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- hand-drawn 2d backgrounds and characters- hand animated- retains core mechanic from original game: feed blob jellybeans to change him into different objects- confirmed transformations: cannon, trampoline, anvil, ladder, bubble, parachute, human-like form, rocket, hole- drop anvil on enemies, drop enemies into holes- story follows along the lines of the original game: boy and his blob are out to save Blobonia from an evil ruler- due out this Fall
IGN : Boy and His Blob isn't a series we thought we'd be writing about anytime soon. Where did this rebirth come from? Does the series have any specific link to the previous Boy and His Blob franchise, or is this a full-on reboot?Robb Alvey : Kevin Ray and Joey Sutton at Majesco had been urging us to bring them proposals for a long time, but the 'rebirth' comes mostly from the fantastical mind of WayForward's Director Sean Velasco, a fan of the original game, and felt it was a title whose time had come to be re-imagined. Matt Bozon, our Creative Director knew about Sean's passion for the property and about Majesco's interest in working together, so he connected the dots. I'll let Sean and the team elaborate on that?Sean Velasco : We started brewing ideas about this game shortly after Contra 4 was completed. In the pantheon of games, A Boy and His Blob is a title that I thought had a ton of potential. We thought about the refinements in game play that we could take advantage of, with WayForward's signature animation completing a drastically fresh presentation. I developed a pitch from these ideas, we had a terrific meeting at E3 and a few weeks later the rest would become history.We want to make sure people know this is not a remake! It's not Resident Evil GC, it's not Metroid Zero Mission. It's a whole new game that is more "inspired by" the original than anything else
- gameplay is split into levels that are joined by a hub world- these levels help to keep you focused on puzzles that need to be accomplished to exit, instead of giving one massive world with tons of trial and error puzzles- boss battles at the end of certain levels- boss battles include reflecting attacks back towards the boss- boss battles include many puzzle elements
Closing CommentsA Boy and His Blob is a fun and oftentimes beautiful 2D puzzle platformer that complements other Wii efforts like Muramasa and New Super Mario Bros. very nicely. I love the hand-drawn presentation and brain-teasing challenges, all of which revolve around the blob's 15 unique transformational abilities. And some of the run and jump obstacles and boss fights are entertaining, too. That said, I don't like the die-and-retry nature of the level designs, the overly complex control scheme, WayForward's decision to ignore all Wii remote functionality, and the jarring load times between and in levels. Despite its shortcomings, Blob's got charm and style, so if you consider yourself a fan of 2D games, you'll want to check this one out, especially since it's $10 cheaper than your average Wii purchase.