detale które podano w Gameinformer wyglądają obiecująco - ja mam nadzieję tylko że miasta nie będą takie martwe i puste
Taken from magazine GameInformer, a forumer over at N-Europe has put up a lot of the information from within the pages of said magazine about Ghost Recon: Advanced Warfighter 2. From what is posted, it seems that it will be bigger and better than the original, and the new effects will look excellent.
The game is being developed by Red Storm and Ubisoft Paris, and has been in development since the original GR:AW hit the shelves. The new graphical updates (listed below) suggest that it will easily out-do the original GR:AW, which in itself was a great looking game.
* Dynamic Weather Conditions: Taking place in sandstorms to howling rain, with subtle details such as after a rain storm the mission area glistens with moisture and features standing pools of water on the streets. As well as wind and weather simulation.
* Object Translucency: Which allows players to see through surfaces like leaves and fabrics under the right lighting circumstances.
* God Rays: Also a technique that simulates the way light goes around a surface that blocks light. God Rays allow the player to see the limits of light, creating the hard edges rays of light often seen pouring through cathedral windows.
* Smoke Effects Techinques called Depth Sprite in which smoke particles move over and around objects like an actual gas, elminating the hardlines you see between clouds and surfaces you see in most games. The smoke also reacts to light and wind.
* Improved particle effects that send debris flying in explosions and chips exploding off walls when struck by a bullet.
* GR:AW 2 deals with the escalating turmoil just south of the US border.
* It all takes place over 72 hours
* It will have way more varied locations including fighting through the mountains, forests, etc.
* Whats more the combat will be on both sides of the border, Mexico and the US appearently.
* the first section of Graw2 will take place around the Mexican City of Juarez, 2nd in a war torn urban Center, the final tasks players with repelling a full fledged invasion of US soil for control over El Paso Texas.
* In another demo the a smoke cloud was forced away from a sudden explosion, and the light from the fire reflected off the particles in the cloud in real time.