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- action/adventure game- Rabbids have decided they want to go home, but they don?t know where home is. For whatever reason, they decide that the Moon is their destination- Rabbids goal is to collect enough junk to build a tower to reach the moon- control two Rabbids at once: one sits inside a shopping cart, another pushes- push cart into various junk to collect it- some items require extra steps to collect- use ?BWAH!? attack to scare clothing off of NPCs, then collect to add to your tower- other items are used to give rabbids new abilities, power-ups for their cart
- Ubisoft Montpellier is developing- Beyond Good and Evil team involved- development started 3 years ago- based on the same tech that powers Beyond Good and Evil 2- Beyond Good and Evil 2 is on the back-burner until Rabbids Go Home is done
AN FRANCISCO ? April 9, 2009 ? Today Ubisoft announced that the Rabbids will receive their own standalone brand with the Holiday 2009 release of the comedy-adventure Rabbids Go Home. Developed by Ubisoft Montpellier, the team behind Beyond Good & Evil?, Peter Jackson?s King Kong: The Official Game of the Movie and the original Rayman Raving Rabbids?, the game will benefit from a new engine designed specifically for the Wii(TM) home video game system from Nintendo, offering the Rabbids a hilarious adventure in a brand new universe.The Rabbids are already beloved the world over, selling 6.5 million copies of their raving adventures and starring in their own series of videos that have kept web surfers laughing for years. Moving up to top billing with their own brand of games was a logical next step and fans will now be able to enjoy the fun in this humorous adventure game where the Rabbids unleash their insanity onto the human world as they attempt to return to their Rabbid home.Look for more information on Rabbids Go Home in the May issue of Nintendo Power magazine.
?Core Nintendo gamers should enjoy the controls and gameplay variety as well as the open progressive structure?..We are working to make Rabbids Go Home easy to learn, hard to master, in the finest Nintendo tradition.? - Jacque Exertier, Ubisoft Montpellier Studios
- 6 hub worlds, 20 environments, over 50 missions- roughly 100 different humans, all based on various stereotypes- main enemies are the Verminators and Vermi-dogs- Verminators set traps to catch Rabbids, but they are actually scared of Rabbids- levels hide various collectibles- collect target items for new abilities: use a hospital patient?s oxygen bed to float- new game mechanics added in roughly every 20 minutes- target items can help you progress in other environments- chase, battle, time attack, boss missions- 15 hours of gameplay- cutscenes explain missions- crazy music and slapstick comedy?and fart jokes- each mission ends with you flushing your goodies down a toilet- multiplayer, but details not yet revealed- locations: Airport, Builders? Yard, Graveyard, Museum, Office, Pile, Supermarket (may be more)- games of inspiration: Mario Kart and Super Mario Galaxy- motion-control for opening doors and other context-sensitive events- took almost a year to decide what direction to go with the game
?I think the controls are a mix between Mario Kart and Mario Galaxy. You are walking but also driving a vehicle, so these are the two main references. But the big difference is definitely the humour. We are not going directly up against Mario Galaxy because it?s not the same type of gameplay.? - creative director Jacques Exertier
IGN: In some screens and footage, we've seen the Rabbids rolling their grocery cart through skyscrapers, on planes, etc. Is this an open world, or is it level-based? How does everything unfold?Jacques: Rabbids Go Home has an open-world structure. The action in RGH takes place in a world that concentrates everything one might find in a typical US city and surroundings. Some other environments include a beach, a desert, the everglades?. The game world is organized, like a spider's web, around neighborhoods (the Hubs), each giving access to several levels. Players can move around freely and choose the level they want to play from these Hubs, but they can also collect resources, strip humans naked and even combat enemies in the Hubs. These neighborhoods evolve throughout the adventure.There are of course plenty of obstacles along the way that will make collecting stuff a lot less easy than it sounds. Humans will start defending their freedom, siccing mean pooches on the Rabbids, designing surveillance robots and generally equipping themselves with anti-Rabbid kits and traps?until they become Verminators! Anti-Rabbid propaganda explodes and with it the Verminator craze arises. The Humans will do anything to get back to the quiet, boring and stuff-laden existence they led before those heinous Rabbids showed up!
- Rabbids want to go to the moon in order to get away from boring humans- 6 hub worlds, 20 different environments and over 50 missions- missions give you one big item to pick up, but you?ll also get rewarded for other items you pick up along the way- hold A while turning to activate a boost on your shopping cart- flick to attack with previously mentioned ?Baaah? attack- this attack can blow up parts of the environment as well- Verminators are humans trying to stop the Rabbids- Verminators set traps to try and catch Rabbids- Vermi-dogs as well- many side-missions/steps to deal with in levels: scaring a human into falling down a elevator shaft- enter a hospital and track down an oxygen bed to help you float- float 3 times with 3 flicks of the Wiimote- new items help you reach previously inaccessible areas- chase, battle, time attack and boss missions asa well- 15 hours of gameplay- each mission starts with a cutscene to explain what your target is- tons of slapstick comedy- each mission ends with you flushing your findings down a toilet for collection- multiplayer modes will be ?something special?- bulk of the team creating this title worked on Beyond Good and Evil, King Kong