Cipeczka Jansson opowaida o gierce:
Grali 13 minut i opowiadają (IGN):
Hackowanie billboardów i przejścia kamery do TPP przy finiszerach. Trza zobaczyć, by ocenić, ale prawdopodobnie jest to ten moment na trailerze, gdzie Faith w przyciemnionym pomieszczeniu odbija się od ściany i nokautuje przeciwnika.
Interesujący wywiad Eurogamera:
Nie całe miasto dostępne od początku, o wiele więcej ruchów i przejść z jednego do drugiego, wyścigi na czas z innymi graczami (nie chciał powiedzieć czy ghosty, czy przeciwnicy widziani w czasie rzeczywistym), jakieś gadżety (?).
Czekam na jakiś gameplay, chociaż nagrywany kamerką
Jeszce kilka słów dorzucił Patrick Bach:
http://uk.ign.com/articles/2015/06/17/e3-2015-mirrors-edge-catalysts-campaign-has-multiplayer-features"We have asynchronous play in the multiplayer component...an asynchronous connection where your actions will affect my world." One of Faith's numerous objective types tasks her with hacking a billboard to eliminate the corporate advertising presence from the city of Glass. In doing so, your hacked billboards can also appear in your friends' games, giving players the opportunity to put their persistent stamp on more than more than one world. When setting up for a Dash race, you'll see your friends leaderboard scores imprinted on the objective in your game.
"Players do not always have time to play together at the same time, especially if they're not in the same room," said Bach. "But when I play my game, your game should affect mine." The Mirror's Edge team's early discussions about synchronous multiplayer didn't get very far. "We talked about what would happen what would happen if we put other players in your world. Well, you'll probably get a lot of a**holes. Trolling is a big part of the gaming community. Some find it very funny, others not so funny. We tried to separate it so it's people you want in your world, but they will not be able to mess with you. They'll be able to affect it."
I wrażenia DualShockers z dema:
During our time with the game, we were able to complete three different types of missions within the 13-minute demo: the first mission was a race against another friendly Runner to complete an obstacle course in a set amount of time providing the most familiar Mirror’s Edge experience, especially for those that spent countless hours in the game’s time trial modes.
The second mission involved Faith trying to hack into the city’s various billboards to remove propaganda and advertisements and instead display the Runner’s messages across the city: think something similar to the graffiti missions of inFAMOUS: Second Son. While movement and speed are still crucial to the experience, these missions instead offer more vertically-inclined platforming puzzles, with emphasis on climbing and jumping to get to the billboards in sometimes hard to reach places.
To cap off the demo, the final mission we played involved a delivery mission, where after picking up a flash drive with important files, Faith had to endure obstacles and defeat enemies to deliver the drive to its destination, combining the best aspects of the game’s movement and combat to reach a destination as quickly as possible.
Zapytałem na oficjalnym feju gry czy będzie zmienny cykl dnia i nocy oraz dynamiczna pogoda, czy zależą one od aktualnej misji. Odpowiedzieli:
Hello, Grzesiek. No information on this, but keep an eye on our official channels. No matter the weather though, Faith is always ready.
Ja:
Thanks for your answer. I'm ready too and can't wait till february.
Mirror's Edge:
Very glad to have you. Spread the word. Kruger won't stand a chance against the revolution.
Ja:
I will save the city. I promise.
Mirror's Edge:
The citizens of Glass are depending on you.