Włąśnie zacząłem grać (1 dzień) i powiem że nawet nawet
W grze można łączyć ze sobą za pomocą jakiejś magicznej syntezy przedmioty w celu otrzymania jednego lepszego lub gorszego (synthesis) , jest sporo kombinacji połączeń, synteza + rozwój postaci (podoba mi sie system ze skill pointsami) daje duzo frajdy.
Jesli ktos bedzie sie bawił syntezą wklejam poniżej to co znalazlem na forach (english), na szczęscie wynik syntezy mozna zobaczyć przed zatwierdzeniem więc nie tak jak np w grze MU:
---------------------KOF synthesis tips------------------------
-same attribute item adds up the level( fire lvl1 + fire lvl1 => fire lvl2, lvl1 + lvl2 => lvl3)
-some attributes cancel each other (fire lvl1 + ice lvl 1 => fire lvl0 + ice lvl0)
-synthesis costdoubles each time you perform syntesis
(so you better be strategic keeping the cost down)
-set the itemyou want to keep at first synthesis slot (dagger + ring => dagger, hammer + mace => hammer)
(so better hp, sp items must come first)
-item + red portion(small) empty the last option slot, (medium) empty last two, (large) empty last three slot
-item + white portion empties all slot
-weapon + orange portion=> increase damage 30% (better use it at high level weapon like 1000)
-armor + sky blue portion=> increase health 20%
-item + electric shocking devise => increase otion slot
-SP generating item + SP generating item => increase SP generating rate
-armor + SP generatin item => SP consumption decrease
-weapon + low SP weapon => SP consumtion decrease (100 SP consumpting hammer + 20 SP hammer => 60 SP hammer)
(going back toact one casual dificulty and gettinglow level weaponsis one way to reduce your SP usage)
-option weapon syntesis decrease HP and damage
that means no option weapon doesn't effect HP and damage
so the best strategy is:
no option high damage weapone + high lvl item
em, there are tons of more methodsof systhesis I can't think of right now, but hope it helps
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empty weapon + armour = SP consumption reduction without touching any other stats
this is one of the best features in the game. It allows you to get strong characters right from the start. My level 37 Reigner is using a 505 Att weapon cause I managed to reduce the consumption to only 100+ SP
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Synthing with a defibulator gives items extra ability slots by the way.
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I found a 1,500 attack hammer while playing Extreme mode. I synthesized it with orange potions until it reaches 2,500+.
I also kept synthesizing it with armors (any will do - you can replay Normal at Forest of Embracing and those lizards tend to drop cheap armors) until its SP consumption went down to 85.
Meanwhile, I found a 3,000+ armor in Extreme mode and equip it. This one regenerates SP at a super fast speed. I equipped some other accessories (rings/ lockets) that added to the SP regeneration.
As I mentioned in another thread, my SP regenerates faster than the consumption, so I can now hack and slash without any restriction (i.e., no more need to wait and recharge SP).
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If you use a yellow potion it'll increase your luck for a short time and yes, it'll add your gamertag to the item's name.
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I've found most of my yellow potions in The Hall of Arrogance.
S HIRYU
Posted 1/5/2008 9:57:02 AM
message detail I can confirm that the Hall of Arrogance drops yellow potions. Got two there last night.
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If anyone finds Orange, Blue, Yellow or Gray potions keep track of what level and which enemy dropped them. So far I know...
Blue potions: Magma giants, found in the lava level
Orange potions: The Invisible, found in the 3rd level of the ice world and around the 3rd level of the 2nd region.
Also I don't think I've ever come across any colored potions in hard mode. I'm pretty sure I've only ever found them in normal mode. Can anyone confirm this?
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found 2 blue potions in first area of City of Desolation killing blacksand soldiers on hard (level 64 1300 luck) and from the other potion drops i had i think they can drop from anything at any difficulty level
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Synthesizing items with Yellow Potions adds your GamerTag to the item. As for Grey Potions, you should synthesize them with weapons instead since it works on a percentage basis. Although it seems like the % increase is higher on accessories, the total SP recovery will still increase much higher on a high level weapon (~700+ SP). Unless you've already synthesized your accessory until it regenerates 700 SP. XD
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true, hall of arrogance, arcangels statues drop orange and yellow potions on a regular basis( mostly yellow) on hard
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I got Grey Potions from those lizard enemies... right in the first level, after playing the game for about 10 minutes on normal...
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