Pierwszy gameplay jedynki jechał na skryptach, więc można się domyślać, że tutaj część rzeczy też została zaplanowana. Jestem jednak dobrej myśli, ponieważ widać, że część mechanik jest zaczerpnięta z Uncharted, chowanie się w trawie i gubienie strażników już tam było i działało, więc w TLOU 2 nie powinno być z tym problemu. System uników już został zapowiedziany, więc też jest coś na rzeczy. Coś czego może nie być, to jak koleś przerzuca Ellie przez komodę. Dużo zależy od poznania mechaniki gry i co można z grą robić, w tym etapie gry, większość by pewnie siedziała za murkiem, nie wiedząć, że można grać bardziej dynamicznie.
Trochę info:
-New traversal and prone move-sets.
-Combat has increased emphasis on tension, interactivity and realism.
-Enemy AI references each other by name, and constantly communicates with each other.
-Two different timelines explored in TLOU2.
-New dodge/evade mechanic is a core part of combat and melee.
-You now have a jump button.
-Far more creative and emergent moments in combat thanks to big increase in breadth of options.
-Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
-You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
-Much more verticality in combat scenarios now. She needs more routes and ways to engage.
-Survival aspects are still a focus.
-Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
-Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
-Wide linear combat environments are being expanded to be even larger and broader.
-AI system massively improved for added realism.
-No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
-Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
-Enemy awareness and ability to seek player out improved.
-You can now craft different ammo and arrow types.
-Demo is set 4 years after the events of TLOU, in Jackson.
-Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored.
-Joel is somewhere out there in Jackson....