Podsumowanie info z Kotaku:
http://kotaku.com/everything-we-know-so-far-about-the-impressive-looking-1479755369"Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology. Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation. Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else. [Polygon]
Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox." 23P
Everyone who plays No Man's Sky will begin the adventure on their own planet at the edge of a shared galaxy. [Eurogamer]
Any planet you discover on your journey is marked on your galactic map, along with its name, its atmosphere and what resources you found there. If you choose to, you can then share that information with every other player, uploading it so that it's shared across everyone's galactic map.
You'll get credit for discovering it. You'll also, if the materials there are valuable, attract players to come visit.
"How it is at the moment, is that you can't die, but you can lose everything…There is no saved game. Your game will be saved, your progress is saved all the time as you go along, but if your ship is destroyed then you go back to a lifepod and you've lost that ship, and that is your everything."
"You are not going to boot up the game and find a 15 minute tutorial. You are not going to find a classic RPG structure.
"Don't take this the wrong way, but our background is as console developers, and I think everything about the game bears hallmarks of that. In terms of your controls, in terms of the fluidity of the game, this is not a quirky, hard-to-decipher experience." [Rock Paper Shotgun]
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