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Wydaje mi się, że to bedzie udana kopia Just Cause
Sequel produkcji Mercenaries: Playground of Destruction wreszcie ujrzy światło dzienne. Przynajmniej tak zapowiada jego wydawca Electronic Arts .Data premiery gry była już wielokrotnie przekładana, co wynikało głównie z niedoróbek w samej produkcji, które trzeba było naprawić, aby gracze mogli dostać pełnowartościowy produkt. Mercenaries 2: World in Flames miało się pojawić już dwukrotnie „pod choinkę” w 2007 oraz 8 lutego tego roku. Jednak w żadnym z tych terminów do wydania gry nie doszło. Później nieoficjalnie mówiło się o marcu i kwietniu, choć jeden z największych sklepów z rozrywką elektroniczną podawał datę premiery na 25 sierpnia 2008. Ostatecznie pomylił się bardzo niewiele, Mercenaries 2, trafi na półki sklepowe w USA w sierpniu, tylko że nie 25, a 31 i zostanie wydana na PC, PS2, PS3, XBox 360. Europa z kolei otrzyma grę 5 września.
Speaking to Eurogamer, Brown commented, "I'm not sure of dates or anything like that but yes, we want to do a demo.”In addition, Brown also unveiled plans to support the game via downloadable content, adding, "There has been a lot of effort and energy put into downloadable content. We have it up and running on the consoles where you can trigger it and do it."We're definitely playing with it and it's definitely something we see as an enormous opportunity," he continued.
''The world is going GTA IV crazy - and quite rightly so - but we've also been catching up with another anticipated open-world action game, Mercenaries 2. Developer Pandemic were on hand at a recent EA event, with senior producer Jonathan Zamkoff ready to update us on the Venezuelan bang-fest.But it sounds like PS3 might actually get the better looking version in the end. Zamkoff reckons that PlayStation 3 is better than Xbox 360 at anti-aliasing, which suggests to us that Sony's version will be a sharper and perhaps more pleasing visual experience. We'll have to wait until our own eyes see the evidence to get excited, but it's interesting nonetheless.''
Pandemic Studios has been awfully quiet on the Mercenaries 2 front since last July, when the game first impressed us with its large open world and high level of destructibility. Since then, other games such as Red Faction: Guerrilla and Crysis have also played on their highly adaptive physics engines, but our appetite for Pandemic's politically charged action game still hasn't waned. With the developer's mantra behind the game being "always say yes to the player," Mercs 2 is an incredibly ambitious project. Luckily, producer Jonathan Zamkoff recently took time out of development to show us more of the game, and we put our questions to him about what to expect from the finished product.Zamkoff kicked off the demo with a little background about the different factions. The People's Liberation of Venezuela are natives who have lived in the jungle for over 20 years, and as a result have become incredibly resourceful. They can, according to Zamkoff, "make a bomb out of two sticks and a rock," but they've been persecuted by another group in the game, the Universal Petroleum company. The game's representation of "big oil" is in the country to suck it of all its natural resources, while giving little regard to the people who inhabit it. Then there's the Allied Nations, the peacekeepers who want to help stop the raging civil wars, and a group of Caribbean pirates who are simply there to make money from all the carnage. Lastly, there's the Chinese, although we've yet to see exactly how they fit into the overall story. Every faction will play off the other and have its own enemies, and it's your job as a mercenary to earn money from it all, while seeking revenge on the tyrannical leader Ramon Solano.The first mission that we saw was an outpost capture, which offered a $200,000 bounty and access to a light machine gun drop, or an artillery strike. Jumping into a nearby monster truck, Zamkoff propelled himself off of a nearby cliff before an ally also jumped into the vehicle to act as an aide. After driving around showing off the impressive physics engine, he proceeded to show off the on-foot combat, equipping the main character of Mattias Nilsson with every weapon available in the game. Unlocking everything will apparently be a 40-hour feat, while the numerous side missions will add considerably more playtime for those that want it.No open world game would be complete without side missions, and once you begin to make contacts you'll be able to complete optional tasks for them. Zamkoff showed us that acquiring more fuel and helipads allowed him to call on a helicopter to pick him up and take him around the world. Airborne vehicles seem to play a large part of getting around, and the helicopters look quite easy to control. They also interact well with the world, blowing tree branches around as they pass, and obviously packing some firepower that can be unleashed on the destructible environments below. The game is looking graphically polished at this stage, and even better it runs at a solid 30 frames per second, showing no evidence of slowdown when things get hectic.Mercenaries 2 is looking like a more varied and explosive take on the original open world concept. It's also looking polished at this stage, with some nice graphical effects and a high level of destructibility that doesn't impact on the game's frame rate. We're hopeful of a chance to finally play the game ahead of its release, and will be hunting down Pandemic Studios over the coming months, to that very end.
Pandemic planning Mercenaries 2 demohttp://www.psu.com/Pandemic-planning-Mercenaries-2-demo-News--a0003417-p0.phpCytujSpeaking to Eurogamer, Brown commented, "I'm not sure of dates or anything like that but yes, we want to do a demo.”In addition, Brown also unveiled plans to support the game via downloadable content, adding, "There has been a lot of effort and energy put into downloadable content. We have it up and running on the consoles where you can trigger it and do it."We're definitely playing with it and it's definitely something we see as an enormous opportunity," he continued.
No trailer fajny..ale nadal mam złe przeczucia do tej gry.
Cytat: Solid Snake 1989 w Lipca 09, 2008, 10:35:16 amNo trailer fajny..ale nadal mam złe przeczucia do tej gry.why? to wyglada i gra sie lepiej niz sie spodziewalem
Jeden wielki średniak wyszedł z tej gry .
Cytat: Stalker w Sierpnia 31, 2008, 14:50:33 pmJeden wielki średniak wyszedł z tej gry .Tak, ku***, 7.9 i gra średnia.
No średniak Jak by miała 8,5 -10 to już luzz
Cytat: Stalker w Sierpnia 31, 2008, 14:58:08 pmNo średniak Jak by miała 8,5 -10 to już luzz Patrz jaki średniak, bo się w Twojej skali nie mieścihttp://www.metacritic.com/games/platforms/ps2/mercenaries?q=Mercenaries
Eurogamerowa recenzjaklikOcena: 5/10
To już lekkie przegięcie
Question marks, too, hang over the wisdom of designing the game in parallel with the PS2 version. In so many regards it bears all the hallmarks of a last-gen title with upscaled visuals, like horrifically low-polygon, low-detail vegetation. Sometimes it threatens to look quite good, as in the massive close-ups of the lead characters, but there's always something to drag it down, in this case the goldfish lip-synching. Even at its best, the generic art style fails to make a positive impact, and while the engine provides a smooth gameplay experience, it's hopelessly dated next to the competition. It's hard to think of too many experienced gamers gleaning much enjoyment here, and on balance it feels like a failure.
No, the oceans are not made of Vaseline before you ask.
CytujNo, the oceans are not made of Vaseline before you ask. Ja tam gre sprawdzę bo jedynka mi pasowała, ale szkoda, że nie wygląda to lepiej.
Jasne...Jak zwykle Eurogamer lansuje się słabo oceniając gry. Chyba Ci recenzenci stracili przyjemność z grania skoro 'dyszki' chyba nigdy nie wystawili, ba nie pamiętam kiedy dali 9. Może Bioshockowi.