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Must have, super byłoby gdyby pojawił sie port Xeno X w 2k17. 2/3 Kwartał ?
Yasunori Mitsuda is the lead composer on Xenoblade Chronicles 2. On his personal Facebook page this week, he provided a status update on the music.Recording for Xenoblade Chronicles 2’s music appears to be pretty much complete. It was worked on by 150 people (note: in case this isn’t clear, this is just the musicians), the largest production Mitsuda has been involved with. The mixing process for music began this week.Mitsuda also said he is responsible for budget management, booking, music sheet management, and composing.While not officially announced, it appears Xenoblade Chronicles X will be receiving a soundtrack based on some comments exchanged on the Facebook page. Mitsuda and pianist for the session indicated that the OST is happening, but a release date isn’t fixed yet.Finally, on his blog, Mitsuda added that mixing the music only started for the cut-scenes, so it’s just half of the tracks. The recording sound quality is good, and the team is trying its best to top the original Xenoblade. Mitsuda concluded by saying it’s among one of the largest scale projects in the whole gaming world.
I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver!(by Carol Reed) and Galaxy Express 999(by Rintaro).— That’s why I started working on this game.I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.That’s what was on my mind around the end of 2014 through early 2015.Yeah, we started while Xenoblade X was still in development.We’re building a whole new ‘Xenoblade’ title using the foundation laid by X. That’s the core of the project.Some people think exploration is what games should be all about, while some are like “no no, story is what’s best.” Well we’ve got something perfect for both of those kinds of people: Xenoblade 2.
On Tuesday, the Twitter account for Xenoblade Chronicles 2 revealed that Tetsuya Nomura, know for his work on the Final Fantasy and Kingdom Hearts franchises, would be a guest character designer for the game.
It was a Switch exclusive from the start.(...)Will there be any data packs to help the console along, like in Xenoblade Chronicles X?We have no such plans for the time being.(...)Exploration will have an even more decisive role in Xenoblade Chronicles 2. With regard to the number of places to explore and visit, I think we’re going far beyond what Xenoblade Chronicles X was able to offer.
On the theme in Xenoblade Chronicles 2…In terms of a theme in Xenoblade Chronicles 2, there are all of these Titans, and their lifespan is about to end. The people living on these Titans now have to find a way to continue their lives, because the land they’ve lived on is about to die. So it’s about these people’s quest to find where to live.Also, there are these lifeforms called Blades. They’re not human, as the title indicates — the “Xeno” part of the title, which means they’re not human. They’re unique lifeforms, and there’s this theme of how humans and Blades can coexist and learn to live with each other, and learn to not only coexist, but protect the world that they live in.On working with Switch compared to Wii U…The ease or speed of developing Xenoblade Chronicles 2 stems a lot from our having already created this architecture with Xenoblade Chronicles X. The game portion of Xenoblade Chronicles 2 is kind of overlaid on top of that fundamental architecture. I think that made the biggest contribution to why development went so fast. And in terms of Switch versus Wii U, another point is that we’ve only had to deal with one screen, so that also has made development a little bit easier.(...)On a possible Switch version of Xenoblade Chronicles X…Thank you for that feedback. I think we’re currently completely focused on creating Xenoblade Chronicles 2, and even after I go back to Japan, I have a mountain of tasks that I need to overcome. But I would love to think about it, after the development for Xenoblade Chronicles 2 is completed.
Nomura jest bardzo dobrym character designerem i grze się przyda, bo koleś w niebieskich, pancernych pieluchach nie robi roboty.
Spoiler (kliknij, by wyświetlić/ukryć)Jakoś na razie nie mogę się przekonać do tej gry.
And there it is, the December 1st release date.The office has been a whirl of activity lately, fixing bugs and making final balance adjustments, but we’re almost there. I’m so grateful that everyone has put so much effort into crafting the game up until now. (Just look at all that grass that’s grown.)I finished up a full check of the game the other day…we’re checking through the enormous amount of quests and in-game content now, but [Koh] Kojima(Producer) and everyone will be assisting, so I’m honestly not worried at all.So, the trailer today only just introduced the basics. The characters and areas shown were only a small part of the whole, Xenoblade 2 has plenty more in store for players.And the Blades are a must-see. We debuted “Finch”, who was designed by Kunihiko Tanaka, and there are many more rare Blades for everyone to look forward to! By the way, the song playing in the background of the battle explanation was “Fight!!”, by [Kenji] Hiramatsu, and it primarily plays in the early areas of the game. Different locations and situations will have different battle themes, so you can look forward to those too!
Spoiler (kliknij, by wyświetlić/ukryć)http://www.nintendolife.com/news/2017/09/nintendo_highlights_the_visual_changes_in_xenoblade_chronicles_2
– You can toggle a simpler UI in the middle of battle that removes descriptions, helpful for removing clutter– The UI issue where the level of special art is not shown for the first stage has been resolved– The Unique Monster Theme may have been changed– There’s a mechanic where you can combine the Break, Topple, Launch with the Special Arts– Extending Chain Attacks seems to be based on Bursting the Elemental Orbs rather than random affinity between characters– There’s an announcer like Baten Kaitos who exclaims when something rad is happening– There is probably way more choice making at any given moment than either Xenoblade X or the original– When the game begins, Rex is working as a Titan merchant, selling resources from the more plentiful Titans to ones that have none for money– While on a job with a team of mercenaries, he meets Pyra, who wants to go back home to Elysium, the tree where all creatures come from– Blades do not level up– As you use them more and more, their affinity with a Driver upgrades and they become more powerful and effective, especially in combos– Those that are trying to stop Rex and Pyra are just after them because they’re Wanted, not actually knowing why they’re trying to stop them– This Wanted status was put on Rex and Pyra by some higher, unknown force– Nomura designed everything for Torna’s Titan, from characters to ships to housing and more– Nintendo contracted a whole bunch of manga, anime, and game artists to design dozens of characters, Titans, etc., including people who have worked on Fire Emblem and Macross, among other things– There is a theater where you can watch performances that tell the world’s story– These are actually important to the story, one particularly so