Jedziemy, bo widzę że miłość do Quaz51'a wróciła gdy dostaje się grze na X'a
O NG2:
Wygląda na to że chodzi w
1120x585 2xAA 1120x585 = 655,200 pikseli
Taka rozdzielczość z takim AA idealnie mieszczą się w 10MB EDRAM'u
http://forum.beyond3d.com/showpost.php?p=1168976&postcount=63Quaz51: it seem 1120 for horizontal but need confirmation, there are not good screenshot for horizontal
check. for vertical 585 it's relatively sure and reliable
1120x585 would be another type of anamorphic resolution, opposed to the other classic anamorphic 1024x600 use
in some X360 (COD4, PGR3, Oblivion, TR...)
but there are little more pixel in 1120x585 than in 1024x600 and 1120x585 is the better use of the EDRAM
space that i have seen. it's 9.998MiB, just a 2KiB residue unused. maybe it explain this choice
Full 720p - 1280x720 = 921,600 pixels
Kilka sub-HD gier:
Lair - 800x1080 = 864,000 pixels
MGS4 - 1024x768 = 786,432 pixels
Metal Gear Online - 1024x768 = 786,432 pixels
GTA4 (PS3) - 1152x640 = 737,280 pixels
Halo3 - 1152x640 = 737,280 pixels
Dark Sector (PS3) - 1152x640 = 737,280 pixels
Call of Duty 4 (PS3 , X360) - 1024x600 = 614,400 pixels
Haze (PS3) - 1024x576 = 589,824 pixels
NG2 1120x585 = 655,200 pixels
Przynajmniej lepiej niż COD4 and Haze
PS.
Ninja Gaiden Sigma dla porównania renderuje w 1280x720 bez AA.
Obsługa 1080 jest wyłącznie przez (nieciekawe) programowe skalowanie.