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The real fun begins on Wednesday, August 18th, when GTPlanet’s Famine and Venari meet up with Andreas (gNNY) of InsideSimRacing for Sony’s exclusive, invitation-only GT5 event. Much like the GT5 session at E3, this private press session allows Yamauchi to go into more details and take questions on all the new features being revealed at the show.
GT5’s new karting mode is revealed, along with the debut of the Autodromo Nationale Monza circuit! Andreas of InsideSimRacing also noticed that skidmarks are visible on the tarmac (see video above, though it’s not from Andreas), and a non-functioning “course maker” option was visible in the menus.
GT5 Interview - Weather changes in realtime while racing; Driver's management is extremely important in this game; Endurance races also have this weather feature; A-Spec & B-Spec are both equivalent in this game but they're included separately in the game
Gran Turismo 5 Update (added 12:36)It looks like there's a Kaz interview in Famitsu this week. I haven't been keeping up with GT5, so I'm not sure what's new, but here's what Game Jouhou has in its summary:* The game includes elements surrounding the driver's personality, strength and mental condition.* There's importance placed on driver management* During endurance races, you can swap out drivers* The weather will change in real time during races* The game will have racing modifications, although not for all cars
właśnie tego spodziewałem się po Polyphony Digidal na GC.
To ostatnie zdjęcię to symulacja zderzeń z lotu ptaka?
Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed to complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.Karts were also confirmed for Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.
BTW. Będzie Monza!!! Jeszcze niech ogłoszą Spa i ja z domu nie wychodzę jak ta gra się pojawi.
Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.
Co to za trasa San Galgano?
http://www.gamersyde.com/stream_gran_turismo_5_gc_gameplay_karting-16605_en.html
Nurburgringu GPhttp://www.gamersyde.com/stream_gran_turismo_5_gc_gameplay_2-16619_en.htmlPrzy okazji znow widac jak wiatr wplywa na particles ;]
na trasie (iventy?)
Remember the track editor our inside man, amar212, told you about all the way back in April of 2009? It’s now been officially revealed, and IGN is first to give a few hints of what’s in store for this interesting new feature. Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined. Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.Catch the full article right here. We’ll have more details once the press embargos have been lifted!
Ciekawe co ma wpływ na ilość samochodów na trasie (iventy?) i ten rolin start
The GT Life MenuCar dealer, license and other areas return for this core part of the GT experience. A spec and B spec modes have separate menus.Realtime Weather ChangesPast GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.Take 3D Photos in Photo ModeGT5 was already confirmed to be compatible with 3D output for when you race, and has been demoed in such a state at multiple events (the box even has a logo boasting of 3D compatibility). Sony has now revealed that you can take 3D pictures in the game's photo mode. You can view these pictures on 3D compatible televisions and photo viewers.My Lounge in the Online MenuThe game's main online menu adds a "my lounge" community area which can only be entered by certain users. Using this lounge area, you can chat and play with just your friends. Of course, the game also has open matching as well.Famitsu first pointed out that the Gamescom announcements at last detail some of GT5's gameplay systems. Yamauchi replied that the announcements represent just a part of what's being worked on over at Polyphony. Turning to the dynamic weather system, Yamauchi said that this is an area that's still undergoing adjustments. This is why they can't say at present if it's something that will be available in all courses and for all races.Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.
Players can select a theme, choose the number of sections and course type (one way or loop), weather, time of day and length