numerki cie kompletnie nie obchdza- nie czytaj dalej.
Specs: Sony PlayStation 3
General
Controller Bluetooth Wireless
Form Factor Console
Graphics Processor and Memory
Embedded Video Memory 0MB
Graphics Processor RSX "Reality Synthesizer"
Graphics Core Clock Speed 550MHz
System Memory 256MB XDR
Vector Units 1 VMX vector unit per core
System Memory Bandwith 22.4GB/s, RSX 20GB/s (write)/15GB/s (read), SB 2.5GB/s (write)/ 2.5GB/s (read)
Shaders 100 Billion Shader Operations/s
Video Memory 256MB
Product Identification
Manufacturer Sony
Product Line Sony PlayStation 3
Video Output
Resolution 480i, 480p, 720p, 1080i, 1080p
Expansion and Connectivity
Digital Media Formats Compatible with CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R
Game Media Format Blu-ray BD-ROM
Other I/O Connectors Ethernet (RJ45), 6 USB 2.0, CF Slot (Type I, II), SD Slot (Regular, Compact), Memory Stick, Memory Stick Duo, 1 x Optical Audio
Controller Ports Supports up to 7 Bluetooth Controllers
Plug and Play Storage 2.5in Removable Hard Drive (Unkown Size)
Standard AV Output Connectors 2 x HDMI, 1 x AV
Integrated Communications 802.11 B/G Wi-Fi, Bluetooth 2.0
Processor
Processor Core Spec 1 Core, 7 x SPE 3.2GHz (256KB SRAM per SPE), 7 x 128b 128 SIMD GPRs
Marketing Performance Measurement 2.18 TFLOPs
Processor Clock Speed 3.2GHz
L2 Cache 512KB L2 cache, 256KB per SPE
Processor Cell processor
Integrated Devices
Built-in Features Backward Compatible with PlayStation 2, Stands Vertically or Horizontally
System Memory
Memory Bandwidth 25.6GB/s main memory bandwidth, 22.4GB/s video memory bandwidth
Storage
Media Drive Blue-Ray BD-ROM
Audio
Surround Sound Multichannel Output (software driven)
Specs: Microsoft Xbox 360*
General
Controller 2.4GHz Wireless
Form Factor Console
Graphics Processor and Memory
Embedded Video Memory 10MB
Graphics Processor Custom ATI Processor
Graphics Core Clock Speed 500MHz
System Memory 512MB UMA (Shared with GPU)
Vector Units 1 VMX-128 unit per core (3 total)
CPU Math Performance 9 Billion Dot Product Operations per Second
System Memory Bandwith 22.4GB/s, 256GB/s to EDRAM
Memory Architecture Unified Memory Architecture
Shaders 48-way Parallel Floating Point Dynamically-Scheduled, 48 billion Operations/s
Video Memory 512MB UMA (Shared with CPU)
Fill Rate (pixels) 16 Gigasamples/s using 4X MSAA
Fill Rate (triangles) 500 Million/s
Product Identification
Manufacturer Microsoft
Product Line Microsoft Xbox 360
Video Output
Resolution 480p, 480i, 720p, 1080i
Expansion and Connectivity
Digital Media Formats DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Game Media Format Dual-Layer DVD-ROM
Other I/O Connectors 3 USB 2.0, 2 Memory Slots, Ethernet Port (RJ45)
Controller Ports Supports up to 4 Controllers
Plug and Play Storage 20GB Removable Hard Drive
Standard AV Output Connectors n/a
Integrated Communications 802.11 A/B/G Wi-Fi ready, adapter not included
Processor
Processor Core Spec 3 Cores, 2 hardware threads per core
Marketing Performance Measurement 1 TFLOP
Processor Clock Speed 3.2GHz
L2 Cache 1MB
Processor Custom IBM PowerPC CPU
Integrated Devices
Built-in Features Backward Compatible with Xbox (limited), Stands Vertically or Horizontally, Interchangable Face Plates, Xbox Live Service, Media Center Extender
System Memory
Memory Bandwidth 22.4GB/s main memory bandwidth, 256GB/s to eDRAM, 21.6GB/s FSB
Storage
Media Drive 12 x Dual-Layer DVD-ROM
Audio
Decompression Channels 320 Independent Decompression Channels
Surround Sound Multichannel Output (software driven)
Sampling Frequency 48KHz 16-bit
*specyfikacje X360 zmieniaja sie z dnia na dzien.
Pamietajcie ze granie nie polega na cyferkach, nie liczy sie to ile konsole maja mocy, tylko to jak wykorzystaja ja developerzy. I jak widzicie maja oni wiele mozliwosci na kolejnej generacji.[/b]