CryEngine 3 showcases next-generation, revolutionary soft-body physics
"Ah, the power of CryEngine 3. Such an amazing engine with tremendous potential that has not been properly used. It’s sad to be honest because the following physics are what we can expect from next-generation titles. Team BeamNG showcased some amazing soft-body physics that are powered by CryEngine3. According to the team, anything can be built in the Beam physics system – cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. As the team suggests ‘it’s all real physics and anything is possible‘. What you’re about to see is real-time, so keep that in mind. Oh, and this is still an early work in progress so don’t mind the shading and collision issues as the team is already working on fixing them. Enjoy your first glimpse at next-generation physics everyone!"
Podkrecony Havock zawita na konsole Wii U:
The demonstration as presented at GDC can be watched in the following video. The demo shown used CPU-processed physics (as opposed to GPU), which, Gargan said, would be the case when the engine runs on Wii U.