Crysis2
From: Christian Schluetter / Robert Horn
Strolls in Nanosuit: The Shooter-continuation of the year!
Asphalt broken open, windows shattered, smoking crater - silence. The bonnet of a taxi, half lies in a water-spouting fire hydrant, a flock of pigeons rises almost silently fronts between the houses, behind a crumbling statue rats nibble at rotting corpses - hopelessness. Forgotten are clear palm groves and deceptively gorgeous beaches. In Crysis2 death comes to town. And he has brought extra-terrestrial friends. Crytek moved the shooter-more to New York. We were exclusively in the Frankfurt studio and experienced maximum action in the Big Apple.
With a video brings us nathan Camarillo, executive producer of Crysis2, initially under the action of the game closer: 2023, three years after the events of its predecessor, the Aliens have large parts of the world into a battlefield. Rio de Janeiro, Tokyo and London have been attacked and depopulated. The death toll is increasing day by day. The scorch alien attackers shoot probes into the inner cities, such as smash the meteors, the environment and leaving huge craters. Above the empty circles huge skyscrapers, beetle Approx spaceships. Army and Soeldner organizations try to make defense. The humanity is on the brink of extinction. The trailer ends with a desperate appeal: We will not that today - we will not die today!
From the jungles of the metropolis will therefore jungle - Crytek, it defies our Camarillo, with New York venture, a new visual language. The U.S. metropolis, a symbol of human achievements and tragedies, the player will appear both familiar and strange, deformed. The city offers a familiar object in every corner and make it so easy to react to the environment. When I see a propane tank, I know now that I can shoot it and it explodes. And when I see a concrete barrier, I know that I think behind cover, so Camarillo. Yet New York is also the feeling of being lost in the jungle like environments cause of Crysis. Broken water pipes, crumbling buildings and torn-up streets represent the shrubbery and trees instead of forest-canopy forest is now obscured from the ruins of the high-rises, the gaming environment.
With the change of the scenario is of course a different narrative approach. Crytek wants to Crysis2 in a much tighter story storytelling than in the first part, which for its weak. They had, so the developers put in the first part, although a lot of love in the game world, but giving people too little possibilities to learn more about them. That will change now. The Crysis series to be its own universe with its own background story and many small details. This already starts with the pre-departure presentations. People have probably asked yourself why we have introduced at the Games Convention as the Nanosuit2 comprehensivity. But if they play the game, they will realize that all these details have assured sense to us Camarillo. How much trouble is this makes Crytek, can now even read at the trophy cabinet. For the Nanosuit2 scored the Studio Red Dot Design Award. Crytek is thus tightening the first virtual object model with this award, clearing the otherwise only stainless toaster or sports car.
In the game itself should be put across a good mix of prepared and even snippets of story details to be worked out a dense atmosphere. Video clips and conversations among the characters are only one leg. It is important to Crytek Crysis2 but also that the player can even go on a discovery tour. So you can appeal, as in Bioshok listen to tape recordings or investigate baby's way through New York on corpses and then learn how these people died and the lives they previously led. The player itself also determines how deeply he wants to dive into the story about the attack on New York and what details it from the game world out tickle.
Storytelling can do that! We shall see! So Nathan Camarillo leads us to a sample mission from Crysis2. Is presented on a Xbox360, because the studio developed in parallel for consoles and PC. The beginning of the level reminds us strongly of the First-light scene from Crysis: From a tunnel, the hero goes out on a bright backyard. Scarcely have our eyes accustomed to the light thunder, one of the Beetle spaceships about us through the air, followed by two-stroke scare the military. The helicopters to herd the Alien vehicle next to the skyscrapers and hit it with a rocket. The Beetle crashes and tears while a huge hole in the skyscraper in front of us. A cloud of dust rushing towards us, is being held up only by the wall in front of us. We feel ourselves to the television pictures of the 9/11-Attack recalls. Especially in this scene, Americans will have a lump in my throat. Suddenly a radio announcement: Prophet, have you seen it? If the team leader, who flew back at the end of the previous game on the island, in fact be the protagonist of Crysis2?
We do not want to believe so completely, after asking an impish smile and reap the executive producer. At least the people believe in New York that you are a prophet. And there are good reasons!, Cheating in Camarillo around an answer. In any case, our hero gets a new job. He should get a DNA sample from the aliens at the crash site of the spacecraft. However, we see no way out in the backyard in this direction. Camarillo maneuvered the Nanosuit-winner in a parking garage. By pressing a button, he lifts up the grid, which blocks the entrance, and then paves a way through the wrecked cars at the various levels of the building. We see guns and dead bodies lying around.
Camarillo switches the Nanosuit his alter ego on tactics. This new mode is there to gather information about opponents and environments. They then improvise a corpse, it appears in the lower right of the screen, the name and manner of death, with a gun lying around their respective specifications. The benefit of this mode, but goes further. You can appeal to select individual objects or enemies, so you always know where they are located. This allows you to spy out the patrol routes of soldiers or remember where this was once again cool rocket launcher.
Also in Crysis2 has Nanosuit again four modes. To maintain the number, the developers have the power and speed combined mode. It had wanted too many players. It really is pretty close, zuzurennen on an enemy camp and then break up with a mighty leap the opponents. But we have found that only true professionals managed to wet the two modes quick succession. That is why we habem merged explained Camarillo. Again with the suit is also the Armor mode, which gives more resistance. Stealth mode renamed and helps to eliminate enemies without being seen. The player automatically moves quietly and cautiously. The real stealth he can still turn on one additional time. Only when the active function, for example, the camouflage is switched on, the suit uses energy. The Passover contrast bonuses are always available.
Crytek also wants that the player will immediately notice the mode in which he is currently located. In the tactical mode environment Intoxications be gently faded out so that you can even listen to distant conversations. When you switch to Armor mode, you also hear how the hardened skin of the suit, the Movement will be harder sounds of bullets and explosions sound different. I'm finally using power mode Their hero fist weapons instead of the ****. Even with several heads-up display (HUD), the developers are still experimenting to give a direct difference between the modes.
Meanwhile, our hero from the garage is out and beats by the cottagers canyons of Manhattan Financial District. The ruined town is reminiscent of New Orleans after Hurricane Katrina. Banners hang from a window: We need food and to civilians. The answer: In any disaster there are lunatics who ignore the warnings and stay behind.
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THE CITY AS THE JUNGLE
The new city environment creates crytek Although oft used one, but just for this series interesting setting. New York is overcrowded as a theater of shooters from nearly. And yet manages to Crytek, the Big Apple, giving a whole new perspective. The destruction of the aliens have done to make the city an almost impenetrable chaos. Come with us on sightseeing.
Giant Crack, the name of this artwork (above), is another strong example of the total devastation of the city. The aliens have a huge crater in the middle pulled into town, from the broken water pipes and destroyed subway tower shafts. All this is not just pretty accessories. Crytek wants to force vertical gameplay. So you can use those environments for attacks over several levels.
Grand Central Station, one of the most famous subway stations in New York, has had to expand the Military in Crysis2 the mighty base. Big guns and searchlights in front of the building (above) and a temporary operations center in the interior (below) are almost too powerful to fight against the aliens.
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North Koreans, however, we have not seen in the whole presentation. We also are always the enemy, Camarillos special agent turns off one by one and uses for the new module functions Nanosuit. Crysis2 you can appeal in the suit that is modifying itself. Throughout the game you will find the four modes for additional modules. So you will then be displayed in the tactical mode to get the direction from which shots in the power-suit mode, some of the shots are reflected in the infiltration mode, you see the outlines of enemies through walls. Which modules provide accurate it becomes. and how they are built into the Nanosuit, about schweight Crytek are still pending. Overall, however, the player can approach is far more open to a situation than in the first part. There were actually three types of players: the daredevils who Schleicher and the chaos-founder, Nathan Camarillo brings it to the point. But now every attack the player will pose new challenges.
This includes the new, vertical gameplay: In the example mission is approaching the crash site, but noticed from afar that there are only opponents of swarming. So Camarillo makes him hochhuepfen the collapsed stairwell of a nearby building. From there he has a good look at the entire scene around the craters may mark the positions of the soldiers listen to their conversations with, and then by Tarnfunktion creep up even further. Maximum in Crysis you could climb on a car or a small hill. Now you have more possibilities to address a situation, explain to us the developers. But the opponents are using the different levels of the game environment, push from the top or bottom of the protagonists. In the example of a military mission has been based on a small headland position and harried Camarillos character with a permanently affixed Maschnengewehr. This creeps by Tarnfunktion in the back of the enemy, then switches to power a flash mode and beat the opponent in front carriages. A push of a button later, he tore the gun from the car and mow it through the remaining opponents. When the smoke settles, the hero strode to the spot that indicates our HUD as a destination. Unfortunately, bar the Truemmer eg the lower part of the crater. Perhaps the prophet must therefore find an alternative route. Tell a tactical mode, it scans the area and soon found an old elevator shaft. The steel door is pried open, thanks Nanosuit forthwith. The character jumps and ends up in waist-deep water. Especially in this flooded tunnel shows that Crysis2 strikes a much darker tone than his South Seas-predecessors. In the grimy, dark corridor not just give it to rats. Even dead bodies floating around in the water. Inevitably, we feel ourselves to some of the scary scenes of Bunker Stalker: Shadow of Chernobyl reminded and remember that builds Crysis2 already a very dense atmosphere.
Becomes even clearer that, as our presenter conducts the heroes from the tunnel out into the center of the crash site. When the small cave opens up before us, immediately changes the mood. There is taken where the alien spaceship, the colors are gray and barren. Only red and yellow, shades of danger and threat that stand out from the sadness. Building rings around the crater have to agree with seared on the steel skeleton. It seems as if all life from this area has been sucked out. At the same music and sounds are ominous. We want to see you this area appears dead. That one woman in a glance: Here nobody wants to be voluntary, it describes Camarillo and heading for the DNA sample. Scarcely has he lifted it, hell breaks loose.