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Atlus decided on going with the Nintendo Switch so that fans can enjoy the game’s story in HD at home on their TVs, while playing portable or tabletop mode to put in the grind to level up and fuse demons at the comfort of your own bed.
Gematsu translated the tidbits from the interview that have leaked online thus far. We’ve rounded them up below.– The first Shin Megami Tensei title was released in October, 25 years ago– Atlus wanted to tell everyone that the Shin Megami Tensei series will continue, so this timing was used to make the announcement– The team wants to reexamine the “characteristics of the era”– There are surely many people frustrated by troubles both at home and abroad, such as anxiety about finding a job and getting old, or terrorists and nuclear weapons– Atlus wants to make a Shin Megami Tensei game that can sympathize with such an era, which is the team’s challenge– The keywords “Shekinah Glory,” which appeared in the trailer, literally translate to “miracle of God”– When you actually play it and have these keywords in your head, Atlus thinks you will be able to feel their true meaning– Shinagawa Station is one spot where modern day Tokyo is well represented and is involved in the story– This is the first time Atlus is using Unreal Engine 4– The development environment has changed dramatically, and you can check what you made immediately on the game screen, meaning they can cut down on a lot of time working over ideas and trial-and-error– Classic elements like demon fusion will be included– Atlus is considering new elements as well– Atlus wants to deliver a hybrid game that combines the profound appeal of Shin Megami Tensei: Nocturne and the popular training elements of Shin Megami Tensei IV and the like– Can’t even say it’s “Coming Soon” yet, so fans are asked to wait a little while longer
Biorę w ciemno jak będzie na PS4.
Cytat: Ryo w Października 23, 2017, 14:34:34 pmBiorę w ciemno jak będzie na PS4. A jak nie będzie?
4Gamer asked about the status of Shin Megami Tensei V in a recent interview. In response, Yamai stated (as translated by Persona Central): “At the start, the production of this project only had a few people at its core, with more and more people gradually becoming involved. Although this number is still increasing, I feel that the production staff has come together considerably to a point—and reaching a milestone—where we can say we’ve started full-scale development.”Yamai added that he wants to make Shin Megami Tensei V in a way that works well for both home consoles and handhelds. That means featuring impressive content for TVs as well as elements that lend to the casual feeling unique to a portable device similar to what was in Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse on 3DS.Atlus also hopes to include many demons that are created to suit high hardware specs. Yamai thinks that the production time for one demon’s model is about three times as much as previous titles.
The last time we heard about the game was back in August, when the game’s producer, Kazuyuki Yamai, assured fans that Atlus was hard at work on the game and that news would be shared at a later date.Well, that date is..not quite today. In this week’s issue of Famitsu magazine, several Atlus developers shared their plans and hopes for 2019. Among them was Kazuyuki Yamai, but he didn’t really have anything substantial to share about Shin Megami Tensei V. He says that the team is still steadily working on the game, and that he’s sorry that he can’t disclose the date of the next reveal. Working with Unreal Engine 4 and implementing various details in the game is taking some more time, and he would be happy if fans could wait a little while longer for news.
Coś czuję, że gra wyjdzie dopiero w 2020.
Cytat: POK w Grudnia 20, 2018, 22:17:17 pmCoś czuję, że gra wyjdzie dopiero w 2020.Oby twoje przeczucia się nie sprawdziły, liczę na 2019.