Swoją drogą bardzo ciekawe, jak do zysków liczy się wrzucenie gry do Plusa.
Też jestem ciekaw.
Może jakiś forumowy "insider" się wypowie, ale czytałem (stary
artykuł z gamasutry), że kontrakty Sony rozpatrywane są indywidualnie, czasem jest to marketing dla deva przekładający się na zyski z dodatkowej reklamy, z dlc, dla mniejszych firm udostępnienie gry w plusie może stanowić dodatkowe 10-15% uzyskanego dochodu.
Twórca Just Cause stwierdził, że nie było żadnego realnego dochodu z udostępnienia drugiej odsłony gry w plusie:
Sundberg said Avalanche "hasn't seen a dime" directly from the promotion from Sony (Square Enix would've been the one to strike the terms of that deal). But he's perfectly okay with that, as that wasn't the expectation when striking the deal. For Avalanche, free promotions like PS Plus or free betas are an essential part of building a fan base. "From a PR and goodwill standpoint, [it's] most definitively worthwhile," he said.
"I don't know how much, if any, Square Enix has made from the game [on PS Plus], but we have only received a lot of great PR and gamer feedback," he said. "That's worth more than a few dollars in royalty to us at this point."
Znowuż niezależny developer stwierdził, że mieli z tego kasę:
Developers negotiate PS Plus contracts with Sony on a case-by-case basis. Whereas Avalanche received the goodwill and positive public relations from a free PS Plus game (Square Enix, the publisher, presumably would've gotten compensation from that specific deal), some smaller developers we talked to did receive money directly from Sony when they made their games free.
Due to non-disclosure agreements, developers are tight-lipped about exactly how much, and how, Sony pays out. But we can at least get an idea of the effectiveness of a PS Plus free promotion.
In February, independent developer and Closure creator Tyler Glaiel put his game in the Instant Game Collection rotation.
"For us, yeah, the revenue was worthwhile," said Glaiel.
Następny (przykład z pierwszego zdania):
Jakub Mikyska is CEO of Grip-Games, developers of Foosball 2012, which was free in January this year. "The impact [of making the game free] was definitely worthwhile. Not huge, but worthwhile," he said. "I will also point out that putting our content on sale in PS Plus is important. Perhaps even more than going free.
"For the two games we had for free on PS Plus, the revenue from the free offering was between 10-15 percent of the overall revenue we made from each game," said Mikyska, who added that he would put his games up for free again if he had the opportunity.
Można więc domniemać, że OI łyknie jakiś procent kasy do ogólnej sprzedaży od Sony, tym bardziej, że Japończycy zapewne cisnęli wrzucenie tytułu pod presją oferty MS (choć to oczywiście czyste bajdurzenie).