Bionic Games dostarcza ekskluzywny tytuł na Wii pod jakże brzmiącą nazwą Spyborgs. Zespół ten pracowal nad takimi grami jak :Ratchet and Clank , World of warcraft , Resistance:Fall of Man , Tony Hawk , The Sims , Call off Duty i z tego co można przeczytać są to jacyś weterani i dawni pracownicy Insomniac .
Info:
SAN MATEO, Calif. — June 3, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.
The first title developed by Bionic Games™, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank™ and Resistance: Fall of Man™, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote™, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other.
“Our goal is to maximize the potential of the innovative Wii Remote while delivering a new paradigm in cooperative game play,” said Michael Haller, president, Bionic Games, “We also wanted to bring a lot of humor to the game which we feel we have accomplished. This game will make you laugh — for all the right reasons.”
Players jump between the identities of a team of five bionic superspies to combat a rogue squad of wacky, dysfunctional super villains. Each character has unique powers to match their super-spy skills, such as heavy firepower, martial arts, bladed weaponry, acrobatic skateboarding skills or pure robotic destruction. This cast of characters may make a misfit group individually, but by utilizing them as a team, the Spyborgs will have the power to save the world – if they don’t blow themselves up first! Spyborgs’ tongue-in-cheek action and compelling interactive cartoon theme keeps players engaged from the first episode to the last with one of the most fun and entertaining games to be developed for the Wii system.
ABOUT BIONIC GAMES
Bionic Games, Inc. is an independent game development studio located in Hollywood, California. Bionic Games was formed specifically to bring the best talent together in order to create SPYBORGS for Capcom as the ultimate action/adventure experience on the Nintendo Wii. The studio pedigree includes leading artists, programmers and designers responsible for such mega-hit games such as RATCHET & CLANK, SPYRO, CALL OF DUTY, TONY HAWK, SHREK, LEGENDARY, SIMS, RESISTANCE: FALL OF MAN and MEDAL OF HONOR
Christian Svensson , wiceprezydent planowania strategicznego Capcom , odwiedził oficjalne forum wyżej wymienionej korporacji i postarał się odpowiedzieć na pytania nurtujące graczy które dotyczyły nowego projektu dedykowanemu dla Wii.
Christian Svensson , wiceprezydent planowania strategicznego Capcom , odwiedził oficjalne forum wyżej wymienionej korporacji i postarał się odpowiedzieć na pytania nurtujące graczy które dotyczyły nowego projektu dedykowanemu dla Wii.
Dark Void and Spyborgs are the two biggest titles our office is working on. To say that either of them isn’t an incredibly high priority for the company, with major resources against them would be a pretty big misunderstanding of the reality. The team working on Spyborgs is an all-star team of some of the best character action game developers in the world, backed by us. Have faith. This is a game that is incredibly thoughtful in its design, incredibly varied in its mechanics and will be incredibly fun to play (both alone or with a buddy/son or daugther/father or mother) when its done. The initial reaction here (Capcom boards) I swear is the EXACT reaction so many of you posters had when we first revealed Zach & Wiki. Somehow, Z&W is now a posterchild title for the Wii in your eyes. Mark my words… you will feel exactly the same way about the level of quality in Spyborgs when it is done. …Again, this is a big, epic game. A far cry from typical Wii shovelware. You’ve heard my rants on that before… I won’t go through it again.
The irony is, we met High Impact (and by extension their subsidiary Bionic Games) at a mutual license pitch that neither we nor they were really interested in. As we met them though, I learned a bit more about who they were, what they’d done and we went back to their office to chat more about “other things”. Once there, as we talked about other business opportunities, on the walls of their conference room was some early concept work for what was to become Spyborgs. While they weren’t really pitching it, I asked what it was.
So while those other business opportunities were interesting, we really wanted them to take their amazing creative energies and work on something they were passionate about… not on things that would pay the bills. So we suggested they pursue their concept a bit more with us (even though it wasn’t really developed fully into a pitch at that time), they did, we liked what we saw and the direction they were taking. From the outset the concept was dreamed up for the Wii and we signed it before pretty much anyone else could swoop in and do so and we’ve been there from nearly day one.
(in reference to a release date) 2009 is all we’re saying. I will say it’s not in this fiscal year.
------------------------------------------------------------------------------------------------------------------------------
Also Spyborgs is supposed to have 2 player co-op. Will there be online co-op or only local?
Sven : Local only... have to save some features for the sequel
In the Spyborgs forum Sven stated that Spyborgs will utilize all of the Wii's graphical power, but after I watched the first video, it looks like it could easily be done on the PS2. I'm wondering when we can see new videos or screens of this game in action. I also like that you're giving us I Wii exclusive, but does it have to have potty humor?
Sven : You won't see new assets for several more months. We're refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal). I have seen a new build recently though... it's coming along nicely. That's all I'll say about that for now.
Trailer:http://www.gametrailers.com/player/34726.htmlScreeny:http://www.joystiq.com/photos/spyborgs-wii/837447/Opublikowane: Październik 04, 2008, 21:53:34
Gra nie będzie obecna na TGS.
Cheaptrickfan_100 - "Will Spyborgs be at TGS? Will we hear or see anything about the game, or will we just have to wait more? I want to see what that makeover has done to Spyborgs."
Sven - "Nope. No TGS showing. We haven't decided yet whether it's going to ship in Japan... that determination won't be made for several more weeks so showing it at a Japan consumer show doesn't make a lot of sense.
Opublikowane: Październik 05, 2008, 09:55:20
No plans for online co-op in Spyborgs“Online co-op is unfortunately, not in the plans. That said, there’s lots of good things happening to Spyborgs that you’ll start to see in a few months.” - Christian Svensson,Corporate Officer/VP of Strategic Planning & Business Development
http://www.nintendoeverything.com/?p=5365