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It's been said for a long time that the Japanese market is shrinking, but Nintendo has challenged that perception. Is it important to innovate like that in order to expand the market again -- and do you think Japanese companies will just wait for Nintendo every time?KM: I think it's very important to stimulate and challenge to expand the market. Thanks to Nintendo's success, we'd like to follow Nintendo's market. As we know, Nintendo expanded the game fan into seniors and also females with the DS and the Wii. But still, especially for the Wii, only Nintendo titles can make a profit from this market.In the Japanese market, or globally, you think?KM: In Japan, especially. I think in North America and Europe, there's something different about the similar situation. Nintendo titles like Brain Age and such are dominant in Nintendo consoles.But for the DS, Nintendo first opened the market, but two or three years later, third-party titles can be profitable in many genres. So for Wii, it's the same thing. We announced Samurai Warriors 3 is going to the Wii platform -- that's what we discussed with Nintendo for a long time. Nintendo would like to have titles for our game users.Right, because that's not their strength right now, or they need help with that right now.KM: That's why they asked us to provide Koei's action titles. That's why we decided to number the title Samurai Warriors 3 for the Wii platform. That's a challenge for both sides -- Nintendo's challenge, and our challenge.We understand that if we provide new-generation console machines, Samurai Warriors can be popular in Japan, so we know that. But instead, we chose Nintendo's platform. I understand Nintendo's challenge. That's why we agreed with Nintendo.Nintendo's way is to expand the game platform and extend to these people to come into the traditional game way, and the core game way. But I understand that there are many, many casual game players, so we'd like to provide our titles to this fan. But this is not to say this is not Samurai Warriors... It's a Japanese history adventure game, quite different from the traditional Koei style.(Reading sign) Saihai no Yukue.KH: The character design is like animation. Usually, our character design is like this real design, but it's animation design. This is our challenge to go into the teen area.
Gackt is coming back to games, only this time he may not be appearing as a character. The popular singer will feature in Koei's upcoming Sengoku Musou 3, the Wii installment in the company's Dynasty Warriors samurai spinoff series that's known in the West as Samurai Warriors.As reported at Oricon yesterday, Gackt will be producing the game's ending theme song and will also appear in Koei's commercial campaign.Gackt's likeness appeared in 2006's Dirge of Cerberus Final Fantasy VII (Square Enix). It's unclear if he'll have a similar direct role with the Koei title, although the singer did say that he hopes to make use of the experience he gained playing the role of Kenshin Uesugi in NHK's Fuurin Kazan drama.Sengoku Musou 3 is set for Wii release this November. Koei has not shared much information on the game since its original announcement.
- Wii- full site open on Aug 7- http://www.gamecity.ne.jp/sengoku3/
- third installment in the series was brought to Wii in order for the largest group of people to play the game- game's theme is "Starting with Ikki Tousen on Wii."- hoping the game represents Wii- uses the classic controller...may not use Wiimote- most amount of enemies in the series thus far- Miyamoto took the stage due to the game having a "Nazo no Mura Samejou" mode, which is named after an old NES game- Classic Controller Pro and Treasure Box bundles- playable at TGS
Kierwa nie mogej się doczekać prezentacji dziesiątego DQ w takiej atmosferze. mniaaaam. ;P
jak to Malutki... w tym roku pokaz na TGS!? !!??