Dyrektor kreatywny MachineGames udzielił się na reddicie.
Kilka istotniejszych informacji:
- Przy lizaniu ścian i zbieraniem wszystkiego po drodze nowy Wolf pozwoli
do 20h gry w jednym podejściu. Wietrzę bzdurę, to byłby jeden z najdłuższych fpsów
If you collect everything and explore everywhere I think a single play through could end up close to 20 hours. But there's also lots of incentive to make a second play through, especially to explore the alternate time line.
- Decyzje podjęte na samym początku wpłyną na gameplay, a więc warto będzie zagrać 2 razy, gra skupiona na singlu, multi brak
Well, I don't want to give any spoilers, but it changes the vibe of the story to a degree and alters the gameplay somewhat. We think of it as an alternate ending, but instead of it just affecting the final cinematic, it affects the tone of the whole game a little bit.
This game is exclusive single player. But we've built in lots of replay value. Most notably is that the player makes a choice early on the outcome of which opens up an alternate time line which changes the vibe of the story. It's recommended to do a second play through and see what would have happened if you chose differently.
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1080p 60fps na wszystkich platformach, z uwzględnieniem minimalnych różnic graficznych
Compared to the last console transition this one was a breeze. There are always tricky technical problems when developing games, but we have some amazingly skilled brains on those problems and I'm happy to report that Wolf will run with minimal visual disparity at 60fps/1080p on all platforms.
- stream z gameplay'u na Twitchu w poniedziałek 19-ego maja
Yes! There will be a final one on Monday, the 19th.
- dowolny styl podejścia do gameplay'u, momentami wymuszone sekcje skradankowe/na jana
On the rarest of occasions you'll be forced to approach a scenario either using stealth or armed combat, but at all other times the player is free to decide for themselves
- gra zawierać będzie "otwarte" poziomy z możliwością powrotu do już odwiedzonych sekcji
The openness of levels is one of the old school things we're bringing back with Wolfenstein: The New Order.
Dobre pytanie o ostatecznego bossa - czy gracz będzie miał okazję zmierzyć się mecha-Hitlerem, jak w oryginale. Wymijająca, acz z puszczeniem lekkiego oczka odpowiedź.