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Mam wrażenie, że w kolejnej części możemy wrócić do Morrowind. Oczywiście z inna fabułą, ale ta kraina ma potencjał jak ja pier**le, no i next gen grafa
Już w TES Online zapowiedzieli całe Tamriel.
Co innego zrobić świat do MMO, a co innego do single playerówki napakowanej szczegółami do porzygu. Jak gra będzie w tych samych czasach to się, moim zdaniem, Bethesda będzie trzymać spójnie politycznych regionów.
Ponoć Game of the Year Edition nie będzie zawierała dodatków, które już wyszły w DLC. Czy to prawda? Może ktoś rzucić jakimś linkiem mówiącym inaczej?
nokurwa grubo
Pewnie dalej pokraczna animacja z chujowymi mordami i mimiką. Za dużo roboty dla modderów by było z tym gównem
- About 100 new custom spells, - Telekinetic Disarry (Alteration, 75): Removes all clothing from the target and disarms it.- Teleport II (Conjuration, 75): Teleports the caster to the target location; it does work in combat, and it even allows the teleportation through bars and other obstackles that do not block line of sight.- Phantasmal Killer II (Illusion, 75): Causes the target humanoid to commit suicide.- Arcane Dominance (Illusion, Domination): Completley control the minds of all nearby weak individuals, causing them to not attack you even when threatened, to give you outrageous prices while bartering and to submit to almost any proposal...==- Many foes now possess more perks and skills, making combat even more thrilling - if you see someone wielding a mace, he most likely has also training in its use, so make yourself ready for some armor-penetrating blows!- NPCs are more intelligent: They will block, bash and attack more often and will always go for the best weapon available. They also have received a higher chance to carry potions with them,- Archers are now extremely deadly. Arrows are much faster, NPCs aim better, drawing a bow takes more time for untrained persons.- Trolls have immense regenerative abilities - one can actually see the wounds that even a greatsword inflicted closing within a trice. Only a severe amount of damage will suffice to slay such a beast - though some say that fire stops the regeneration completely...- Ghosts are almost immune to all forms of physical damage, requiring severe weapon damage to destroy them - magic is highly advised, though silver coated weapons might also be of great help- All Standing Stones have been overhauled, somewhat according more to the original effects. Also, you'll now have to make a tougher choice, as you will only be able to change the stone blessings between those stones that belong to your chosen guardian constellation: *- Magicka, Stamina and Health are now even more important for they also grant passive, dynamic bonuses - basically, they now do what Attributes did in older titles, with Magicka representing Willpower and Intelligence; Stamina standing for Dexterity, part Endurace and Speed; and Health also reflecting raw physical power.The bonuses granted by these are very small at the beginning, but you'll notice them when you've reached a higher level and have access to enchantments like Fortify Health, Magicka or Stamina, which of course are also calculated for these bonuses!- Also, if you have more than 200 Health and Stamina each and do sprint into an enemy of about your size or a non-armored weakened one, you might be able to send him (or her) down to the ground. The same is true if you wear a full set of heavy armor.Merchants are now more different. Smaller ones will have less money and goods, while those in less rural locations do have much more in stock. Their goods also somewhat depend on their location, like Alchemists in Markarth selling a lot of dwarven oil and much more of such smaller things.- Most merchants' wares are now actually accessible via certain chests in which they store most of their wares - they are masterly locked, however!- Wearing any heavy armor will render most thieving activities much harder or even impossible- Every playable race starts with different stats (Health, Stamina, Magicka, regen rates, unarmed damage, carry weight, speed, starting skill levels)- Don't expect to find anything but fur, intestines and other natural stuff on almost all animal corpses. No more gold, jewelry or stuff like that that would make one think: Did this beast just swallow a treasure chamber, mayhap?- No more fasttraveling. Use a cart, teleport, buy a horse. Or even better: Walk. *- Nordic and Dwemer Triggerplates are now invisible - now, your character will only be totally safe from traps when you invest into the respective perk in sneaking. * (You can overwrite this as you see fit with the mod "Subliminal Traps")- Most hostile NPCs now have much shorter and similar "names" so you aren't able to tell if you're facing a weenie little guy with no experience or the ex-grandmaster of the arena himself. You'll have to judge about him by looking at the equipment, for instance...- Cleared Dungeons will not respawn- New Books (some are from previous Elder Scrolls Titles, others are completly new and have been written by myself)- Alchemists who have the second rank of Alchemical Lore can now craft special oils at the forge that work like poisons and deal elemental damage or have another very specific purpose- Though not depicted ingame, gold now has a weight. You'll have to find a place to store it... *- Though not depicted ingame, arrows and bolts also have a weight: *- Food will restore both Magicka and Stamina instead of Health when consumed out of combat. Raw food, on the other hand, will damage these attributes, unless you belong to a beast race, in which case you'll receive a bonus instead when eating it out of combat.
Niezle, ciekawe jaki sprzet trzeba miec aby to plynnie chodzilo
CONFIGJust default config on Ultra, with more blurred shadows and higher Ugrids (7/9), nothing else.And i use 1920x1080 or 2560x1440, with in-game FXAA/MSAA or MSAA/SGSSAA through Nvidia Inspector, negative LOD and of course, High Quality AO.And again, these settings changes between each screenshot.Im using a 2500K @ 4Ghz + GTX670 @ 1200mhz, enough for the unmodded game but i can get unplayable framerates with some mods
1.1.4 What are your PC specs?2500K @ 4Ghz + GTX670 @ 1200/70001.1.9 What's the framerate with all this mods?With the heaviest grass i get from 5 to 30fps (more grass on screen = less fps), without it at least 40-60fps (outdoors).1.1.6 Which grass mod are you using?Custom grass, is a WIP mod so there's no download link.But you can try lush grass and glorious grasses, but don't cry if you get unplayable framerates.
Ja celowalem w art style Bethesdy, no i 50+ fps http://kkrt.minus.com/mbkZHrw8Ao3CFe
Cukierkowo aż rzygać się chce.
Siła argumentu jak zwykle powala.
Spina też. A na temat Skyrima masz do powiedzenia że:
I proporcje rozdzielczości 4:3