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Konami's new fighting game Castlevania Judgment certainly attracts attention. The cel-shaded title for the Nintendo Wii has huge characters that seem to fill the screen and make loud fighting-type noises. It's a rather bizarre title, and is very much a 3D fighter. The camera more or less stays behind the player but tracks the action, zooming in and out and moving around melee combat.In the demo shown, I could choose from four characters. For my adversary I chose Death, a kind of skeleton that looked quite evil and I picked a Girl named Maria. The basis for the controls is you move with the analogue stick and swing your weapon with the remote. There are also jump and guard buttons and I somehow managed to create a combo or two using the B button. Specials are strange, and one featured an owl appearing from nowhere and pecking Death to well... death.The level I played was a pirate ship at sea, which had a huge serpent swinging its tentacles from the ocean towards me and I actually took damage once or twice. I like the idea of hazardous environments and the controls were overall pretty solid. I saw another guy string together a combo of 99 hits so there must be some scope for complexity within the game and the game itself looks very presentable. The inclusion of selectable weapons (I could chose a dagger or a cross) makes this a game that might be worth picking up if you're a Wii owner, but probably won't go down as a classic.
It’s a scary proposition: taking a beloved series like Castlevania and dropping its familiar adventure formula in favor of one on one fighting. But that’s what Konami has done with Castlevania Judgment. Fortunately for series fans, the developers are giving players plenty of content to sink their fangs into. The depth starts with the character roster; in addition to previously revealed warriors…the game features Trevor Belmont, Sypha Belnades, Grant DaNasty (all from CV-III), Eric Lecarde (from Bloodlines), werewolf Cornell (from CV: Legacy of Darkness) and a few villains, including time-manipulating newcomer Aeon. The game has plenty of modes, too; there are personalized story modes for each warrior, plus you can engage in traditional Arcade, Versus and Survival Modes, as a well as a Castle mode in which you proceed through Dracula’s abode, floor by floor, while dealing with certain restrictions. And if you’re not convinced that swinging a Wii remote is the best way to beat the Count, worry not; you can also play using the GameCube or Classic Controller.
Three more character details and screenshots have been released from Konami’s upcoming 3-D versus action title for Wii™, Castlevania Judgment. Produced by legendary Castlevania producer Koji “Iga” Igarashi, Castlevania Judgment introduces a host of characters that span the franchise’s 22-year history. The new assets include screenshots and biographies of three new characters, Carmilla, Golem and Trevor Belmont, that will be fully playable in Castlevania Judgment. Character Biographies Carmilla A female vampire, she worships Dracula like a god. Her greatest joy is shredding humans and bathing in their blood. She views humans as nothing more than prey and always looks down upon them. Aggressive and provocative. Golem An artificial human being created by Carmilla. Perhaps due to a mutation, he awakens to self-awareness. He seeks the meaning of being alive. Trevor The first vampire hunter to destroy Dracula, he wields the Vampire Killer. Before destroying Dracula, he was hated for his inhuman power. His missing eye and the scar on his chest are remnants from his fight with Dracula. Somewhat rough-mannered and possesses absolute confidence in himself. Castlevania Judgment is rated “T” for Teen by the ESRB and scheduled to be released on Wii™ November 2008. For more information, please visit: www.konami.com.
Closing CommentsIn the list of games I'm dying to play in the Castlevania series, a 3D fighter was about as far from the top as possible, but Judgment was a pleasant surprise. The combat is deep and entertaining, the characters are well balanced and very unique as a full-on roster, and everything from sub-weapons to specials, combo attacks, in-level traps and monsters, and epic super attack animations are well done and true to the source material. When I first went hands-on with the game it felt like a lacking fighter that had only fan service to bank on. The final product is far from that, being a fun fighter on its own accord, and a game that will do most of the fan base proud despite being such an odd choice for Wii's first Castlevania. There are a few needed fixes in the design, such as the out of control camera and set-in-stone controls (no button-by-button customization), but the end result is a surprisingly fun - and undeniably unique - take on one of Konami's oldest franchises. Hopefully the formula can be refined in the future, and Iga can squeeze another team for a full-on Castlevania offering on Wii that does the original series justice. I'm a fan of Judgment, but as an alternate Castlevania experience on Wii; not the only one.
Sources have told me that Igarashi had two ideas for this ?next gen? Castlevania ? one in 3D that?s more of an adventure game like Zelda, and another in 2D that?s more of a sequel to Symphony of the Night. To be honest, either of those could be really cool. But there?s definitely one that I?m hoping to see more. I ran into Iga at the Tokyo Game Show back on October and asked him about it. He couldn?t say, but the question brought a huge smile to his face. As much as I suspect we?re getting the 3D game, a big part of me wants to believe his smile hinted otherwise.
The one bit of new information that we have on this game is a confirmation of Christopher Belmont as the main character.
In the most recent episode of Nintendo Week (which is posted a couple stories below), there is a tease for the Oct. 26th show. In that episode, we will get some all-new details on Castlevania: The Adventure - ReBirth. As you can see above, we get a look at the title screen, which leads me to believe that there will be video footage interspersed during the feature. Who knows, maybe by this time next Monday, we'll be playing the game!
"Iga was involved in the development of Castlevania: Rebirth, however we aren't ready to share any details on Iga's next project just yet. Please stay tuned." - Konami U.S. spokesman Jay Boor