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Wchodzisz trójkątem na nacelowanego myszką kursorem zawodnika i klikasz na jedną z literek (A,B,C lub D) w profilu piłkarza i R1/L1 zmieniasz typy atrybutów. Bardzo łatwo i sprawnie
Chodzi o R1+L1 stojąc w miejscu? Do strzału? Tego nie ma już od 2011, jest na to jakaś kombinacja co jest żenką.
Kuwa dema na XO jeszcze nie ma... trzeba sciagnac versje na PS3
No to ja nie wiem jak to musi wyglądać na X0, skoro już na PS3 grafa w demku jest okrutnie lipna.
Cytat: BoBaN w Sierpnia 27, 2011, 14:20:39 pmNo to ja nie wiem jak to musi wyglądać na X0, skoro już na PS3 grafa w demku jest okrutnie lipna. Popieram grafa nowego PESa to jakieś nie porozumienie i ogólnie demko takie sobie.
Cytat: Soul w Sierpnia 27, 2011, 20:39:17 pmCytat: BoBaN w Sierpnia 27, 2011, 14:20:39 pmNo to ja nie wiem jak to musi wyglądać na X0, skoro już na PS3 grafa w demku jest okrutnie lipna. Popieram grafa nowego PESa to jakieś nie porozumienie i ogólnie demko takie sobie.Ehhhh, znasz coś takiego jak restrykcje odnośnie rozmiaru dema, a co za tym idzie zubożenie graficzne względem finalnej pudełkowej wersji. Po więcej szczegółów zapraszam tu: http://winningelevenblog.com/blog/podcast-116-first-blood/To jest właśnie Pes:
Tricki w PESie w końcu nabierają sensu, bo jeszcze w 2010 był jesli się nie mylę tylko jeden - przekładanka.
Dzięks.
Cytat: Ryo w Września 07, 2011, 12:20:46 pmDzięks.te pierwsze sobie może ściągnij
You’ve seen our impressions of the PES 2012 Preview code (https://forums.pesfan.com/showthread.php?241455-PES-201...) and the majority of you have even had the chance to play the first demo for yourselves (providing you play on the PC or PS3), now – we bring you our in-depth impressions, all of which have been based on the Review code. To confirm, this isn’t retail code – so it will differ from what you’ll find in the shops come October, but only slightly.Obviously, we can’t cover every aspect of the game without providing an exhaustive novel of PES, so we’ll cover the most significant additions, changes and advances here – but if you want to know anything else then please feel free to ask away in our designated Q&A thread.Now, coming back to matters hand – and the major question you’ll be asking is: how does it compare to what we’ve already seen? Well that’s what we’re going to answer for you, and tied in with that, Konami’s team in Japan personally gave us reassurances that the largest flaws found in the preview (questionable goalkeepers, timid shooting, unnecessarily extravagant animations and poor camera-work on replays) had been recognised and were already being worked on – this was nearly two months ago, so we were obviously keen to see how those areas in particular have progressed since then.AI/GameplayThe general feeling is that the AI in PES 2012 is one of the most advanced systems that we’ve seen, certainly on this generation of consoles and perhaps throughout the whole series – providing players with support in the places you’d expect to see it.There’s no arcing your run in unnatural directions hoping that you can force the AI into making a teammate overlap – and no back-tracking when you realise you’ve broken away on your own and your compadres aren’t even contemplating making a supporting run. Instead, you start to get a real sense of what can only be described as “urgency” from the men on the pitch – as if they need to find a goal, they need to make something happen – and quickly, rather than waiting for an opportunity to present itself. Perhaps I’m romanticising that slightly and that’s probably a direct result of executing a couple of emotion-filled, last-minute winners against the AI on Top Player – but in those instances I was convinced that my the rest of the teammates were straining every sinew to make sure that we had the best chance of creating a scoring opportunity, from every move.The previous example relates to exhaustive spells of counter-attacking football – where you can witness Walcott racing onto a quick long-pass, before squaring the ball across the box for an eager Arshavin to drill his shot into the top corner. But don’t, for a second, think that this is the only dimension that this PES offers. Pass and move can be just as successful – when applied correctly, as can the role of the talismanic dribbler who can leave a string of defenders stranded in his wake, if they opt to fly into challenges with too much haste. The joy doesn’t just reside in creating moves, but from also seeing the efforts being made off-the-ball in order for those moves to take place: you have a team that play together, not just 10 outfielders that take turns to run with the ball. I could literally spout endless paragraphs of examples, but instead I implore to see it for yourselves: flick the camera to the “Blimp” angle at some point – if only for a few minutes, and not necessarily to play the game but just so you can see the full extent of a team’s movement on the field.Each coin obviously has two sides, adding more movements will only go so far – which is why Seabass has opted to curtail a number of irrational movements that impacted negatively on gameplay. PES 2011 saw a high number of offsides – as players started runs too early, too often - or were frequently caught dawdling behind the opposing defence when they should have been tracking back (usually on poorly-cleared set pieces that you try to capitalise on, or after losing – then quickly regaining possession). The new Active AI goes a long way to preventing this, and although I did have players called offside, it was usually through a single over-eager run or a late pass – and I was never left bemused as to why 3 or 4 of my players were leisurely strolling around a good 5 yards behind the last defender.This, despite being a relatively small factor, helps PES take a sizeable step closer to one of the holy grails of all football, let alone games – continuous play. The referee has been forced to intervene far too often in recent titles, but the reduction of offside offences stops play from being fragmented – and allows teams to build flowing attacks, from end-to-end. Add to that the ability for a player to run through and shrug off lighter challenges then the game suddenly becomes a lot less disjointed. Think about the last 10 minutes in a close, evenly matched game: a tired defender makes a mistake which is pounced on and exploited, quickly shifting momentum to the other team – but any impending danger soon fizzles out thanks to a lacklustre pass from a forward trying too hard to force a result, which then opens up a further counter attack. The increased support and added situational awareness/positioning from your teammates allows for this fast paced, all-or-nothing football to play out – without the danger of your forwards getting continuously caught in no-mans-land when possession changes hands.Though I am obviously impressed, there are some shortcomings. I noticed that I had to utilise “super cancel” on a number of occasions in order to break free from the assisted run that clearly wasn’t the best choice of direction. Similarly – I witnessed one or two instances where I tried to pick up a pass from a teammate that had clipped an opposing limb on the way through, only to find my player unresponsive until the opposition picked up the ball, upon which he resumed normal service. All in all, it happened rarely – and it was over in a split-second but when you’re struggling to control Glen Johnson on the edge of the England box it can feel like a lifetime.This unresponsiveness was echoed in one-or-two set pieces too. I tried a variety of free-kicks, from all over the park and by-and-large they worked perfectly, save two occasions where I played the ball low along the floor: I noticed all my attackers charging into the box – not back out to collect what was essentially a pass, which meant that they were effectively running away from the ball. Generally though, they did seem to work fine. You’ll also notice that the power-up system has changed – some free kicks now require a touch more power, particular those taken from distance, but it feels intuitive and shouldn’t take long to master.One area I can’t fault is the teammate controls on set pieces – choose a man to take control of, move him around then try to pass to him – simple and straightforward. But, that’s just the surface, if you dig deeper there’s another level to this element of the game that Jon Murphy says creates a feeling of “Cat & Mouse”. Do you, as a defender, chase the man in control and try cut off a potential pass – or do you stand your ground and try to close any gaps in the defence in order to clear the danger. You essentially have to decide – zonal or man-marking, and it’s a great way of pulling you into the game – even before the ball is kicked on the set-piece. Any lapses in defensive concentration can open up the space that can, and most likely will be punished, so players will need to be vigilant even when there is a break in play – with my advice being to use the radar to get a feel for where you and your counterpart is in relation to the ball.Defending in general, as mentioned in preview, is a lot harder on PES 2012 – with defensive mistakes, and incorrect positioning punished at almost every opportunity. Those that have played the demo will obviously be aware of the dangers that dribblers pose when they are in possession – you need to make sure that you don’t try to force the opposition in to giving you the ball, but instead engineer a scenario where you can take it from them. The phrase “less haste, more speed” comes to mind. I found myself hounding players and occasionally calling in support because “that’s when it would’ve worked on PES 2011” only to watch Ribery slice through the middle of me and my accomplice, or play a clever lay off to a team mate – either way, we were out of the game. Similarly, I used to utilise the shin-crunching sliding tackle to break down any opposing attacks – but you have to have a greater degree of control now. It’s a cliche, but defending has taken a step closer to becoming a true art form – if you go to ground at the wrong time you won’t be able to do anything other than look up and catch a glimpse of the attacker’s smile as he dances past you. Movements are quicker and smoother, support is plentiful and the AI is sharper – and all this combines to make you play something that resembles a game of football, rather than exploiting a specific set of weaknesses.To put it in its simplest form – to be successful on PES 2012, you need to play the right way for the team you have, rather than looking to take advantage of sure-fire moves that you plan to use, regardless of your lineup. Barca can play a mixture of quick-passing, possession play and high-tempo, defence splitting through balls – whilst Bayern would look to use their muscular dominance, height, and flair on the wings in order to get the victory. Mix that up and the Catalans’ lack of height will see them struggle with crosses into the box, whilst the Bavarians’ wouldn’t be able to create the same kind of tormenting passing triangles that Xavi and co. make look effortless.Keepers/ShootingIt was a shame that both the keepers and shooting were lacking on the preview code – I made the flippant remark that “at least they offset each other” or something similar, but compared to the rest of the package at that point it was a clear flaw. As mentioned – the efforts around the pitch and the options that you have at your disposal all help to build up the feeling that your attacks are intricate displays, or events to be witnessed – only for that to be followed with a deflating anticlimax. Your shots seemed to trickle off of your boots far too often – and the keepers, though their reactions were greatly improved over last year, seemed to parry the vast majority of attempts they were faced with regardless of speed or placement.That was then – so, what’re they like now? Well, the team in Japan promised that they’ve been worked on them, and you can definitely see that they’ve put the hours in. I witnessed strong, committed, one-hand punches from the number 1s – as well as parries and confident two hand takes depending on what the situation required. I also noticed that dragging the keeper into play by using the call-keeper button has also had a significant chunk of “slapstick” removed – it seemed to work fine. In both the preview and the demo I’ve called a keeper forward, and watched him effectively run past the ball and/or the oncoming striker – that didn’t happen when we played the newer code – not even once.Shooting, critically, has more weight. That feeling when you smash a ball with purpose is one of the best that the game can bring and those that have played PES over the years will agree, either bringing you the celebratory fist-pump – or leaving you with “did that just happen” face. I’m sure you want to know if that is what we can expect in 2012? The answer: Yes, in glimpses.I managed to strike volleys, half-volleys and even drill balls from off of the deck that flew with the zip that I used to take for granted. Shooting is unquestionably a cut above the level displayed in the preview code – and when you combine that with the goalkeeping advances then you start to get feedback that mirrors the quality of the play that precedes it. The aforementioned feeling of anticlimax has been massively alleviated, but there are still elements that remain. Keepers do have their moments of madness – and do still spill the occasional shots, whilst some efforts on goal are a little tamer than you’d like them to be. In the precious little time that we have to test the code – I couldn’t make a definitive judgment: Was it to a realistic extent or was it a touch too frequent? No doubt you’ll be able to tell me in the long run – but for now the jury’s out. I’ll state that I don’t believe in perfect keepers – and equally, I’d expect that even the world’s best striker can miscue the occasional shot – but there’s a fine line between human error and poor quality.ConclusionI’ll echo the statements I made a couple of months ago: PES 2012 has the potential to amaze.It’s strange when you think about it – but the difference between a good and a great game of football is miniscule. PES 2012 doesn’t have a magical new system, it hasn’t had a radical overhaul and is essentially the same game as we had last year underneath the gloss – but on the surface it’s clearly so much more.The same reactions but quicker, the same sort of play but tidier and smoother, and an increase in player movements and with a little more zip – they aren’t necessarily improvements that the marketing department at Konami would love. After all, how do you wrap that in a sales friendly phrase that signals “new & improved”? Konami opted to encapsulate it all in a collective name: “Active AI”. I could understand if you’d think that it sounds a tad simplistic but that for me is exactly what’s endearing about it – and PES 2012 in general. It makes no apologies as it continues with last year’s mission of going back-to-basics to provide us with a game of football that is built on solid foundations – a move that I applaud, after all, get that right and the rest will follow.Don’t get me wrong, there’s no point in hiding any shortcomings, especially when you’d see them for yourselves very soon, but it’s a joy to see that such a vast amount of the gripes that we’ve built up over 12 months with PES 2011 have been ironed out already in 2012. I have no doubt there will be some new issues that present themselves with time – but I can confirm that the entire game has clearly evolved since the last time I saw it, even the areas I’m still not sure about.I highly anticipate that PES 2012 will be as frustrating as it is enjoyable – purely because the AI now plays in a fashion that suits the team that has been selected. I’ve had games where my attacking prowess has carved up my opponents giving me opportunity after opportunity, but on the other hand I’ve played matches where I’ve struggled to make even a one decent shot on target – or found myself recklessly sliding into challenges after chasing possession for long periods of time.I’m happy to overlook the fact that the edit modes haven’t really changed for a number of years now as we’re edging closer to having another truly great game of football (though I do think that the editing community adds a lot to the overall PES community and should be rewarded for their efforts). The fact that Konami have focussed mainly on improving the core elements is the reason why I can assuredly sing the praises for PES 2012. These improvements in gameplay as well as game modes are undeniably huge – and allow us to play the most realistic representations of the beautiful game that we’ve had in PES for years. We’ll just have to wait a little longer before we can make it look comparatively beautiful too.PES 2012 is intelligent, engaging and potentially frustrating – for all the right reasons. I do hold some reservations – but if I was to compare the level of improvements this year, to those seen last year then there’s no competition, in favour of 2012. Finally, those of you who play on Xbox 360 – this may reach you before you’ve had chance to get your hands on any version of the game... If that’s the case then you’re in for a treat.
Kamera "blimp" wyglada znosnie ;]