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LittleBigPlanet is now fundamentally complete, in pre-alpha bug-testing and due for a closed beta trial in early summer for some final tweaking.The more conventional side of the game is the ‘LittleBigStory’, with a basic narrative connecting over 50 levels to be played through with one to four players. Those players can be any mix of local and PSN sackboys, and each level only begins when each member is at the starting gate – it seems clear that, when the fundamentals are mastered, LittleBigPlanet’s basic levels put the emphasis on players racing each other to fluff (the basic pick-up for content creation in LittleBigStory) and to the next challenge.“We’re not going to limit people,” says Smith. “We’re providing basic properties to combine, and the possibilities are pretty limitless. That’s not to say there won’t be quite a few basic tools to play with, and more as they’re needed by the community, but it’s amazing what people can create with just a cog and a piston.”These story levels also help fully unlock LBP’s content creation. “All the time you’re playing through this mode you’re earning stuff to help you create,” says Pete Smith, LBP’s producer. “So at the start you might have all of the tools but only have sponge and wood and brick in terms of properties you can imbue objects with – then after the first level you might get glass, because we really want to channel people towards the creation side and experimenting.”
He said: "LittleBigPlanet is potentially our biggest Blu-ray release of 2008. We definitely see it as a triple-A Blu-ray release and will be a full price product."According to Robinson's comments, gamers can expect LittleBigPlanet to cost between £44.99 and £49.99 when it is released some time in September this year.Robinson also confirmed that Sony plans an open beta for the game at some point before its release, but said it will focus on the creation and sharing side of the game as opposed to traditional platform levels."It's not like you will get to play the full game early," he said. "It will focus on the create and share side of things. The potential for people to break the game is amazing."
Nie potencjalny tylko pewny. Przy tej grze GTA4 ma bohatera w pedalskim sweterku a MGS4 jest 100 lat za murzynami.
* Play the game, learn the skills and then find your own way to play. There isn't a set solution to anything -- you live LittleBigPlanet however you want to.* Create your own content -- customize your character and build your own locations. You have the power to rearrange anything in this unbelievably tactile landscape.* Build, move, create, collaborate -- then share content with friends or publicly by inviting the whole world to come and visit your own location on LittleBigPlanet.Key features:* There's not just one way to play. Players craft their own individual experience* Unlimited possibilities for user-created content -- players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet* Players discover and win new skills and items to aid them on their creative journey* Initial levels will be provided -- endless others will be user-generated on a global scale. LittleBigPlanet will change every day as players contribute their own levels* Online and offline multiplayer modes -- play alone, work as a team or get competitive* LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
At one point in our demonstration of LittleBigPlanet, someone asks a simple question about the physical interaction of the materials you can use to create stuff in its sticky-back-plastic platform-game world. It's answered, wordlessly, by level designer Dan Leaver. In a minute or two, he creates a constellation of blocks of concrete, wood and sponge hanging in mid-air. Then he exits edit mode - effectively un-pausing the game - and they crash to earth convincingly, tumbling, bouncing and squashing each other.You can also use LittleBigPlanet to make stuff. Not just your own levels for the game - any stuff. A giant ball-pool to play in with your friends - that would take about five minutes. A sort of interactive toy website, maybe featuring your holiday photos or links to favourite LittleBigPlanet levels by other creators, might take an hour or two. A giant, hideous effigy of one of your friends and a piston-driven canon that fires sponge frying pans at his wobbly head: two or three hours. A full-size, meticulously-designed platform game level with an "Early Learning Centre does Salvador Dali does Flash Gordon" theme: a week, a month... how long have you got?You might not want to do any of that, but somebody will, and it'll be there on PSN for you to download and play, making LittleBigPlanet the platform game with no end. Sony's vision is of a never-ending stream of stuff to play, filtered and sorted by the networking, aggregating and tagging systems familiar from the likes of YouTube.It's all summed up beautifully by the game's main interface screen - so beautifully, we probably should have started there. Sackboy is in his cardboard-box space station with his giant PS3 controller (labelled "Puter"), looking down at the little big planet and its moon - "My Moon". The planet is labelled "story" (we're assured that there is one, sort of, but it's not very important). It has tens of themed level hubs with names like "Comrade Sackputin's Bunker", each of which seems to link to a dozen or so levels and mini-games.You don't need to publish a level/room/art space/whatever in order to share it - you can invite anyone you like inside.One of the prinicpal rewards for playing through LittleBigPlanet's offline levels is to unlock new items to add to the "Pop-It" creation menu that appears as a glowing thought bubble, tethered to your sackboy. These include materials (physical properties), tools (pistons, pivots and so on), stickers (textures and decoration) and sackboy costumes. The latter will be many people's route into content creation with LittleBigPlanet; even if you're daunted by the idea of building anything, you won't be able to resist the urge to dress up your avatar. (We chose mirror shades, collar and tie, and pink, floral, Laura Ashley skin, since you ask.)At times over the last year, LittleBigPlanet has sounded too clever for its own good - too clever, at any rate, to be the PS3 smash hit Sony wants it to be. Don't be misled; it's one of the simplest and most appealing propositions we've ever sat down in front of. It's 21st century Lego.It's going to be fascinating to watch LittleBigPlanet go head to head with that other poster-boy for the community-creation age, Spore, when they both release this September. Spore might be more successful by virtue of its platform and pedigree, but at the moment, the PS3 game looks the more coherent, consistent, easy to grasp, rewarding and just plain lovable. It may not be the biggest PS3 release this year, but one thing's for sure, it's absolutely the most important.
Sorry for the lack of updates, but we’ve been having a hectic time here at Mm Towers. Having finally sobered up after the Surrey Business Awards we’ve been slaving away pushing LittleBigPlanet toward the Alpha stage of its development cycle. Basically this means all the cool stuff we said will be in there should be playable, even if it isn’t pretty enough to release. The game seems to change every day at the moment and it is very exciting to be able to sit down and play what feels more and more like a complete experience.
LittleBigPlanet is currently in development for PSP at Sony Studio Liverpool, a source has told CVG today.No further details were offered as to how the game will work on the PSP, but if true, we'd expect the portable edition to feature link up options with the PS3 version, set for release in September.We could see scope for transferable levels, or a level editor on the PSP that would allow you to keep working on your creations even when away from the PS3.
Sony have said that they have to possible solutions to LBP players who create mature content (someone drawing a penis); self & community policing and the correcting power of legal action.The first will be something similar to a user rating their own content, and then the community members who play it rating it too. If there is too much of a difference it is sent back to the author to re-rate it. The second is, like you'd expect, legal action.However, it is fine if you create something obscene as long as you do not upload the level to the community, so you can still share it in your own circle of friends, regardless of how perverted it would be to see a cute little sackboy stood next to a penis that's 5 times his size.We can only assume that the mature content moderators will be called the Penispolice. That would be both cool and hilarious.
Good thing the latest bit of LBP news, uh, kind of makes of for the delay! In an interview with G4, after discussing a few details about LBP (the level editor is limited at first, you must unlock the full version, boo), SCEA's Kyle Schubel confirmed that Sackboys and Sackgirls will be marching onto the PS3 this summer, in the form of a closed beta. Sadly, this means that many PS3 owners won't be riding gigantic skateboards and rotating blocks until this September or October.
Widzieliscie gdzies na necie Helghastboya? Podobno mial byc pokazany na GD.
Little Big Planet sprzeda się lepiej niż Gran Turismo 5 Prologuehttp://polygamia.pl/little-big-planet-sprzeda-sie-lepiej-niz-gran-turismo-5-prologue
Cytat: Kundun w Maja 08, 2008, 16:44:28 pmLittle Big Planet sprzeda się lepiej niż Gran Turismo 5 Prologuehttp://polygamia.pl/little-big-planet-sprzeda-sie-lepiej-niz-gran-turismo-5-prologueTo chyba oczywiste, moze nawet lepiej niz nowy resistance i motostorm. LBP to strzal w sektor rozrywki rodzinnej. M$ i Sony nie dopuszczali w ogole istnienia takiej grupy "graczy". Natomiast Nintendo wskoczylo ze sciagnietymi majtkami prosto do rodzinnego salonu. I spojzcie sami, jak to sie dla nich skonczylo. 45% rynku stacjonarnych konsol.
A to ciekawe co mówisz, szczególnie, że Sony wypuściło mnóstwo Singstarów, Buzzów i Eye Toyów dla całej rodziny. Tak, tak tylko Nintendo tworzy social gaming ;/.
pokryty przez snieg, a ten trailer widziales http://www.gameonly.pl/trailer.php?id=33695 ?. Mali helgasci ^^. Urocze
12 nowych screenshotów.