Autor Wątek: Wii - Temat ogólny  (Przeczytany 311451 razy)

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narkoman

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« Odpowiedź #2200 dnia: Lutego 11, 2009, 16:42:11 pm »
'Wii podpięte do HDTV'
Chciałbym się was zapytać jak to wygląda? Czy jakość jest zadowalająca?
Rozdzielczość jest w miarę dobra? (jakim kablem?) Jest sens podpinać do LCD?



Wiesz rozdzielczość to się za mocno nie podniesie ale ostrość obrazu i wyrazistość kolorów i owszem - mocno to widać.
dziewczyny, nie palcie marihuany ...

mateo

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Odp: Wii - Temat ogólny
« Odpowiedź #2201 dnia: Lutego 11, 2009, 19:22:18 pm »
czyli twoim zdaniem się opłaca?

narkoman

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« Odpowiedź #2202 dnia: Lutego 12, 2009, 09:59:02 am »
jak już masz LCD to warto zainwestować w kabel, ale jak nie masz to w TV nie warto inwestować (chyba że w jakiś wielki :D )
dziewczyny, nie palcie marihuany ...

Malutki

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« Odpowiedź #2203 dnia: Lutego 13, 2009, 20:58:53 pm »
Resident Evil 5 producer wants to more Resident Evil on Wii
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?Personally I would like to create something on Wii in the Resident Evil family. At the moment we don?t know and have just been working on RE5, so watch this space.? - Resident Evil 5 producer Masachika Kawata

http://www.eurogamer.net/videos/the-eurogamer-tv-show-resident-evil-5
Oby to nie była kolejna gra typu "on rail " .

Snake_Plissken

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« Odpowiedź #2204 dnia: Lutego 13, 2009, 21:35:10 pm »
Plotka - Bioshock zmierza na Wii?
http://www.split-screen.com/2009/02/13/rumour-bioshock-coming-to-wii/

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2K Games? has already announced Bioshock 2, the sequel to their critically acclaimed RPG/FPS, in a secret trailer packaged with the PS3 version late last year. A recent job listing on Gamasutra announces the developer?s need for a UI (User Interface) Programmer for Bioshock 2. A standard job, for sure. However, not only has 2K Games requested a large number of qualifications for such a typical profession but one line struck us as interesting.

    Additional Experience and Skills (highly desired):
    ? Experience developing for next-generation game consoles (PS3, XBOX 360, Wii).

Could this be yet another sign that the series, if not the sequel, making its way on to Nintendo?s console? The developer doesn?t have a whole lot on its development plate right now and poor revenues for Take Two Interactive (2K Games? owner) had earlier encouraged many former exclusives arriving on multiple consoles. Such examples include Grand Theft Auto IV and the first Bioshock.

mateo

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« Odpowiedź #2205 dnia: Lutego 13, 2009, 21:37:59 pm »
Wii nabiera jeszcze większej mocy :]

narkoman

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« Odpowiedź #2206 dnia: Lutego 13, 2009, 22:52:35 pm »
było by fajnie ale nie za bardzo chce mi się wierzyć w to :)
dziewczyny, nie palcie marihuany ...

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« Odpowiedź #2207 dnia: Lutego 23, 2009, 10:19:33 am »
Hudson sees big success with WiiWare, not dropping Virtual Console support
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?Although WiiWare has been very successful for Hudson we have every intention to continue supporting Virtual Console. We are very pleased with the service and are happy to make available products that have been fan favorites in the past. Creating new games on WiiWare and releasing past ones on VC are two separate initiatives that we intend to support.? - Mike Pepe, Director of Marketing
http://www.siliconera.com/2009/02/13/hudson-wants-to-know-which-virtual-console-games-you-want-here/
: Luty 14, 2009, 10:55:35 am
Robocalypse sequel coming to the Wii
   
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If you own a Nintendo DS and are looking for a good game to play, here's a suggestion: Go pick up Robocalpyse. Developed by Vogster Entertainment, the handheld real-time strategy title was ridiculous solid, with clever writing, a unique style, and impressive touch-screen gameplay mechanics.

    Why am I telling you this now? Well, it looks like there's a sequel in the works for Nintendo's other gaming system, the Wii. According to his LinkedIn profile, writer Micah Wright is currently with Vogster and he's working on -- you guessed it -- Robocalypse II for the Wii since at least December of last year.

    The original game was published by Tecmo and seemingly sent to die, a new IP released during a hectic holiday season with little-to-no marketing. It's too bad, because Robocalpyse definitely worth a look. Let's hope it gets a second chance -- and a better shot at retail success on the Wii.
http://www.destructoid.com/robacalypse-sequel-coming-to-the-wii-121864.phtml
: Luty 17, 2009, 10:54:58 am
Headstrong would love to do Virtua Cop sequel, and confirms that they?ve talked about Jet Set Radio
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Mark Brown, British Gaming Blog: So if SEGA came to you and said ?could you do Virtua Cop: Overkill??, would you be up for it? Spoofing all like old police movies and stuff.

Neil McEwen, Producer of HotD: Overkill: Yeah, I mean the thing is, we spent a lot of time creating our characters, creating that universe, and we know where these characters came from, and where these characters go, and what their fathers and mothers did before. We really worked out this family tree and we kinda know, we?ve worked out where they go and what happens to them. And we?d love to do Virtua Cop or another light gun game for SEGA. Anything for SEGA?s fine!

Mike Mason, Cubed3: Have you considered, like, any other franchises, following on from that, have you thought of any other franchises you?d like to do, SEGA or otherwise really?

NE: The thing is, when SEGA came to us and said they?d like to work with us, we talked about a number of games and I think SEGA picked up on our passion to do The House of the Dead. We went ?yeah we?ll do you a House of the Dead!? [less enthusiastic] ?And we?ll do this, blah blah? and we can do you Jet Set Radio.? But yeah, definitely, I joined Headstrong about a year ago and I went there to do House of the Dead with a team that absolutely love that game, you could see that they wanted to do something special. I had the best year of my career, it was just fun, we had great fun making that game. I didn?t want it to end.
http://www.cubed3.com/news/11716
SEGA - The Wii is this generation?s PS2
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?The Wii has become this generation?s version of the PlayStation 2, reaching all parts of the market and selling tens of millions of units.? - Sega President Simon Jeffery
http://omgnintendo.blogfaction.com/article/106867/sega-wii-is-this-generations-ps2/



News tygodnia .

Nintendo and Sakurai team up for new software project/dev company, plan to focus on core titles
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Well, here?s some big news that came out of nowhere. Nintendo has announced that Masahiro Sakurai has started a new project. Yeah, you know the guy?he?s the one that started that little series called Smash Bros.. What?s the new title that Sakurai is working on? You know Nintendo isn?t going to tell us that one. We?ll have to hang tight and speculate endlessly until Nintendo decides to trickle-feed us info.

UPDATE - Looks like this is all part of a new company that works under Nintendo, Project Sora You can check out the official page here. Project Sora is a first-party company for Nintendo, and they?re working on a new title at this time.
Project Sora [Official Site]
http://www.project-sora.co.jp/index.html
UPDATE 2 - Iwata has confirmed that the current project that that Project Sora is working on is not a new Smash Bros.. ?It?s not Smash Bros. I asked for. ?I can promise an experience that?s different from anything [you?ve played] up until now.?
http://gonintendo.com/?p=73048
http://www.neogaf.com/forum/showthread.php?t=352762&page=2
http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company
http://www.project-sora.co.jp/interview/index.html
http://www.nintendo.co.jp/corporate/release/2009/090218.html
: Luty 18, 2009, 10:39:04 am
Iwata Asks ?Project Sora? interview excerpts - this is a hardcore project that Nintendo could not make alone
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?The thoughts of game designer Masahiro Sakurai and Nintendo have become one, and a new project has started. In order to expand what can be offered to the world through games, we will have Nintendo?s full cooperation and make something that Nintendo could not do on its own.? - Iwata

?A new experiment, both for Mr. Sakurai and for Nintendo. We?ve started a special project. We?re not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you?ll be able to experience something different.? - Sakurai

?From our perspective, it?s not something that overlaps oddly with something that would come from Nintendo or those close to Nintendo. It?s something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make.? - Iwata

?If one were simply considering effective use of funding, we?d have went with a plan similar to Touch Generations. But that?s not I wanted. We want to make something that will be wanted even by the more hardcore game players, and something that offers new ideas.? - Iwata
http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/

RUMOR: EA and Activision news - Brutal Legend coming to Wii, MySims Special Agents, DJ Hero this Summer, news on Guitar Hero, Battlefield?and MUCH more?
http://gonintendo.com/?p=73143#more-73143

EA Confirms Tiger Woods MotionPlus for Wii
Will reveal more on the anticipated game in mid-March.
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February 18, 2009 - On Wednesday, Electronic Arts sent out an e-mail invite teasing its forthcoming EA Sports Season Opener event in San Francisco. The e-mail promises new information on big franchises, including Fight Night Round 4, EA Sports Active, Tennis Featuring Wii MotionPlus, EA Sports Complex, FIFA Ultimate Team and more. But perhaps most important of all to Wii owners, Tiger Woods PGA Tour 10 "featuring Wii MotionPlus."

No other information about the game is known at this time, but we expect to hear a lot more from the event in mid-March.
http://wii.ign.com/articles/955/955151p1.html

Industry professionals put MadWorld as ?dark horse? success tittle for 2009, expect big sales from Wii Sports Resort
http://www.gamesindustry.biz/articles/industry-voters-ti-hit-games-for-2009
: Luty 19, 2009, 13:49:22 pm
What else is Climax/Konami bringing to the Wii
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Climax is the dev team behind Overlord: Dark Legend. If you?ve been keeping up with the latest screen/footage that we?ve posted from that game, you can see that Climax knows their way around the Wii. If you scope out their company website, you can see that they?ll be returning to the Wii with a new project?and Konami is involved.

http://gonintendo.com/?p=73442
http://www.neogaf.com/forum/showthread.php?t=331239&page=6
: Luty 21, 2009, 12:19:32 pm
Climax could be working on Silent Hill for Wii
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?Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360.? - Climax website
http://www.nintendoeverything.com/?p=11091
http://www.climaxgroup.com/
http://www.neogaf.com/forum/showthread.php?p=14867449#post14867449

mateo

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Odp: Wii - Temat ogólny
« Odpowiedź #2208 dnia: Lutego 23, 2009, 18:03:00 pm »
Coby było gdyby nowego SH tworzył Team Silent? :cool: (zebranie do kupy ludzi odpowiedzialnych za 'dwójkę' na rzecz wersji dla Nintendo WII) Ok poniosła mnie fantazja ;p

monio4

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« Odpowiedź #2209 dnia: Lutego 23, 2009, 22:03:46 pm »
'New Play Control Metroid Prime' games get Corruption's token system
http://nintendo.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/

Czyli jedna z tych większych zmian poza sterowaniem w Metroid Prime na Wii. Imho świetne.

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« Odpowiedź #2210 dnia: Lutego 26, 2009, 15:22:09 pm »
John Carmack Talks Possible Wii Development
http://multiplayerblog.mtv.com/2009/02/24/john-carmack-talks-possible-wii-development-iphone-doom-4-more/
: Luty 25, 2009, 00:21:21 am
Silent Hill Remake Wii Bound?
Climax rumoured to be bringing original to Wii and PSP.
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UK,  February 26, 2009 - UK developer Climax is believed to be at work on a Wii and PSP remake of Silent Hill, Konami's 1999 PlayStation classic that still stands as one of the survival horror genres' high water marks.

Although neither Konami nor Climax were able to comment, videogaming24/7 is carrying the rumour, stating that motion controls, unsurprisingly, will be a feature of the Wii version.

Any such remake would correlate with details on Climax's official site, which state that the company is working on a Wii and PSP game for Konami. Another project for Konami, slated for Xbox 360 and PlayStation 3, is also listed, though the identity of this game remains unknown.

Climax has previously worked on the Silent Hill franchise to good effect, its PSP title Silent Hill Origins earning a healthy 8.0 when reviewed at the tail-end of 2007.

Which is a mite better than the 7.0 that Silent Hill: Homecoming, the fifth instalment proper in the series, earned when reviewed by IGN UK yesterday.
http://wii.ign.com/articles/957/957451p1.html?RSSwhen2009-02-26_025200&RSSid=957451
Ten sam news :
Remake Silent Hill w wersji na Wii; Climax robi trzy horrory?
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Remake pierwszej części chyba najlepszej serii komputerowych horrorów (mającej już 10 lat) prawdopodobnie zmierza na Wii. Silent Hill w nowej odsłonie ma wykorzystać kontroler konsoli m.in. do całkiem naturalnego operowania posiadaną przez Harry?ego Masona latarką. Za grę podobno odpowiada studio Climax, które ostatnio znane jest z pracy nad ?nintendowymi? grami z serii Overlord (Dark Legend na Wii i Minions na DS). Chłopaki jednak popełnili swego czasu grę Silent Hill: Origins, ocenioną zdecydowanie wysoko również u nas, więc doświadczenie z pewnością mają. Póki co brakuje jakiegokolwiek komentarza ze strony Konami, choć oficjalna strona Climax wyraźnie pokazuje, że firma pracuje nad dwiema grami dla Konami właśnie.
http://www.gry-online.pl/S013.asp?ID=45354

gidek

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Odp: Wii - Temat ogólny
« Odpowiedź #2211 dnia: Lutego 26, 2009, 16:51:36 pm »
Nowy roku daje masę nadziei co do Wii. Tyle zapowiedzi gier i różnych projektów to już dawno nie widziałem ; ] Zobaczymy pod koniec roku co z tego wyjdzie, ale jak dla mnie: bomba! ; ] Wii + PS3/Xbox360 to jest chyba najlepsza mieszanka jaka mogła być w tej generacji (i według mnie lepiej nawet niż we wcześniejszej gdzie konsole były zbliżone do siebie pod względem gier i technologii) :)

mic

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« Odpowiedź #2212 dnia: Lutego 26, 2009, 17:27:41 pm »
az musze przyznac, ze jestem poniekad zdziwiony jakie gierki wii dostaje teraz :) na poczatku zycia tej konsolki to sie raczej nie miescilo w glowie ;) ale skoro konsolka tak swietnie sie sprzedaje to wydawcy musieli to zauwazyc i chca zarobic swoje :)

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« Odpowiedź #2213 dnia: Lutego 27, 2009, 10:21:44 am »
Tales of Graces trademark pops up for Europe

http://www.siliconera.com/2009/02/26/will-tales-of-graces-be-the-next-international-tales-game/

EA talks up Wii support, 25 non-port SKUs in the works
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?For the first time, the idea that EA and Wii are two powerful companies that support each other is something we can market (We can position ourself to be a company that?s) unlocking the power of the Wii.? - EA COO John Pleasants
http://www.edge-online.com/features/ea-coo-talks-strategy-year-ahead

Epic dev talks company?s opinion of Wii
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VideoGamer.com : What is Epic?s attitude to the rise of the iPhone, the Wii and similar tech? Is this something that you guys are interested in?

SP : I think it?s something that will happen. The thing is that the Wii as it is today, the Unreal 3 engine simply isn?t suited to it. The technical decisions we made are perfect for the PlayStation 3, the 360 and modern PCs. While you could port it there, it wasn?t designed for that kind of hardware. But on the other hand, you look at all those other devices and they?re getting so powerful. You could run Unreal Engine 1 or maybe even Unreal Engine 2 on a handheld device, and we certainly see that happening. Even the Wii? It?s unlikely that there?ll be anything by the next generation that can?t run Unreal Engine 3.
http://www.videogamer.com/news/26-02-2009-10764.html

mateo

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« Odpowiedź #2214 dnia: Marca 03, 2009, 17:16:21 pm »
az musze przyznac, ze jestem poniekad zdziwiony jakie gierki wii dostaje teraz :) na poczatku zycia tej konsolki to sie raczej nie miescilo w glowie ;) ale skoro konsolka tak swietnie sie sprzedaje to wydawcy musieli to zauwazyc i chca zarobic swoje :)
Zdecydowanym tego przykładem jest DQX.

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« Odpowiedź #2215 dnia: Marca 07, 2009, 09:53:05 am »
Wada - TGS will show the game industry that Japan is still strong
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?This year?s TGS will show the world that the games industry in Japan is still strong.? - Yoichi Wada, president of Square Enix
http://gamefront.de/
VG Chartz - Top 20 most wanted titles of March

http://news.vgchartz.com/news.php?id=3069

Codemasters pledges to not make cheap, crappy ports?talks up DIRT on Wii
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?You can?t ignore Wii, but it?s bewildering watching what other publishers are doing. Codemasters has taken a more cautious strategy on Wii which has been the right thing to do. We are not going to make cheap, crappy ports. DIRT on Wii, for instance, is not Mario Kart. Overlord 2 is a gamer?s game. We?re not planning to compete in this ?big head sports arena? that everyone is obsessed with ? the shelves are cluttered with those games. What you?ll see from us is quality games for gamers built for the Wii.? - Codemasters? Marketing VP Alex Bertie
http://www.mcvuk.com/interviews/438/INTERVIEW-Codemasters
http://www.dpadmagazine.com/2009/03/03/were-not-going-to-make-cheap-crappy-wii-ports-codemasters/

Cursed Mountain, Winter, or something else - what is Nintendo Power hinting at for their next issue? (UPDATE - It?s not Winter)
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UPDATE - I?ve gotten in touch with the Nintendo Power gang, and they?ve confirmed to me that this teaser does not concern Winter in any way.
?Don?t be left out in the cold. A chilling tale is coming exclusively to Wii, and Nintendo Power will bring you the scoop.?
http://gonintendo.com/?p=74466
: Marzec 04, 2009, 14:14:20 pm
News dużego kalibru
Wii To Get Resident Evil: Code Veronica Update?
Time to put 2+2 together. Capcom marketing man Matt Dahlgren has been giving interviews today. Giving interviews and dropping hints about a new Code Veronica game on the Wii.

First, let's look at how Dahlgren winds up his interview with Game Focus:
   
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Game Focus: One of the staff here loves Code Veronica (Fale) and was wondering if we would see a XBLA or PSN release of this game.

    Matt Dahlgren: Nothing is planned for the game regarding a remake on PSN/XBLA, but what I can say is if you are a fan of Code Veronica you should pay attention in the next couple of weeks there is some news you should be very pleased with. Tell him to pay attention on the 12th (March).

By also saying "I don't think Resident Evil 5 would transition well onto the Wii", he's obviously ruling that out. Awfully specific. He's just as specific in an interview with Joystiq, saying in response to a query as to why there's no Wii version of Resident Evil 5 "That being said, Nintendo Wii fans will be very happy very soon."

Then we can look at a comment from Resident Evil 5 producer Masachika Kawata, who last month teased "Personally I would like to create something on Wii in the Resident Evil family. At the moment we don't know and have just been working on RE5, so watch this space."

Is it too much of a stretch to believe we'll be seeing a new Code Veronica game on the Wii announced on March 12? Or, knowing Capcom, a remake of the GameCube version?
http://kotaku.com/5165889/wii-to-get-resident-evil-code-veronica-update
Nie wiadomo czy chodzi o Code Veronica , ale jedno jest pewne jakiś  Residencik pojawi sie na Wii .

mic

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« Odpowiedź #2216 dnia: Marca 07, 2009, 14:03:19 pm »
to bylo pewne od sukcesu re:uc a ze wii tak doskonale sie sprzedaje sprawilo, ze capcom n ie przepusci takiej okazji

Malutki

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« Odpowiedź #2217 dnia: Marca 09, 2009, 21:40:38 pm »
Emergent Integrates Gamebryo LightSpeed with NVIDIA PhysX Technology for Wii Development
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    CALABASAS, Calif.?(BUSINESS WIRE)?Emergent? Game Technologies and NVIDIA? Corporation announced today that they have integrated the award-winning Emergent Gamebryo? game development platform and NVIDIA? PhysX? technology for Wii game development. Gamebryo and the newly announced Gamebryo LightSpeed? are the only third party engines with NVIDIA PhysX technology directly coordinated with the Wii toolset.

    This integration for Wii builds upon the existing Gamebryo and NVIDIA PhysX technology support for Xbox 360, PLAYSTATION 3 system and Wii. Both Emergent and NVIDIA are focused on creating cross-platform, cross-genre core technologies that fit the needs of the industry, rather then the needs of just a single title. With this integration, Wii game designers developing on Gamebryo now have an unprecedented level of physics support to make more immersive and interactive titles.

    ?With our launch of Gamebryo LightSpeed we wanted to create the most flexible, powerful and user friendly environment for game developers possible,? said Geoffrey Selzer, CEO, Emergent Game Technologies. ?The performance of PhysX is well known and with NVIDIA?s commitment to tools, partners and this integration relationship we are offering the industry an unparalleled solution.?

    ?The response we?ve gotten from the development community since we first began working with Emergent has been incredible,? said Roy Taylor, vice president of content relations at NVIDIA. ?Our shared approach of creating world class technology that is customized to each platform to obtain the highest level of performance has been very successful. The titles being developed using PhysX and Gamebryo are going to set the benchmarks for achievement in game development.?

    Available for Gamebryo 2.6, NVIDIA PhysX technology integration is also directly available in the tool set of Emergent?s recently unveiled Gamebryo LightSpeed. Gamebryo LightSpeed is a quantum leap forward in game development technology that delivers top-to-bottom professional grade software for start-to-finish multi-genre game development with rapid prototyping, rapid iteration and real-time updates.

    Emergent?s products and NVIDIA PhysX technology have both been optimized to allow developers to get the most out of input mechanisms as well as the exporter and rendering pipeline. Emergent has done this by including Terrain Builder and Run-Time, additional texture format support, efficient artist tools exports using smaller data types, improved resource utilization from reduced MEM1 requirements and Floodgate? stream processing tailored for the Wii. Standard Gamebryo features are mapped to the unique capabilities of this platform with support for the Wii Remote? controller.

    The NVIDIA PhysX technology has been tailored to create the industry?s most immersive real-time, real-world experience available on the Wii. It does this leveraging the best of both the GPU and CPU architectures of today?s consoles. NVIDIA PhysX technology includes a robust physics engine, API and software development kit (SDK). These elements give all members of the development team the unique ability to author and preview physics in real time which provides exceptional creative control over character and object physical interactions.
http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20090309005428&newsLang=en

mateo

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« Odpowiedź #2218 dnia: Marca 10, 2009, 07:12:41 am »

Odnośnie tego notowania.
Mam nadzieje, że Panowie z Nintendo widzą, że w tym przypadku liczą się gry godne uwagi! Oby to był progonstyk do dalszego działania. (w zalewie średniaków ta konsolka może się kojarzyć jako takowa alternatywa dla bogatego Jasia, który z grami miał nie wiele do czynienia, a tego bym nie chciał)





Malutki

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« Odpowiedź #2219 dnia: Marca 10, 2009, 16:16:39 pm »
Silent Hill Gets Re-Rated, Wii-make Announcement Coming Soon?
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If Konami does have plans to re-release the original Silent Hill for the Wii and PSP, as previously rumored, that announcement must be coming soon, as the BBFC has just recently rated the title.

Rating a ten-year-old PlayStation game isn't typically the kind of thing the British Board of Film Classification does these days, so we're guessing that the Wii and PSP remake rumor holds some water. The BBFC "15" rating issued today doesn't spill any details, other than that the game "Contains strong violence." It doesn't list platforms or developer.

It does, however, list a slew of scenes from the game reviewed by the BBFC. These include titles like "BAD ENDING PT.2" and "HARRY, CYBIL, AND DAHLIA" but nothing that jumps out as new or different from the original Silent Hill.

Silent Hill: Origins developer Climax was previously pegged to be handling platform translation duties, bringing the 1999 psychological horror adventure to the Wii and PlayStation Portable.

We wonder if Konami is taking a page from Capcom's playback, readying a series of Wii remakes along the lines of the Resident Evil cash-ins. If they do right by Silent Hill, let's hope so.
http://kotaku.com/5167122/silent-hill-gets-re+rated-wii+make-announcement-coming-soon
http://www.bbfc.co.uk/website/Classified.nsf/ClassifiedWorks/CD5A8DF0F33372BE802575740060261C

Ryo

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« Odpowiedź #2220 dnia: Marca 10, 2009, 20:14:43 pm »
http://polygamia.pl/Polygamia/1,95339,6366851,Wii__ktorego_dzieci_nie_docenia.html

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Wii wyłożone kryształami od Swarovskiego. Na świecie jest taki egzemplarz tylko jeden, więc niewiele, a Daniel Jung posiada go, gdyż wygrał w oficjalnym konkursie Nintendo w Super Smash Bros. Brawl. Cena wywoławcza - 4000$.

 

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« Odpowiedź #2221 dnia: Marca 10, 2009, 23:31:04 pm »
Take-Two: We're The Right Company For M-Rated DS, Wii Games
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On Take-Two's first quarter earnings call today, an analyst asked about the company's Wii approach. "I do believe there is an opportunity for M-rated titles on Nintendo -- on the DS and on the Wii," said company chairman Strauss Zelnick in response. "I believe we're the right company to be delivering that content."
http://www.1up.com/do/newsStory?cId=3173201

Snake_Plissken

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« Odpowiedź #2222 dnia: Marca 12, 2009, 08:09:38 am »
Nintendo podnosi cenę Wii w UK!
http://www.gram.pl/news_8gfhGeq2_Nintendo_obni_podnosi_cene_Wii_w_UK.html

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Cena Wii na Wyspach wreszcie zostanie zmieniona. Problem w tym, że będzie to wzrost, a nie obniżka...
Po 2 latach od startu Wii na rynku, można by spodziewać się, że Nintendo wreszcie obniży cenę konsoli. Tak z czystej, ludzkiej przyzwoitości. Dziś wreszcie Ninny zapowiedziało zmianę ceny - sęk w tym, że zamiast ciągnąć ją w dół, japoński producent... ciągnie ją w górę. Na terenie Wielkiej Brytanii (a w efekcie pewnie i w Polsce) Nintendo postanowiło żądać za swoje super zaawansowane technologicznie urządzenie nawet o 20 funtów więcej.
Czym ojcowie Maria tłumaczą ten krok? "Niechętnie podnosimy cenę dla sprzedawców, ze względu na niespotykany i trwały spadek wartość funta. Ten problem powstał z powodu wyjątkowych zmian walutowych, które są objawem globalnej sytuacji ekonomicznej".
PS. Jak właśnie ujawniło Nintendo, podwyżki cen mogą dotyczyć także gier.

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« Odpowiedź #2223 dnia: Marca 12, 2009, 15:41:40 pm »
MotionPlus  w akcji  :-) .
Hands-on Tiger Woods PGA Tour 10
MotionPlus golf, anyone? We've played it and there's no going back now.

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Tiger Woods PGA Tour 10 also utilizes the Wii's Forecast Channel for real-time weather changes to all of the courses in the game. "If you have the Forecast Channel set up in the Wii Home Menu, you can set the weather to use live forecasts in-game. So if it's raining in real life at a course, it will be raining there as well when you play it in Tiger Woods PGA Tour 10. We also read actual wind speeds into the game. It's even possible for the weather to update while you are playing a round if that is what happens to the actual live weather in that area," says Shenkman. "If you don't have the Forecast Channel, you can set the weather manually. We even have a variable weather option which simulates live weather. In that case, it could be sunny at the start of your round, but start raining later. Weather isn't just eye candy either. It affects gameplay. So, if it's raining, the greens and fairways soften up, and distances are reduced, etc. The weather adds an extra layer to the game."
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Last year's Woods featured a fun four-player online mode in which gamers could compete against each other simultaneously -- all attacking holes without interfering with each other's play. It was great fun and EA says it has "some really exciting and innovative features coming [to the online mode] as it pertains to tournaments," but isn't quite ready to divulge details yet. What Shenkman will say, however, is while playing online, you will not be able to tell if your competitors are using MotionPlus or not. "We don't have any indicators telling users who's playing with the WMP online. Using the WMP allows for the truest golf experience possible, but rest assured each user can compete on equal footing no matter what hardware they're using."
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I'm a full-blown believer now and can't wait to get my dirty hands on the final copy of Tiger Woods PGA Tour 10. Shenkman believes that while EA always strives to make the perfect Tiger Wii game, this year the developer has come closer than ever before. I'm inclined to agree. If you skipped last year's game so that you could swing your clubs with Wii MotionPlus, let me tell you, the wait has been worth it.
http://wii.ign.com/articles/961/961390p1.html
Filmiki prezentujące możliwości  motion plus :
Tiger Woods PGA Tour 10 Nintendo Wii Video - Motion Plus Demo
http://wii.ign.com/dor/objects/14322329/tiger-woods-pga-tour-10/videos/tigerwoods10_spc_wiidemo.html
Tiger Woods PGA Tour 10 Nintendo Wii Trailer - Motion Plus Trailer
http://wii.ign.com/dor/objects/14322329/tiger-woods-pga-tour-10/videos/tiger10_trl_motionplus_031109.html
Tiger Woods PGA Tour 10 Nintendo Wii Trailer - Drama Teaser
http://wii.ign.com/dor/objects/14322329/tiger-woods-pga-tour-10/videos/TigerWoods09_drama_021109.html

: Marzec 12, 2009, 15:33:28 pm
Nintendo not making enough games? They want to give third parties a chance
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?Until now there have been complaints that Nintendo makes too many games or Nintendo dictates too much leadership. Complaining that Nintendo makes too few games is a first, isn?t it?? - Nintendo (NCL) PR response
http://kotaku.com/5168452/nintendo-addresses-low-output-complaints

mateo

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« Odpowiedź #2224 dnia: Marca 15, 2009, 12:25:17 pm »
Strasznie mnie ciekawi teraz nad czym dłubie Retro Studios :)

Ryo

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« Odpowiedź #2225 dnia: Marca 17, 2009, 19:32:18 pm »
http://polygamia.pl/Polygamia/1,95339,6395274,Phantasy_Star_na_WiiWare.html

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Kosztować będzie ona bowiem jedynie 200 punktów, a przed graczami do pokonania będzie jeden boss - Raven, którego obalić będzie można we 4 po sieci, czatując z innymi graczami. I to prawdopodobnie tyle. Niezła gra się zapowiada.

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« Odpowiedź #2226 dnia: Marca 19, 2009, 10:56:54 am »
http://polygamia.pl/Polygamia/1,95339,6395274,Phantasy_Star_na_WiiWare.html

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Kosztować będzie ona bowiem jedynie 200 punktów, a przed graczami do pokonania będzie jeden boss - Raven, którego obalić będzie można we 4 po sieci, czatując z innymi graczami. I to prawdopodobnie tyle. Niezła gra się zapowiada.
Pomyłka , ta gra wyjdzie na DSiWare , a nie na Wiiware.

Patent images show wizard-based Wii RPG that Bandai-Namco is yet to develop



http://gonintendo.com/?p=75966
Cytat: Mikazuki
Strasznie mnie ciekawi teraz nad czym dłubie Retro Studios Smile
Myślę , iż na najbliższych targach się dowiemy .
: Marzec 17, 2009, 21:59:24 pm
Kolejne ciekawe informacje odnośnie tajemniczego projektu .
Project Sora looking for new dev team members, ?something special? promised
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?Masahiro Sakurai and Nintendo are thinking together, and a new project has been launched. In order to expand the range of what video games can provide to the world, we are receiving full support from Nintendo to create something that Nintendo can?t create by themselves.?

?I am asking for something special here, something that isn?t Smash Bros.? - Iwata
?I promise that we can provide an experience like nothing seen before.? - Sakurai
http://www.1up.com/do/newsStory?cId=3173316

Broken Sword: The Director's Cut UK Review
A little rusty maybe...

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Closing Comments
Ultimately, there?s a sense that Broken Sword: The Director?s Cut can?t quite reconcile its attempts to incorporate updated gaming sensibilities with its need to maintain the sort of respectful reverence demanded by fans. The result is a game that flounders unevenly between both extremes and never quite gels as an overall experience. However, for all its inconsistencies, Broken Sword is still an undoubted masterclass in videogame storytelling. As its conspiratorial mysteries start spiralling together, it's tough to resist the game's sense of high adventure and gaudy charms. Submit to its refreshingly un-condescending whims and it?s easy to get swept away by an experience that still retains its power to surprise and entertain today. It?s smart, cerebral and delightfully infectious ? not bad for a 13-year-old game, eh?
Ocena : 7.5
http://wii.ign.com/articles/963/963508p1.html
Broken Sword: Shadow of the Templars - intro (German)

: Marzec 19, 2009, 10:03:56 am
Cytat:  northrend218
Kupiłem Wii, za kilka dni zobaczymy co ten sprzęt potrafi (w zakresie funu oczywiście). Co możecie polecić na początek? Pytanie oczywiście w ramach System Wars - innymi słowy, czy jest coś na Wii, co daje więcej funu niż KZ2 na PS3?
Co prawda dużo gier nie posiadam na konsole N , ale mogę jedynie polecić tytuły , które już grałem .
- Metroid 3
-No More Heroes
-Mario Kart ( online rządzi  ;)  )
-The Legend of Zelda Twilight Princess
-Super Smach Bross Brawl
-Pes2008

mateo

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« Odpowiedź #2227 dnia: Marca 19, 2009, 17:46:09 pm »
najbliższe targi, czyli mówisz o E3?

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« Odpowiedź #2228 dnia: Marca 20, 2009, 19:35:03 pm »
najbliższe targi, czyli mówisz o E3?
Tak
NVIDIA Becomes a Nintendo Worldwide Third Party Tools Provider With PhysX SDK for Wii
 
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   SANTA CLARA, Calif., March 19 /PRNewswire-FirstCall/ ? NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii(TM) console. As a result, the NVIDIA(R) PhysX(TM) technology SDK is now available to registered Wii developers.

    ?Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers,? said Tony Tamasi, senior vice president of content and technology at NVIDIA. ?With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.?

    The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.

    The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
http://www.aeropause.com/2009/03/nvidia-takes-physx-to-the-wii/#more-20202
: Marzec 20, 2009, 10:04:10 am
NGamer - review scores
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metroid prime npc 80% (graphics 7, audio 8, gameplay 7, innovation 4)rogue trooper: quartz zone massacre 75% ( graphics 7, audio 6, gameplay 8, innovation 6 )
blastworks bulid, trade, destroy 75% ( graphics 4, audio 4, gameplay 8, innovation 8 )
broken sword :shadow of the templars - the directores cut 68% (graphics 5, audio 7, gameplay 5, innovation 4 )

narkoman

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« Odpowiedź #2229 dnia: Marca 21, 2009, 08:54:14 am »
najbliższe targi, czyli mówisz o E3?
Tak
NVIDIA Becomes a Nintendo Worldwide Third Party Tools Provider With PhysX SDK for Wii
 
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   SANTA CLARA, Calif., March 19 /PRNewswire-FirstCall/ ? NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii(TM) console. As a result, the NVIDIA(R) PhysX(TM) technology SDK is now available to registered Wii developers.

    ?Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers,? said Tony Tamasi, senior vice president of content and technology at NVIDIA. ?With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.?

    The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.

    The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
http://www.aeropause.com/2009/03/nvidia-takes-physx-to-the-wii/#more-20202
: Marzec 20, 2009, 10:04:10 am
NGamer - review scores
Cytuj
metroid prime npc 80% (graphics 7, audio 8, gameplay 7, innovation 4)rogue trooper: quartz zone massacre 75% ( graphics 7, audio 6, gameplay 8, innovation 6 )
blastworks bulid, trade, destroy 75% ( graphics 4, audio 4, gameplay 8, innovation 8 )
broken sword :shadow of the templars - the directores cut 68% (graphics 5, audio 7, gameplay 5, innovation 4 )

Może zaczną w końcu wyciskać to Wii :) ?
dziewczyny, nie palcie marihuany ...

Ryo

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« Odpowiedź #2230 dnia: Marca 23, 2009, 23:57:12 pm »
NCAA Football Skipping Wii in 2009:
http://www.1up.com/do/newsStory?cId=3173372

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1UP News

NCAA Football Skipping Wii in 2009
The series is on hold as EA "evaluates" their approach to college football on Wii.
By Kris Pigna, 03/21/2009
NCAA Football 09 All-Play

Earlier this week, EA Sports announced the completely not-shocking news that NCAA Football 10 would release on the Xbox 360, PlayStation 3, PlayStation 2, and PSP on July 16. But perhaps you noticed something missing from that sentence: the Wii. Turns out that's not a mistake, as Electronic Arts confirmed with GameSpot that a Wii version of the latest NCAA Football title won't be released this year.

"In the interest of providing our consumers with the best possible college football experience, we are currently evaluating our approach to the NCAA Football franchise on the Wii," their statement reads. "As such, we will not be releasing an NCAA Football title in 2009 for the Wii."

: Marzec 21, 2009, 22:12:25 pm
http://polygamia.pl/Polygamia/1,95339,6411210,Zdecydowanie_najfajniejsza_ladowarka_do_Wiilotow.html

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Kłulik" trzyma oba Wiiloty z rozwartą paszczą, a najlepsze w tym jest to, że oczami pokazuje stan naładowania! Bardzo, bardzo fajne i niedrogie - 30$ jest do przeżycia. Szkoda, że póki co jedynie na amerykańskim Amazonie.

Spoiler (kliknij, by wyświetlić/ukryć)

: Marzec 22, 2009, 15:05:47 pm
Wii Update Brings New Puzzle Game, Bomberman '94, Twin Bee:
http://www.1up.com/do/newsStory?cId=3173397

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If you're looking to bolster your collection of WiiWare or Virtual Console games, you have an eclectic influx to choose from this week. On WiiWare, Hudson has released the block-matching puzzle game Pop'Em Drop'Em SAMEGAME (yes, that is apparently the full title), and on Virtual Console, there's two Turbografx-16 games: Bomberman '94, and Detana!! TwinBee.

ZonE

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« Odpowiedź #2231 dnia: Marca 24, 2009, 18:12:46 pm »
Toy Story Mania!
Spoiler (kliknij, by wyświetlić/ukryć)

http://www.worthplaying.com/article.php?sid=61044

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The Disney Digital 3D theatrical re-release of ?Toy Story? is in the works and will open in theatres on October 2, 2009, followed by the 3D re-release of ?Toy Story 2? opening on February 12, 2010, leading up to the premiere of ?Toy Story 3? in 3D summer 2010. Toy Story Mania! is the first video game to place characters from these films into a carnival game setting and is expected to resonate with fans of the films and the attraction, as well as gamers who like pick-up-and-play party games.

Developed by Papaya Studio, Toy Story Mania! will be available this fall exclusively for Wii.

[Poprawiłem obrazki. M4]
« Ostatnia zmiana: Marca 24, 2009, 18:47:57 pm wysłana przez monio4 »

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« Odpowiedź #2232 dnia: Marca 27, 2009, 10:36:25 am »
Kingdom Hearts announcement coming next week
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-How is the content of Kingdom Hearts Coded going on the mobile phone?

Nomura: Because it is being distributed in episodes, a certain number of them is created and the stock is guaranteed when the title is purchased.

-Thank you so much for your time. Is there anything else to add?

Nomura: I?m very excited in the direction these titles are moving in. Next week, we plan on making a special announcement regarding the Kingdom Hearts series - please look forward to it.
http://www.neogaf.com/forum/showthread.php?t=356513

Wii Connection Ambassador Campaign?


The Wii Update You've Waited For
Wii storage problems are history. We take System Menu 4.0 and its anticipated SD card compatibility for a test ride.
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Finally, a concurrent upgrade to the Wii Shop will now allow you to choose where your purchases are downloaded to. You can send newly-bought games straight to the SD if you want now, bypassing the internal memory entirely during the shopping process. No more worrying about space and checking the memory meter before clicking over to the Wii Shop Channel any more, thank goodness.

All in all, this latest Wii software update is a welcome upgrade for a system that's been burdened by storage space issues for far too long. It has its oddities, certainly, but its benefits outweigh them. And it is especially nice to have discovered some of the hidden little extras like the AutoManager feature, that should finally put the tedium of "cleaning out the fridge" to rest. So if you haven't already done so, fire up your Wii, click over to the System Update and download software revision 4.0. Your system, and your sanity on Monday mornings, will thank you.

http://wii.ign.com/articles/966/966290p1.html

: Marzec 26, 2009, 09:14:22 am
Square Enix Announces New Downloadable Titles for Nintendo?s Wii
   
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Line-up Includes Two WiiWare Titles and FINAL FANTASY Series for Wii Virtual Console

    SAN FRANCISCO, March 25 /PRNewswire/ ? GAME DEVELOPERS CONFERENCE ? Square Enix Co., Ltd. (Square Enix) announced today at the Game Developers Conference (GDC) the forthcoming releases of new downloadable titles including FINAL FANTASY(R) IV: THE AFTER YEARS(TM) and FINAL FANTASY CRYSTAL CHRONICLES(R): My Life as a Darklord(TM) for WiiWare(TM), as well as the FINAL FANTASY series for the Virtual Console(TM) for Wii(TM).

    (Logo: http://www.newscom.com/cgi-bin/prnh/20030403/SQUARELOGO)

    The release of these new downloadable titles represent Square Enix?s recognition of the growing demand for online distribution of content/services, and the commitment they have made to provide content/services that match the needs of their customers.

    Square Enix will be offering two new releases for WiiWare: FINAL FANTASY IV: THE AFTER YEARS and FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord. FINAL FANTASY IV: THE AFTER YEARS is an RPG that continues the story that began in the 1991 Super Famicom(TM) title FINAL FANTASY IV. In Japan, this title was released as a downloadable cellular phone application in February 2008. It has since been lauded for its deep storytelling, and a year after its release, has been downloaded over 3 million times.

    FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord is the newest installment in the FINAL FANTASY CRYSTAL CHRONICLES series, which has shipped over 2 million copies worldwide and is set to grow further in 2009. This title will be a sequel to FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King(TM), which launched simultaneously with the WiiWare service in May of 2008.

    The Virtual Console allows Wii users to download and play classic titles released on previous game consoles, and now for the first time ever, the FINAL FANTASY series will be made available via home console download. The first installment of the series will be FINAL FANTASY, originally released for the Famicom(TM) in Japan in 1987, which will be available for download in May 2009 in Japan. The North American release is scheduled for a 2009 launch as well.

    Please see below for product details:

    FINAL FANTASY IV: THE AFTER YEARS
    Developer: Square Enix Co., Ltd.
    Publisher: Square Enix, Inc.
    Platform: Wii
    Genre: RPG
    ESRB: E (Everyone)
    Launch Date: 2009

    18 years after FINAL FANTASY IV first stole the hearts of Japanese gamers, the adventure continues in FINAL FANTASY IV: THE AFTER YEARS.

    Released as a mobile phone game in Japan, this wildly popular sequel has topped 3 million paid downloads as of February 25, 2009. The game focuses primarily on Ceodore, son of FINAL FANTASY IV heroes Cecil and Rosa. He is ably supported by a host of familiar faces from the original cast who star in a series of additional tales.

    For more information, please visit the official website at http://www.ff4theafteryears.com.

    FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord
    Developer: Square Enix Co., Ltd.
    Publisher: Square Enix, Inc.
    Platform: Wii
    Genre: Real Time Strategy
    ESRB: Not Yet Rated
    Launch Date: 2009

    FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord puts players in the highly fashionable shoes of the Darklord?s daughter, a malevolent little Miss, charged with dispatching intruding do-gooders by strategically placing traps and monsters around the tower she calls home.

    Players will need to get their hands on ever more diabolical traps and abominable monsters to stop those pesky adventurers from making it to the Dark Crystal at the top of the tower. Be warned, though - with heroes of all the races and job classes from the FINAL FANTASY CRYSTAL CHRONICLES series storming the Darklord?s lair in real time, traps and minions will count for nothing unless deployed like a true evil genius. Anything less and the Darklord?s beloved home will be reduced to rubble!

    For more information, please visit the official website at http://www.MyLifeasaDarklord.com.

    FINAL FANTASY
    Developer: Square Enix Co., Ltd.
    Publisher: Square Enix, Inc.
    Platform: Wii
    Genre: RPG
    ESRB: Not Yet Rated
    Launch Date: 2009

    The historic first installment of the FINAL FANTASY series will now be available on Virtual Console. Players can select jobs to customize their party of four, and set off on an exciting adventure as the Warrior of Light. Staple FINAL FANTASY elements such as the job system and spells like Cure and Fire all began here!
http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=/www/story/03-25-2009/0004994787&EDATE
: Marzec 26, 2009, 09:19:25 am
GoNintendo live-blog - Iwata keynote
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Just hanging out, waiting for the show to start. Nothing particularly exciting going on?but lots of loud music!

- Iwata takes the stage?I?ll try to keep the information to the interesting bits, instead of all the sales information.

- global shipments of Wii are confirmed at 50 million, making it the fastest selling game hardware in history

- lots of talk about Miyamoto?s design process?nothing new to discuss. We do get to stare at a giant picture of Miyamoto though!

- Wii Sports Boxing original prototype shown?very basic geometry.

- We find out that Nintendo?s developers had to learn dance moves in order to better tune their rhythm, which helped them to create Rhythm Tengoku/Rhythm Tengoku Gold

- Rock ?N Roll Climber is about to be shown. Meter on bottom of screen shows shifting of weight on balance board. Use hands to climb across a mountain face. Climb the top of the mountain to pick up a guitar in-game and rock out?I?m not kidding.

- New Wii menu addition being shown, with SD icon that leads into a storage solution for WiiWare/VC. 240 titles held on single SD card. Wii System Menu 4 allows high capacity SD cards?so 32 meg cards are open for use. Wii Shop Channel will let you download directly to SD card. You can now play content directly off of SD card - VC/WiiWare and even Nintendo channels.

- new messages and options for System Menu 4.

- Wii System Menu 4.0 will be available for download today!

- FFCC: My Life as a Dark Lord hitting WiiWare this year

- FFIV: The After Years due out this year

- Final Fantasy hits VC this May in Japan, and then 5 more in the series will follow. Final Fantasy 1 and IV are confirmed thus far.

- Moving Memo Pad being shown once again. Reconfirming DSiWare release in states. We will be able to upload creations to a server, much like Japan.

- WarioWare Snapped! for DSiWare?same title we saw hit Japan. Once again, coming to the states.

- Virtual Console Arcade announced - Mappy, Space Harrier, Ishtar, Space Invaders and others. These are available for download today, but it is unclear whether or not this is in Japan right now.

- A sequel to Phantom Hourglass on the DS! Trailer is being shown. There?s Link shown as the conductor of a train?with train travel being the main method of getting around. The Legend of Zelda: Spirit Tracks is the title. Due out this year

That?s the end!
http://gonintendo.com/?p=76796

: Marzec 26, 2009, 09:28:07 am
Capcom - don?t be suprised to see Zack and Wiki again
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?Well, you know, Zack and Wiki?Another one in a long line of very highly rated Capcom games that unfortunately did not sell very well. We can take a part of the blame on ourselves by having it star a shirtless boy pirate. That is actually a personal favorite of a lot of people in Capcom, so don?t be surprised if you see it again but we have nothing in the works at the moment.? - Capcom Product Manager Colin Ferris

A little less interesting, we continue to hear that Capcom is trying its best to get Tatsunoko Vs. Capcom to the states?

?We are looking at how to bring Tat vs. Capcom here. As many of you might realize, we really want to bring it out here even though we know it?s going to be a little bit more of a core title?We love our fans and we love releasing titles even if they only sell a little bit. As long as we can make it profitable?And honestly, that?s the bigger deal with Tatsunoko vs. Capcom - the liscencing is sort of out of control on that one.?
http://www.nintendoeverything.com/?p=12785
: Marzec 26, 2009, 09:40:41 am
Aussie software ratings
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Wii
Ogre Battle (PG)
Fun Park Party* (G)
Klonoa (G)
Karate Phants (G)
Punch-Out!! (PG)
VC
Shinobi (PG)
Fantasy Zone II (G)
Secret Command (PG)
WiiWare
Adventure Island: The Beginning (G)
http://www.aussie-nintendo.com/?pageid=article&t=16217
: Marzec 26, 2009, 11:42:17 am
Nvidia Physx tech now integrated into Trinigy Vision Engine 7
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    GAME DEVELOPERS CONFERENCE (GDC)?SAN FRANCISCO, CA?MARCH 26, 2009?NVIDIA Corporation today announced that Trinigy, an independent company and leading supplier of 3D game development engines, is now providing out-of-the-box, multi-platform integration with NVIDIA? PhysX? technology for licensees of the company?s latest Vision Engine 7.

    As a result, Trinigy Vision Engine licensees will gain access to NVIDIA PhysX? technology for the PC, Xbox360?, PLAYSTATION?3 and Nintendo Wii? as an integral part of the Vision SDK license at no additional charge.

    ?Most of our customers have been choosing NVIDIA PhysX technology for adding life-like physics to their games,? said Dag Frommhold, Managing Partner at Trinigy. ?Thus, we are pleased that our licensees will now be able to utilize state-of-the-art physics technology for PCs and consoles alike.?

    The Trinigy Vision Engine 7 is one of the world?s most advanced technologies for professional game development. Currently in use in numerous commercial game productions all over the world, by well-known companies such as Ubisoft, Firefly, Take 2, Neowiz, Dreamcatcher, Spellbound and others, the Vision Engine has proven its versatility for use in a multitude of game genres, including real-time strategy, racing, first person shooters, role-playing games and massively multiplayer online (MMO) games.

    With NVIDIA PhysX technology, developers can incorporate effects such as rigid body dynamics, collision detection, and cloth simulation that dramatically change the way the games are played and how the on-screen stories unfold, and then accelerate those effects using the processing power of the CPU and any CUDA?-enabled NVIDIA GPU.

    ?NVIDIA has a great and long partnership with Trinigy starting way back in 2001,? added Tony Tony Tamasi, senior vice president of content and technology at NVIDIA. ?The combination of PhysX technology with the Vision Engine will give developers a unique, compelling, and innovative platform on which to create the world?s most popular games.?

    For more information about the Trinigy Vision Engine, please visit: www.trinigy.net. For more information about NVIDIA PhysX technology, please visit www.nvidia.com.

PR email

: Marzec 26, 2009, 19:16:56 pm
Mario Kart Tournament #23
Get ready to sludge through the dirty roads of GCN Waluigi Stadium in this upcoming Ring Tournament. Can you keep your grip while flying through all the rings? This Tournament begins on April 1st and runs until April 10th. Be sure to check it out and conquer the leader boards with your best time!

http://wiifolder.com/?p=312

IGN, Nintendo hyping up E3 without saying much
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Earlier from the GDC show floor, some Nintendo reps told me that I better get to E3 2009 early with a big team, comments that mesh well with Mr. Iwata?s statements previously that Nintendo would demonstrate system-selling new software at the forthcoming exhibition. So I ask Kaigler to give me some kind of tease ? something to hype our readership. She will only say that E3 is in a couple months and that we?ll have to wait and see.

?Is it going to be a big show for you guys?? I ask, still not ready to abandon the subject.

?Six ways from Sunday, you?re going to ask me this question?? she responds, laughing. I?m just looking for a block quote, I say ? I?ve got no shame. It?s not going to happen and I know it. ?We don?t have anything to say about E3 before June 2,? she says, denying me that block quote once and for all.
http://wii.ign.com/articles/966/966768p1.html


Beyond Good and Evil 2 not out of the question for Wii, says Ancel?
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- A soft platform featuring rabbits crétins is currently thought
- BG&E2 est toujours en phase de pré-production - BG & E2 is still in pre-production
- On y retrouvera des personnages connus du premier opus - There are people known to the first opus
- Le scénario rebondira sur des éléments de BG&E - The scenario will bounce back on elements of BG & E
- Ce second opus bénéficiera d'un plus grand soin technique, d'univers densifiés, de plus d'immersion, plus d'enqu?tes, plus de liberté - This second album will receive more care technology, universe densified, more immersion, more investigations, more freedom
- La(es) plate-forme(s) de sortie n'a pas encore été décidée mais il n'exclut pas une version spéciale pour la Wii - La (s) Platform (s) of exit has not yet been decided but it does not preclude a special version for the Wii
- Michel Ancel commente les souci marketing de BG&E premier du nom et promet plus de soins au niveau publicitaire pour sa suite - Michel Ancel comments concern the marketing of BG & E's first name and promised more care in advertising for its continued
- Mettre en place les nouveautés prévues prend du temps, c'est pourquoi aucune date n'a été arr?tée - Establish the new set takes time, so no date has been stopped
http://translate.google.com/translate?prev=hp&hl=en&u=http%3A%2F%2Fwww.all-gamers.fr%2Findex.php%3F%2Fjeux-xbox-360%2Fbeyond-good-and-evil-2-360%2Fitw-michel-ancel-sur-bgae-2-et-bien-plus-encore.html&sl=fr&tl=en
« Ostatnia zmiana: Marca 27, 2009, 10:38:00 am wysłana przez Malutki »

Ryo

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« Odpowiedź #2233 dnia: Marca 30, 2009, 17:02:41 pm »
Zelda: Ocarina of Time coming to the Wii:
http://www.gamefocus.ca/?nav=new&nid=4694

Cytuj
Late last night, our Japanese contact over at Nintendo sent us word about something really exciting: a Wii remake of the one of the greatest N64 games ever produced: The Legend of Zelda: Ocarina of Time. We were also told that an official announcement would be made around April 5, which is the North American launch of the Nintendo DSi.
Jeżeli to nie joke na 1 kwietnia to chyba kupuję Wii :shock:

trenth

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« Odpowiedź #2234 dnia: Marca 30, 2009, 19:10:56 pm »
Zelda: Ocarina of Time coming to the Wii:
http://www.gamefocus.ca/?nav=new&nid=4694

Cytuj
Late last night, our Japanese contact over at Nintendo sent us word about something really exciting: a Wii remake of the one of the greatest N64 games ever produced: The Legend of Zelda: Ocarina of Time. We were also told that an official announcement would be made around April 5, which is the North American launch of the Nintendo DSi.
Jeżeli to nie joke na 1 kwietnia to chyba kupuję Wii :shock:


ja też! Podpisuję się pod tym rękami i nogami :) To tak jakby Sony zapowiedziało remake FFVII :) :)

mateo

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Odp: Wii - Temat ogólny
« Odpowiedź #2235 dnia: Marca 30, 2009, 19:59:56 pm »
Chyb się nie łudzicie, że to będzie Remake. O_o ;)

Malutki

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« Odpowiedź #2236 dnia: Marca 30, 2009, 22:35:48 pm »
Reggie hypes up E3 announcements
Filmik:
http://gonintendo.com/?p=77136
Cytat: Ryo
Late last night, our Japanese contact over at Nintendo sent us word about something really exciting: a Wii remake of the one of the greatest N64 games ever produced: The Legend of Zelda: Ocarina of Time. We were also told that an official announcement would be made around April 5, which is the North American launch of the Nintendo DSi.
Jeżeli to nie joke na 1 kwietnia to chyba kupuję Wii Shocked
Niemożliwe , aby to był remake .Miyamoto przecież zapowiedział nową odsłonę Zeldy , Mariana jak i Pikmina .Szczerze powiedziawszy chciałbym nowych przygód Linka z powerem na miarę Wind Waker'a .

lupinator

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Odp: Wii - Temat ogólny
« Odpowiedź #2237 dnia: Marca 30, 2009, 22:38:33 pm »
Po ostatnim E3 Nintendo powinno się bardzo mocno zrekompensować w postaci tegorocznych zapowiedzi, bo drugie E3 2008 nie przejdzie. Zobaczymy, jak to będzie, ale osobiście bym po nich się wiele nie spodziewał.

Malutki

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« Odpowiedź #2238 dnia: Marca 31, 2009, 09:46:18 am »
Chyba gorzej być nie może jak rok temu  ;) .
: Marzec 30, 2009, 21:41:06 pm
Capcom - we still have unannounced Wii titles
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?Hmm? I?m not sure what is closest to the door [Capcom?s next Wii game]. We have several that are close together. Might be one of the RE play it on wii titles?I can?t provide any more Darkside details at this time. The US versions of the Wiimakes should be the same as the Japanese?Of course [there are unannounced Wii projects].? - Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
http://www.nintendoeverything.com/?p=13242

So?what?s up with that Brutal Legend Wii rumor?
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To date, Double Fine, Sierra, and EA have only referred to it publicly as a PlayStation 3 and Xbox 360 game, but a recent rumor (which has since been removed) on the website GoNintendo suggested that a Wii version was also in the works. Schafer answers by asking his public relations representative how, which is usually a pretty good sign of an answer in itself in a situation like this, before eventually ending up with, ?We are making an Xbox 360 and a PS3 version of Brütal Legend.?
http://gonintendo.com/?p=77341#comments
« Ostatnia zmiana: Marca 31, 2009, 09:47:56 am wysłana przez Malutki »

Tarniak

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Odp: Wii - Temat ogólny
« Odpowiedź #2239 dnia: Marca 31, 2009, 13:45:47 pm »