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As the final topic of today, I’d like to spend a little time talking about the new network service from Nintendo, which has something to do with the subject of micropayments using NFC that I have just mentioned. As those of you who have enjoyed playing “Mario Kart 7” that we launched late last year should know, its online competition mode includes the system called “Communities.” Each player can create his or her own online “Community” and decide the rules and conditions of the races to be conducted there, and anyone who enters the designated “Community number,” can join to enjoy the matches there. With that system, the company is offering a new kind of network service, which is different from the network services Nintendo has been offering under the name of Nintendo Wi-Fi Connection. For “Mario Kart 7,” we have already started using as the name of this new network service… …“Nintendo Network” Service The Nintendo Network service is our network platform which will cover the Nintendo 3DS and the Wii U. Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers. For example, competitions and communication among users, as well as the sales of digital content, will be covered within the Nintendo Network. For the Nintendo 3DS and the Wii U, we will push forward to make the software compatible with Nintendo Network. The “Community” matches of “Mario Kart 7” that I have just referred to is one example. As for the sales of downloadable add-on content, “Tobidasu Pricla Kiradeco Revolution” (Japanese title), which Nintendo has already started the download sales to the owners of the Nintendo 3DS, is the first title for which consumers can purchase and download add-on content. We will make available the downloadable add-on content for this Nintendo first-party digital download title in the near future. As for the download sales of add-on content for packaged software, it is expected that “THEATRHYTHM FINAL FANTASY,” which is scheduled to be launched on February 16 by Square Enix Co., Ltd. is going to be the first software title for which applicable music will be sold by Square Enix as downloadable add-on content. While we are on this subject, when we discuss anything relating to add-on content, our remarks are very often reported by the media by their attaching such modifiers or notes as “the ones used for social games.” Please note that Nintendo, as a software maker, does not plan to deploy businesses where our consumers cannot know in advance which item will appear as the result of their payment and they have to repeat the payments and, before they know it, they end up spending a huge amount of money in order to obtain the items they originally wanted to purchase. As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is. We believe that our consumers will be able to feel more secure if we offer our add-on content as an additional structure in which those who love the game will be able to enjoy it in a deeper way for a prolonged play time. For the digital sales of the content, we are also considering the future possibility of digital distribution of packaged software, which is often referred to as “software download sales.” This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure. We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it. The decision must be made by taking into consideration such factors as the relationship with the wholesalers and retailers, and the best way to be embraced by consumers, as well as the environment surrounding the market and consumers, such as the required memory capacity on consumers’ SD memory cards. However, as an option for the future, the significance of this business field will increase. Also for the Wii U, we are planning to introduce a personal account system compatible with Nintendo Network. With this, for example, the ease of using a video game system when the hardware is shared by multiple family members, which has been a challenge we needed to tackle, shall be improved, and we will also be able to construct and offer the system by combining a variety of different services and content. Whether it’s our first-party titles or third parties’ titles, for a number of games, we will actively attempt to achieve compatibility so that our consumers can enjoy our online services that we will deploy under the name of the Nintendo Network.
“We’re jamming on the throttle, trying to get Cloudberry ready for Wii U on day one of launch. That may slip by a week or two if we run out of caffeine. But I promise that we’re all hands on deck trying to hit that target.” - Pwnee Studios, cofounder TJ LutzOnce again, Lutz heaped some more praise on Nintendo for their treatment of indie devs on Wii U.“We’re still blown away that we’re launching on WiiU. Just having meetings with Nintendo is like being in a bizarro world, let alone launching on their next-gen system. [It's] just craziness, really. We’re stoked about the opportunity. I’m impressed to see how much energy and focus Nintendo is putting toward independent titles. We’ll see how that focus plays out over the coming months and years. Ultimately, though, a lot of the success of the Wii U as a platform for independent studios is going to depend on the community’s response to this first batch of titles.”
“We currently plan to release Little Inferno on the Wii U, PC, Mac, and Linux platforms and are shooting to release the PC and Wii U versions on the day the Wii U launches — so Nov. 18 or so.Little Inferno is set in a place where it’s been snowing for as long as anyone can remember and it’s getting colder. (The new toy on every kid’s wishlist this year is the Little Inferno Entertainment Fireplace. Children can buy toys and other products from a catalog 'items such as robots, tiny galaxies, batteries, or squealing bugs', toss them in the hearth, and then play with them as they burn up) Everything reacts differently. Sometimes [it's] adorable, surprising, or explosive. As objects burn, they pop out coins — and other things — that you can use to buy more objects and catalogs. But that can’t last forever! I think the previous description is a fairly accurate summary, but it’s also kind of like saying ‘a city is a bunch of bricks stacked into buildings.’ Half the fun of Little Inferno is discovering exactly what’s going on.” - Kyle Gabler Gabler is hoping that the team can manage to get multiplayer into the final title.“We’re hoping we can also sneak in multiplayer, so the whole family can sit around and poke and prod their glowing high- definition fire together — using a combination of Wiimotes and GamePad — but that may have to come in an update. We’ll see.”Finally, Gabler discusses his happiness of being on the Wii U and how Nintendo is handling indie devs.“And now, getting to be a launch title on a new Nintendo console feels dazzling and surreal, like finding a secret warp zone and eating all the mushrooms. I think the Wii U launch lineup surprised everyone with the strong presence of indie games.Nintendo has been a fan of indie games for a long time, in a way that’s probably a good illustration of how companies are made of real living, breathing humans. Dan Adelman, the fellow who heads up the downloadable services [at Nintendo], is a big supporter of indie games and genuinely seeks to help out indie developers. He made sure we didn’t implode back when we were clueless kids trying to get World of Goo on WiiWare a billion years ago and is likely responsible for the large indie presence we’re seeing in the upcoming Wii U launch games so far.”
- 3DS revenue cut is the same as Apple's (iOS) AppStore- Two Tribes says there isn't any real big difference between Wii U and Steam revenue cuts- Developers using Unity engine for Wii U will need to use Unity 4- Gunman Clive for 3DS eShop confirmed by the developer himself- Two Tribes picked Wii U for Toki Tori 2 release because it’s easy to release on- Two Tribes believes Nintendo has listened to WiiWare criticisms- Martin Hollis says Wii and Wii U are very well designed for developers- Hollis says the GamePad's unique features are enticing to indie devs- Hollis finds Nintendo very easy to work with- Gunman Clive dev Bertil Horberg has had a smooth experience with Nintendo- Horberg hasn't had much trouble bringing the game from iOS to 3DS eShop- Nintendo has final say about the price- North of Earth says the Wii U would be a perfect platform for Omegalodon, so long as there's more quality control than there was on WiiWare- Infinite State Games will undoubtedly make the move to the Unity platform, and even more so if and when it supports the Wii U.- Infinite States Games would like to see Nintendo’s digital distribution focus on quality-based visability metric instead of quantity- Xander Davis is happily surprised that Nintendo made this kind of deal with Unity- Astrogun is now much more compelled to seriously consider bringing their Unity-driven titles to the Wii U.- AckkStudios is happy and optimistic about the Unity support- AckkStudious would love to be on the Wii U eShop or the 3Ds eShop- Developer of Stardew Valley would love to get Stardew Valley on the Wii U.- Infinite States says "’Extreme Golf’, but even more so ‘Frutorious’ and ‘Shepherd: Mars needs sheep’, could all make the transition very easily to Nintendo’s systems. ...We would love to bring these games to a Nintendo device and having played with the TV-out feature, realize that these games all work well on the small screen as well as a large one!”- Astrogun may hit Wii U eventually- Pwnee Studios says process to update a patch is closer to Steam than other consoles- indie devs offer advice to Nintendo for bettering the eShopBrian Allanson, AckkStudios“Make a Representative more readily available to discuss the prospect of our games on your consoles. There are plenty of talented developers who would love to make games for Nintendo platforms, but it’s still very tricky to even get in contact with Nintendo to try and make it happen.”- AckkStudios wants to see ”Two Brothers” on the Wii U or 3DAlex Allen, North of Earth“Make publishing to consoles more streamlined. Aside from Nintendo’s notorious content restrictions, the sheer expense has been a concern. All modern consoles require development hardware that costs thousands and is very difficult to use without a dedicated engineer. I’m not familiar with the specifics of the eShop, but I hope it uses a market model where approval of a game lies with the customer, rather than with Nintendo. As we’ve seen from Steam’s Greenlight so far, the breakdown of genres desired by a community can differ greatly from what the platform offers – perhaps the result of distributors being unwilling to take risks. There really isn’t an indie-centric platform out there that resonates with console gamers the way Steam does with PC gamers. It’s a tremendous untapped market and perhaps Nintendo will be the first to strike oil.”Xander Davis, Astrogun“While the deal between Nintendo and Unity is absolutely fantastic, any advice for bringing indie developers would rest in the path to market on Nintendo consoles. All the red tape and additional expense of working with Nintendo (or Microsoft and Sony as well) still needs eliminated for Astrogun and other independent developers to more definitively target the Wii U. The Big Three all need to create a market path more on par with Apple to complete this picture. It’s a question over each of the Big Three’s commitment to this.”
- aiming to be at launch - sprites being redrawn - game includes the 'bonus incident' DLC from eShop update - may include new content as well - new games separate from Mighty Switch Force HD in the planning phases for Wii U and 3DS - GamePad screen displays the Hooligan Tracker - play the game just on the Wii U GamePad, which will feature a shrunken-down Hooligan Tracker
- Coming from Neko - should be available at launch - Full HD/60FPS - can use motion controls for moving the puddle - off-tv play confirme - tips are displayed on the loading screen - every level has been reworked from the previous release - offers up a more even challenge when tackling the gold medal runs - online leaderboards - other control options are ZL-ZR Buttons, or the left stick
Features: - The third game in WayForward's "Mighty Series", now in glorious 1080p - Run and gun action meets brain teasing navigation - Playable on the Wii U GamePad, or on your TV in Dual Screen mode - NEW! Hyper versions of all 21 stages -- not for the faint of heart!
Though the eShop's overall user experience and sales will ultimately determine the success of the service, Nintendo's direct dealings with independent developers is just as important. On the eve of Wii U's launch, we chatted with Trine developer Frozenbyte on working with Nintendo for Wii U, and its perception of the improvements the publisher has made to the eShop as it heads into a new console generation."We started working with the Wii U back in March, right after Nintendo contacted us for the first time," said Mikael Haveri, a marketing manager at Frozenbyte. "We had the port of Trine 2 working in about two days and then after that it was just about getting the game to look nicer and to implement the touch screen related features.""That's what we love about the new eShop," said Haveri. "We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendos's side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.""They have pushed away all of the old methods that have been established before," Haveri told me. "Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.""Nintendo messed up the worst last time around," Haveri said. "Now they really know that they have to make a huge improvement to get back into the game. What I have seen and heard so far is amazing and it's definitely going in the right direction as far as small developers are concerned."
EnjoyUp Games and Francisco Téllez de Meneses are teaming up for a new platformer/RPG title “Unepic” for Wii U (presumably the eShop) and PC. The entire adventure takes place in a huge medieval castle. Unepic makes use of an “eighty’s style” but is “completed with the most actual features.”EnjoyUp sent over the following story description: The hero is called Daniel, a normal guy from today: great videogame player, big lover of sci-fi movies, novice player of role games, pot-head and overall, a bit horny due to a misterious lack of success with girls. In the middle of a role game he is teleported to a castle and he thinks that he is having a massive hallucination due to any drug that their friends may poor in his beer while playing. So he decides to run his own adventure until the effect of the drug lasts.In the castle, he will be possessed by a shadow, however this shadow cannot control him (being able only talk). The only way of the shadow to escape from the Hero’s body is by the death of the Hero, so the shadow will lie all the time giving false clues always looking for the Daniel’s death.In the castle he will visit an oracle and find out what’s the goal of the story: to kill Harnakon, the master of the castle, and free Pure-Spirits. This story sounds typical for a role game, but during the adventure Daniel will discover that everything is not what it seems.Unepic contains the following features, according to EnjoyUp:- RPG 2D platform game.- 200 rooms to explore.- 7 bosses to kill.- 70 spells to learn.- 100 different weapons.- Impressive lighting engine.- Funny story and funny dialogs (more than 2000 lines)- References to other games, films, comic…- Full RPG character sheet.- Quests.- Character sheet with upgrading skills.- Potions (craft your own potions) + scrolls + rings + magic weapons + magic artifacts- Pets.- Achievements.- Statistics (best strikes can be uploaded to worldwide raking table).- 3 different ends.- 4 levels of difficulty.- Hidden treasures.- Castle map where you can write down your own notes. - Statistics.Source: EnjoyUp Games PR
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