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Spyborgs
« dnia: Października 22, 2008, 12:00:10 pm »
Bionic Games dostarcza ekskluzywny tytuł na Wii pod jakże brzmiącą nazwą Spyborgs. Zespół ten pracowal nad takimi grami jak :Ratchet and Clank , World of warcraft , Resistance:Fall of Man , Tony Hawk , The Sims , Call off Duty i z tego co można przeczytać są to jacyś weterani i dawni pracownicy  Insomniac  .

Info:
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SAN MATEO, Calif. — June 3, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.

The first title developed by Bionic Games™, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank™ and Resistance: Fall of Man™, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote™, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other.

“Our goal is to maximize the potential of the innovative Wii Remote while delivering a new paradigm in cooperative game play,” said Michael Haller, president, Bionic Games, “We also wanted to bring a lot of humor to the game which we feel we have accomplished. This game will make you laugh — for all the right reasons.”
Players jump between the identities of a team of five bionic superspies to combat a rogue squad of wacky, dysfunctional super villains. Each character has unique powers to match their super-spy skills, such as heavy firepower, martial arts, bladed weaponry, acrobatic skateboarding skills or pure robotic destruction. This cast of characters may make a misfit group individually, but by utilizing them as a team, the Spyborgs will have the power to save the world – if they don’t blow themselves up first! Spyborgs’ tongue-in-cheek action and compelling interactive cartoon theme keeps players engaged from the first episode to the last with one of the most fun and entertaining games to be developed for the Wii system.
ABOUT BIONIC GAMES
Bionic Games, Inc. is an independent game development studio located in Hollywood, California. Bionic Games was formed specifically to bring the best talent together in order to create SPYBORGS for Capcom as the ultimate action/adventure experience on the Nintendo Wii. The studio pedigree includes leading artists, programmers and designers responsible for such mega-hit games such as RATCHET & CLANK, SPYRO, CALL OF DUTY, TONY HAWK, SHREK, LEGENDARY, SIMS, RESISTANCE: FALL OF MAN and MEDAL OF HONOR
Christian Svensson , wiceprezydent planowania strategicznego Capcom , odwiedził oficjalne forum wyżej wymienionej korporacji i postarał się odpowiedzieć na pytania nurtujące graczy które dotyczyły nowego projektu dedykowanemu dla Wii.
Christian Svensson , wiceprezydent planowania strategicznego Capcom , odwiedził oficjalne forum wyżej wymienionej korporacji i postarał się odpowiedzieć na pytania nurtujące graczy które dotyczyły nowego projektu dedykowanemu dla Wii.
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Dark Void and Spyborgs are the two biggest titles our office is working on. To say that either of them isn’t an incredibly high priority for the company, with major resources against them would be a pretty big misunderstanding of the reality. The team working on Spyborgs is an all-star team of some of the best character action game developers in the world, backed by us. Have faith. This is a game that is incredibly thoughtful in its design, incredibly varied in its mechanics and will be incredibly fun to play (both alone or with a buddy/son or daugther/father or mother) when its done. The initial reaction here (Capcom boards) I swear is the EXACT reaction so many of you posters had when we first revealed Zach & Wiki. Somehow, Z&W is now a posterchild title for the Wii in your eyes. Mark my words… you will feel exactly the same way about the level of quality in Spyborgs when it is done. …Again, this is a big, epic game. A far cry from typical Wii shovelware. You’ve heard my rants on that before… I won’t go through it again.

The irony is, we met High Impact (and by extension their subsidiary Bionic Games) at a mutual license pitch that neither we nor they were really interested in. As we met them though, I learned a bit more about who they were, what they’d done and we went back to their office to chat more about “other things”. Once there, as we talked about other business opportunities, on the walls of their conference room was some early concept work for what was to become Spyborgs. While they weren’t really pitching it, I asked what it was.

So while those other business opportunities were interesting, we really wanted them to take their amazing creative energies and work on something they were passionate about… not on things that would pay the bills. So we suggested they pursue their concept a bit more with us (even though it wasn’t really developed fully into a pitch at that time), they did, we liked what we saw and the direction they were taking. From the outset the concept was dreamed up for the Wii and we signed it before pretty much anyone else could swoop in and do so and we’ve been there from nearly day one.
(in reference to a release date) 2009 is all we’re saying. I will say it’s not in this fiscal year.
------------------------------------------------------------------------------------------------------------------------------
Also Spyborgs is supposed to have 2 player co-op. Will there be online co-op or only local?

Sven : Local only... have to save some features for the sequel 

In the Spyborgs forum Sven stated that Spyborgs will utilize all of the Wii's graphical power, but after I watched the first video, it looks like it could easily be done on the PS2. I'm wondering when we can see new videos or screens of this game in action. I also like that you're giving us I Wii exclusive, but does it have to have potty humor?

Sven : You won't see new assets for several more months. We're refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal). I have seen a new build recently though... it's coming along nicely. That's all I'll say about that for now.
Trailer:
http://www.gametrailers.com/player/34726.html
Screeny:
http://www.joystiq.com/photos/spyborgs-wii/837447/

Opublikowane: Październik 04, 2008, 21:53:34
Gra nie będzie obecna na TGS.
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Cheaptrickfan_100 - "Will Spyborgs be at TGS? Will we hear or see anything about the game, or will we just have to wait more? I want to see what that makeover has done to Spyborgs."
Sven - "Nope. No TGS showing. We haven't decided yet whether it's going to ship in Japan... that determination won't be made for several more weeks so showing it at a Japan consumer show doesn't make a lot of sense.

Opublikowane: Październik 05, 2008, 09:55:20
No plans for online co-op in Spyborgs
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“Online co-op is unfortunately, not in the plans. That said, there’s lots of good things happening to Spyborgs that you’ll start to see in a few months.” - Christian Svensson,Corporate Officer/VP of Strategic Planning & Business Development
http://www.nintendoeverything.com/?p=5365

narkoman

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Odp: Spyborgs
« Odpowiedź #1 dnia: Października 24, 2008, 14:31:05 pm »
Graficznie wygląda na średni poziom PS2, ale jeśli autorzy mieli dobre poczucie humoru i przelali go na tą grę to może być całkiem ciekawie. Dizajn mi się podoba.
dziewczyny, nie palcie marihuany ...

Malutki

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Odp: Spyborgs
« Odpowiedź #2 dnia: Kwietnia 28, 2009, 14:42:42 pm »
Nintendo Power - Capcom ?significantly retooling? Spyborgs - second confirmation
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Awhile back, we heard that Capcom was going to really rework Spyborgs. It?s been a long time since we heard that statement, but the latest Nintendo Power brings us up to speed. The comment below is concerning Spyborgs.

?significantly retooled and will bear little resemblance to what?s been shown thus far.? - Nintendo Power

Capcom obviously listened to Wii
owners, and their reaction to the first showing of Spyborgs. I wonder just how dramatically they are going to change the look and feel of the game.
http://gonintendo.com/?p=66227
http://www.neogaf.com/forum/showthread.php?t=345059&page=4
: Grudzień 13, 2008, 20:20:37 pm
Spyborgs (Beta)





: Luty 04, 2009, 15:04:49 pm
Spyborgs art direction
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If you?re asking whether Spyborgs is going to go for a realistic art style, the answer is ?no?. It will continue to have a stylized look? intentionally so. Okami, Zack & Wiki, Super Mario Galaxy, Madworld, De Blob, etc. are all beautiful games, without being realistic in their approach. Hopefully Spyborgs can approach the work the team has done on prior Ratchet & Clank titles, which also echewed the need for a realistic art direction to provide beautiful experiences.? - Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
http://www.nintendoeverything.com/?p=9613
: Luty 05, 2009, 11:44:13 am
Spyborgs - About that leaked footage...
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Yes, those videos many of you saw last week were an early look at Spyborgs ... a waaaay early look from about a year ago, well before the recent upgrades we've made to the game, the engine, the art style.  Those videos weren't even gameplay footage anyway.  They were all animatics - early blocked out cinematics for figuring out timing, camera angles, animations for various cuts, etc.  Those are all meant to be rough and easy to iterate before things are locked down and the polished models, textures, effects, etc. are put into place.
The new Spyborgs is looking really good.  When people's first reactions are surprise that those graphics are on the Wii, you know you're on to something.  We're excited to reveal it to you all soon.  I'm working with Marketing to get permission to post a teaser of some kind: a screenshot, a piece of a screenshot, some character art... anything!  I haven't yet found the right thing to bribe them with.  Any suggestions?
http://www.capcom-unity.com/d.a.r.y.l./blog/2009/02/11/spyborgs__about_that_leaked_footage

: Luty 12, 2009, 10:35:16 am
Revamped Spyborgs to be shown off between GDC and E3
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Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development at Capcom, has been snooping around the official Capcom messageboards. In a thread concerning Spyborgs, everyone wants to know when we are going to see the fully revamped game. When one reader asked if we would see the title inbetween GDC and E3, Mr. Svensson confirmed that we would indeed see it sometime between those events. That?s a pretty big window to play with, but I?ll take what I can get! Thanks to SamFish for the heads up!
http://gonintendo.com/?p=76569
http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/14056938/So_Spyborgs_is_not_a_gritty_violent_sci_fi_platformer_Or_not&post_num=17#280239996
: Marzec 26, 2009, 11:33:43 am
Capcom talks about Captivate 09 showings - Spyborgs to be shown
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Spyborgs: announced last year (too early), Spyborgs will be removing its cloaking field to show the direction that Capcom and the ex-Insomniac crew at Bionic Games have taken this title. All new art direction and gameplay mechanics have replaced some of the more ?younger? feel of the game, and they?ve really fine-tuned the Wii controls for this new action directive.

Resident Evil The Darkside Chronicles: Kawata-san also earned no vacation; after finishing the immensity of Resident Evil 5, he immediately had to jump back into the zombie-infested world of RE. We got a very early sneak preview of REDSC right before the launch of RE5, but Kawata-san has promised that he?s going to go more in depth with the new cover mechanic being introduced in this game, as well as showing off how the Wii remote is being used.

We?ll also be talking about and playing with Monster Hunter Freedom Unite (coming this summer, finally!), Resident Evil for the Wii and Bionic Commando, as well as announcing NEW GAMES!
http://www.capcom-unity.com/kramez/blog/2009/04/10/captivate09_its_on_monte_carlo_style
: Kwiecień 11, 2009, 09:48:36 am
Capcom teasing Spyborgs details from CAPTIVATE O9

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Checking out the new build of Spyborgs during CAPTIVATE09 set up
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We have already heard that Spyborgs would be shown off at CAPTIVATE 09, which official kicks off tomorrow. I guess we should keep our eyes peeled over the next 24 hours!
http://gonintendo.com/?p=79925
http://www.capcom-unity.com/kramez/gallery/view_gallery.one?pid=66424467
: Kwiecień 22, 2009, 08:18:20 am
Spyborgs - fact sheet
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    Release Date: 2009
    Genre: Action Adventure
    Platform: Nintendo Wii
    Rating: Rating Pending
    Developer: Bionic Games
    Publisher: Capcom
    Price: TBD

    Team up and take charge!

    Spyborgs, Capcom?s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.

    A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!

    In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. With an in-depth 2-player co-op system, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.

    Players can also experience the frenetic fun with a friend in co-op, which opens up access to stylized co-op finishing moves. This advanced co-op system utilizing the Wii-remote motion control delivers an unparalled, highly interactive gameplay experience perfectly suited for Wii action fans. Spyborgs provides players with a dynamic and fresh approach to beat-em-up, brawler gameplay.

    Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).

    Features:

    ? Stunning Graphics: Pushing the graphics capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.

    ? Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

    ? Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.

    ? Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating ?Finisher? moves and ?Co-Op Finisher? moves.

    ? Upgradeable Attack System: Power-up by collecting ?crimson spark? currency from defeated enemies and destructible environments to purchase upgrades.

    ? Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character?s strengths.

    ? Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

    ? Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.

GamesPress
http://gonintendo.com/?p=80169
: Kwiecień 23, 2009, 19:04:13 pm
First look at the brand-new Spyborgs


http://www.capcom-unity.com/kramez/blog/2009/04/23/captivate09_producer_roundup
Zmiana jest zauważalna  :) .
: Kwiecień 23, 2009, 20:34:41 pm
Nowe fotki :

http://www.neogaf.com/forum/showthread.php?t=358146&page=6

: Kwiecień 26, 2009, 08:49:21 am
Pojawił się nowy trailer !!
http://wiiz.fr/article.php?a=23489
Zmiana jest ogromna , grafika prezentuje się bardzo dobrze  :smile:  .Z tego co zauważyłem , będziemy mieli do wybory tylko trzech bohaterów ( na pierwszym filmiku było pięciu ) .   

mic

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Odp: Spyborgs
« Odpowiedź #3 dnia: Kwietnia 28, 2009, 15:23:24 pm »
gra sie zbytnio nie interesowalem, ale ten trailer jest ok, moze wiec cos z tego bedzie :)

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Odp: Spyborgs
« Odpowiedź #4 dnia: Sierpnia 09, 2009, 12:50:15 pm »
Spyborgs Hands-on
Capcom's motion-based brawler grows up.
http://wii.ign.com/articles/977/977160p1.html
Trzy nowe trailery :
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Co-op Madness
http://wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_gmp_coopmadness_042709.html
Giant Robot
http://wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_gmp_gianteffenrobot_042709.html
Plenty of Upgrades
http://wii.ign.com/dor/objects/14251204/bionic-games-project/videos/spyborgs_gmp_upgradesaplenty_042709.html
Screeny :
http://media.wii.ign.com/media/142/14251204/imgs_1.html



: Kwiecień 28, 2009, 20:41:37 pm
Spyborgs - preview, more footage
http://gonintendo.com/?p=80851
: Kwiecień 30, 2009, 21:30:07 pm
Capcom elaborates on what Wii MotionPlus integration for Spyborgs could mean
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?We are taking a look at Wii MotionPlus right now. We have some ideas of what we?d like to do with it. At the very least, we know how we could enhance the core combat system that is well-designed around the regular Wii motion right now and we?re looking at some things that we could unlock that would be specifically designed around Wii MotionPlus.? - Daryl Allison, Senior Producer over at Capcom
http://gonintendo.com/?p=81296
: Maj 05, 2009, 08:43:12 am
Capcom - Spyborgs is a Wii game that takes itself seriously
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?Spyborgs is targeting gamers that are looking for a great, true action game, a ?game? on the Wii. Not a mini-game collection, not a bad port, but a game that pushes Wii motion, a game that pushes the graphic capabilities of the Wii, a game that takes itself seriously. This is a real game?Made to take advantage of what the Wii can do and deliver what everyone really wants to see on that platform.? - Daryl Allison, Senior Producer over at Capcom
http://gonintendo.com/?p=81334
Capcom details Spyborgs footage
http://gonintendo.com/?p=81416
: Maj 05, 2009, 08:47:02 am
Capcom's Next Wii Original Learning From Mistake Of Last One
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Just hours ago, as we wrapped up a two-person co-op run through the same levels Kotaku chief Crecente played in Monte Carlo, the game's senior producer, Daryl Allison told me what lesson Capcom had learned:

The struggle for Zack & Wiki, Allison said, was that "the art style made the game come across as a kids' game, but it played like more of an adult's game." The graphics were silly; the gameplay complex.

Spyborgs is going for a teen market (but I enjoyed it, ok?) and therefore pushing a more all-ages Pixar style.

If this is already more than you're used to reading about graphics for a Wii game, that's no accident. Graphics are important to this Wii game. Allison said the team's philosophy is that: "If we can be compared with the God of Wars and Devil May Crys then we have to look that good. There's no excuses."
http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one
: Maj 13, 2009, 08:54:57 am
Spyborgs - more footage

: Czerwiec 03, 2009, 21:45:10 pm
Bionic Games isn?t shutting down, team already working on next major game
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?I am the president of Bionic and I assure you that the team is in the studio today fixing bugs and waiting for any requests from Capcom or NOA [Nintendo of America]. You are invited to come over and see for yourself. On Friday, we began moving team members to other projects and laying off those for whom we do not have an immediate position. This is normal at every development studio that I am familiar with. This is probably what sparked the rumor. Last week, we completed our Beta delivery [of Spyborgs] to Capcom. We now only need a small team to handle any bugs that might pop up over the next month or so. The game is for all intents and purposes finished and delivered. Capcom has been consistent on all of their payments to us over the entire development period. Indeed, we are six months into our next major game and we expect to begin building out the team again once our prototype is accepted.? - President of Bionic Games Michael Haller
http://www.nintendoeverything.com/?p=18161
: Czerwiec 16, 2009, 09:36:08 am
Nowe screeny :




Pozostałe :
http://www.capcom-unity.com/snow_infernus/blog/2009/06/17/new_spyborgs_screens
: Czerwiec 18, 2009, 10:04:54 am
New Spyborgs Trailer
http://www.capcom-unity.com/s-kill/blog/2009/08/07/new_spyborgs_trailer
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Hot new Spyborgs action showing off Stinger, Bouncer, and Clandestine in action, as well as their potential upgrades.
Upgrades?  Yep--you can power up your abilities as you go, choosing your own adventure by upgrading your health damage, special move set, or special move meter (that's how often/fast you can do the special moves).
You buy the upgrades with the orbs you collect for beating down bots, and the bigger your combo, the more bonus orbs you'll have to spend on upgrades (check here for yesterday's lowdown on how to score massive Spyborgs combos).

Spyborgs lands next month, exclusively for the Nintendo Wii. 
http://www.capcom-unity.com/s-kill/blog/2009/08/07/new_spyborgs_trailer

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« Odpowiedź #5 dnia: Sierpnia 09, 2009, 13:44:57 pm »
Zacnie to wygląda ; )

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« Odpowiedź #6 dnia: Sierpnia 19, 2009, 13:48:17 pm »

gidek

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« Odpowiedź #7 dnia: Sierpnia 23, 2009, 18:26:01 pm »

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« Odpowiedź #8 dnia: Października 14, 2009, 10:02:09 am »
Capcom - Spyborgs is for the Devil May Cry/God of War fans
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During Spyborgs? development we set out to do things right. We were going to make a game that fans of Devil May Cry and God of War would enjoy. Those gamers expect great graphics. Being on the Wii was not an excuse to disappoint them. Similarly, the system has motion controllers. Wii gamers expect their games to implement motion in a good way! Just because other games had done it poorly and, as you mention, brawlers and fighters typical need fast button combos, those were not excuses to shy away from the challenge. - Spyborgs Lead Producer Daryl Allison
http://gonintendo.com/viewstory.php?id=94779
: Sierpień 30, 2009, 10:14:57 am
Spyborgs - updated fact sheet
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    Release Date: Sept. 22, 2009
    Genre: Action Adventure
    Platform: Nintendo Wii
    Rating: T For Teen
    Developer: Bionic Games
    Publisher: Capcom
    Price: $39.99

    Team up and take charge!

    Spyborgs, Capcom?s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.

    A cybernetically enhanced group of super heroes is set-up to be destroyed by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!

    In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. Designed around the team experience, in single-player mode, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.

    With an in-depth two player co-op system, players will also be able to experience the frenetic fun with a friend. This advanced co-op feature utilizing the Wii-remote motion control provides Wii action fans with a dynamic and fresh approach to beat-em-up, brawler gameplay. Whether playing solo or with a pal, the more skilled you become, the more able to perform a variety of stylized co-op finishing moves to obliterate your enemies.

    Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).

    Features:

    ? Stunning Graphics: Pushing the graphics capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.

    ? Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

    ? Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.

    ? Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating ?Finisher? moves and ?Co-Op Finisher? moves.

    ? Upgradeable Attack System: Power-up by collecting ?crimson spark? currency from defeated enemies and destructible environments to purchase upgrades.

    ? Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character?s strengths.

    ? Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

    ? Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.

GamesPress
http://gonintendo.com/viewstory.php?id=95256
: Wrzesień 03, 2009, 10:03:22 am
Nowe filmiki :
http://media.wii.ign.com/media/142/14251204/vids_1.html
: Wrzesień 10, 2009, 09:15:45 am
SpyBorgs - webisode 3

: Wrzesień 24, 2009, 20:43:28 pm
Niestety,  ta gra okazuje się być średniakiem .Większość serwisów wystawia jej notę 6.0 .