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Demo Brothers In Arms Hell's Highway potwierdzonehttp://www.gry-online.pl/S013.asp?ID=41351
Świeży gameplay http://www.gamersyde.com/stream_8397_en.html
Brothers In Arms' first appearance in early 2005 was a shot in the arm for the battle-weary World War II genre. By putting a first-person spin on Full Spectrum Warrior's excellent 'cover and suppress' gameplay, it helped steer the genre in a more intelligent, strategic direction. Within each level were, essentially, a bunch of set-piece puzzles to solve: you'd face clusters of entrenched enemies and have to try and suss out ways in which to pick them off through cunning squad placement, and a mixture of suppression and flanking tactics. Running headlong towards the enemy was a one-way ticket to death.This strategy-lite was hugely satisfying, but, by necessity, slowed the pace down to a crawl compared to the more cinematically-minded and gung-ho shooters. This amped up the tension, and made the action feel more like a gritty war of attrition than one man's Rambo charge down a corridor. Dialing down of the run-and-gun aspect meant there was generally a better sense of squad unity, and Gearbox took full advantage by zoning in on the trials that individual characters faced, as well as a greater emphasis on authentically recreating the real-life settings.
Demo bardzo fajne. Poprawić grafikę, zwiększyć zniszczalność otoczenia (BC i te klimaty) i byłby mega-hit. Teraz jest 'tylko' bardzo dobrze. Zdecydowanie miła odmiana po naparzankach w stylu CoDa i Moha.
Drogi bo to nowość.A co do muzyki w menu to kawałek z filmu "Szeregowiec Rayan".