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Trailer genialny, cały czas myślałem, że to Dragon Age III...
Cytat: Lupi w Grudnia 08, 2012, 03:50:04 amTrailer genialny, cały czas myślałem, że to Dragon Age III...Przynajmniej byłaby jakaś fabuła.
An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.
Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.
Po roku przerwy jak to zobaczyłem pobiegłem na Steama i kupiłem wersję na PC. Teraz tylko zpatchuje na większą rozdzielczość i 60FPS i bijemy. Juras, wrzuć jakieś tipsy dla nooba, dawno grałem.
Jest po prostu gorsze
Cytat: Castor Krieg w Grudnia 09, 2012, 10:11:20 amPo roku przerwy jak to zobaczyłem pobiegłem na Steama i kupiłem wersję na PC. Teraz tylko zpatchuje na większą rozdzielczość i 60FPS i bijemy. Juras, wrzuć jakieś tipsy dla nooba, dawno grałem.Spoiler (kliknij, by wyświetlić/ukryć)
Cytat: Patosław w Grudnia 10, 2012, 00:25:03 amJest po prostu gorszeDla mnie Dark Souls > Demon Souls. Klimacik przede wszystkim jest fajniejszy. Jeśli chodzi o poziom trudności to mi obie gry sprawiały podobne trudności co może świadczyć o tym, że Drk Souls jest jednak trudniejszy, bo przechodząc go miałem już doświadczenie z Demons Souls. Piszę o przechodzeniu gry jeden raz. Nie wiem jak jest na next game.
Cytat: Juras w Grudnia 09, 2012, 11:28:00 amCytat: Castor Krieg w Grudnia 09, 2012, 10:11:20 amPo roku przerwy jak to zobaczyłem pobiegłem na Steama i kupiłem wersję na PC. Teraz tylko zpatchuje na większą rozdzielczość i 60FPS i bijemy. Juras, wrzuć jakieś tipsy dla nooba, dawno grałem.Spoiler (kliknij, by wyświetlić/ukryć)Przepadnij zły duchu.Dobra, zainstalowałem, zrobiłem upgrade tego gówna GFWL, my body is ready! Ale serio, Juras, podrzuć jakimiś tipsami, ostatnio grałem rok temu i wszystko zapomniałem.
Obie te gry zaczynają się na NG+ więc polecam Ci zagrać
Trudno trochę rzucać tipsami do gry, która na dzień dzisiejszy sprowadza się do dwuminutowego, zamerykanizowanego cgi-trailera.
The first Dark Souls II details have emerged from EDGE. Subscribers have started to receive their issues, and a ton of information has already been transcribed from the magazine.Read on below for a comprehensive summary of content from EDGE’s article.- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of “next-gen”-ness, or so they claim.- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a “supervisor”.- Even as a supervisor, he isn’t making any development decisions. He only tried to reinforce the team’s commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon’s Souls.- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century’s Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.- He promises there will still be “hidden” elements in the story and world which can be missed.- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.- The game might not make it for 2013.-This the article source for the infamous “we want the skyrim audience” quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.-Hidetake Miyazaki, the director for Dark/Demon’s souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.-The unknown nature of the games came from Miyazaki’s interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.-Server based PVP is back (yay!)-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director’s chair. Namco calls is a “company decision” and has this disturbing anecdote to share:“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.-Miyazaki is working on a new game he can’t talk about.-Miyazaki is disappointed he doesn’t have a greater role in Dark Souls II-The Graphics are shockingly close to the trailer’s quality-According to Shibuya, one of the co-directors, the player’s ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.-The map is roughly the same size, but has more content and more “areas of interest”.-The notion that Dark Souls needs to evolve was “common”. Edge says not to expect a minor update.-In designing map areas, the main concept was to create areas that had not been in either game.-Talks of implementing a system that will let you reveal the clues you’ve learned over the course of the game (wut?)-Shibuya talks about “limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience”.
Miyazaki is working on a new game he can’t talk about.
Jednym z pomysłów ma być ograniczenie liczby ścieżek, jakimi gracz może podążyć na początku, by łatwiej mu było wdrożyć się świat gry i rozgrywkę
Zacnych? Więcej akcji (czekam na wyskoki do góry i qte), uproszczenia, odsunięcie głównego projektanta dwóch poprzednich odsłon na boczny tor?Ja jestem póki co bardzo sceptyczny.
Wygląda na to, że goście nie czają w ogóle czemu seria zawdzięcza swą popularność.
A new round of Dark Souls II details were provided in this week’s issue of Famitsu. The tidbits come from supervisor Hidetaka Miyazaki.Read on below for information confirming the exclusion of superfluous DLC, Dark Souls II’s connection to the original game, and more.- Extra indivudal item/parts won’t be sold as a fee through DLC- Miyazaki is the game’s supervisor- Miyazaki is mainly overseeing development and he’ll get development back on track if necessary- Miyazaki feels Dark Souls has great potential and doesn’t want to keep the series trapped in a narrow frame- Shibuya will be left to do his own thing with Dark Souls II as much as possible- VGA trailer not comprised of in-game footage- Dark Souls/Dark Souls II share the same worldview- Dark Souls II’s story won’t necessarily be related to the original- Dark Souls II takes place in a different time period- Keyword is time- Changed game-engine- Team going after photo-realism- Movement to be improved- Considering having players directly get involved with each other