1UP Interview
http://www.1up.com/do/previewPage?cId=3154216
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1UP: When the game is 100% finished, how close do you think the visuals will be to that target video?
PS: I think we will be very close and in many places we'll surpass it. But to me it's about more than just the visuals the movie showed; it's the intensity of the action. You guys played the TGS demo so you know the action is already totally full-on. We're in the polishing and balancing phase now. This is always where the gameplay makes huge progress and that is definitely the case here. A game like MotorStorm with the variety of routes and vehicles needs this time to deliver an experience to match the visuals. The final game will definitely blow people away in terms of both visuals and gameplay.
1UP: The TGS version of the game felt a bit slower than we expected it to. Is this part of your approach, or just the result of an incomplete TGS demo version?
PS: This is simply due to the demo being incomplete. We want every vehicle to feel fast and since TGS we have made improvements to framerate and tweaked the cameras and handling and already the game is much faster. I don't expect anyone to find the final game slow.
1UP: What kind of features can we look forward to with the game's online play?
PS: Online we're targeting somewhere between eight and 16 players, offering single races and various tournaments. We're also working on some cool modes, but we haven't locked them yet, so I can't give details. Obviously we'll have in game chat, lobbies, buddies, etc. Imagine a full-on multiplayer MotorStorm experience with you screaming at your mates to get out of the way and ramming rivals into a rock face and you'll get the idea.