Parę minusów gry, o których recenzenci nie wspominają, bo mają klapki na oczach:
- Enemy variety compared to past Zelda games and even many modern games is staggeringly low. All enemies and bosses counted, there are only 23 different monsters that are copied-pasted-and-recolored or given a slightly different weapon or elemental attribute to create the majority of Breath of the Wild's "variety".
- Oversimplified quests and puzzles as the game holds your hand throughout. no decisions or strategy involved.
- It's also really hard to be immersed in the Zelda universe when he can climb up completely flat surfaces by grabbing non-existent hand holds. It's gotten so bad I actually have to pretend to grab the rougher bricks and act as if I will fall if I grab the flat surfaces.
- very repetitive missions
- fog everywhere
- Link needs to dress as a woman to progress in the game
- The plot is predictable and the characters have no depth at all.
- The open world makes it an empty game in which you spend most of the time running from one side to the other without doing anything interesting
- Dungeons and puzzles seem to be made for kids. (no to akurat w sumie nie minus, bo ta gra jest dla dzieci)
- this game may have succeeded 10 years ago, it's like 3 generations ago game.
- follow some marker by running for 10 mins, spend 5 minutes killing a boring enemy, and repeat
- There are re-used assets everywhere, from multiple recolored/reskinned variations of enemies to even there functionally being 6 or 7 different kinds of weapons in the game that were negligently forced into strict attack sets of shortsword, longsword or spear. Reused animations, reused monsters, reused assets everywhere.
- Even the mastersword explodes into blue dust like every other destructable weapon despite its plot mechanic of "running out of energy" to be returned to your inventory rendered useless for 20 minutes.
- Link can't swim. Okay, he can swim until his stamina wheel runs out, and then he drowns.
- Instead of having a good story, driven by compelling characters and a sequential plot, like Skyward Sword, the players must take Link to random places in Hyrule to flashback memories from his time with Zelda, and that's the narrative. You don't get to interact with these characters. You just get to watch them do things in the past very briefly, and accessing these memories is incredibly hard, and it's very difficult to try and do them in sequential order.
- There are only 15 enemy types, this includes mini-bosses on the overworld, all others are recolors with more health.
- There is nothing in the world but Shrines, enemy camps, small towns, and Korok seeds to pointlessly expand your inventory. There is a lot of empty space and "dead air" with nothing present or happening. After you have played the game a while, like most open world games, it gets boring, you will quit unsatisfied.