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Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.Having been in development for 6 months, discover in this first screenshot the new Styx, putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around in Styx: Shards of Darkness.Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.
/SUMMON LESZKE
Super wiadomość. Jedynka bardzo mi się podobała
Cytat: Krzysiu w Października 14, 2015, 17:38:55 pmSuper wiadomość. Jedynka bardzo mi się podobała Nie irytowała Cię mechanika/animacja momentów stricte zręcznościowych, głównie nieintuicyjnego, często przypadkowego skakania po gzymsach i ścianach? To aspekt imo lata świetlne za takim PoP: Sands of Time, a co dopiero obecnie...
Cytat: Leszke w Października 14, 2015, 15:08:44 pm Nie wierzę, że to w końcu wymęczyłeś
In today's screenshots, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions' objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!