*16 players,
*5 maps,
*6 modes: Deathmatch, Team Deathmatch, Boom and Bust (teams compete to defend/defuse a missile), Escort, Extraction, and one other mode,
*13 real weapons "licensed" from the military, an array of pistols, sub-machine guns, machine guns, shotguns, and a variety of grenades.
Before each session, players will choose to fight with one of two factions: Special Forces or Mercenaries -- basically the equivalent of Red or Blue team. As you begin you'll be given $2400, which you can use to buy various weapons for your loadout. Your default weapon is a pretty weak pistol and everything beyond that will cost you. An interesting twist is that you'll be able to go through this process after every time you die. If you're good enough you can just play with the pistol for a few lives and build up some cash to unlock the really powerful weapons. The penalty is that you lose the weapon you've bought each time you die.
It's not quite as stressful as it sounds, with money given out pretty liberally for kills and big bonuses applying to headshots, which will get you $700. It's easy enough to spawn in with a pistol only and play stealthily long enough to kill someone and take their fancy machinegun before shifting gears.
There's also an XP system that works like a much simplified version of Modern Warfare's. There's no perk system, but ranking up will give you access to purchase new tiers of weaponry. It's an interesting twist that rewards veteran players with more options but it levels the playing field by forcing everyone to access those various levels of gun options with a similar amount of money.
I started playing Deathmatch in a map called Factory. It was an abandoned industrial compound with lots of narrow hallways, shipping containers, and cluttered warehouse spaces. The gameplay in Domination is a little more methodical than other shooters with a slower movement speed, shorter sprint bursts, and a slightly less twitchy aiming speed. L1 aims downsight, R1 fires, the circle button crouches, the right stick melees and the left stick sprints, and grenades are tossed with R2.
If you don't have enough players to fill out a match you can choose to fill out the player count with bots. I played an 8-person game with 3 other live players and 4 bots. For the map size, this felt about right. It wasn't rumblepit chaos and seemed to encourage a slightly stealthier approach that matched the slower pace of play.
Next we tried playing Boom and Bust on a Middle Eastern map called Sandstorm. This was an abandoned Arabic town, again pretty small-ish and filled with lots of corridors, medium-sized openings, and nooks for defending. In Boom and Bust you play as attackers and defenders, with the defenders hoping to protect a missile in the middle of the map long enough to get it launched. If you die once, you're out for the round.
Wygląda całkiem spoko, no i przede wszystkim za grosze.Info jest z ps3liga, ponoć gra się naprawdę fajnie na Move, bo głównie na ten kontroler jest ta gra, podobno lepiej jak na padzie.Na PSS jest demko i pełna gra za 29zł, dla "plusowców" za 21,75.