@Marcepan
Cóż ostatnio mało porównań w netcie więc nie ma co dawać.
Cry Engine już został ostro przewałkowany:
http://www.neogo.pl/forum/index.php?topic=9928.msg486505#msg486505Ale może jak chcesz już coś koniecznie to sobie poczytasz choćby to. Parę chwil można zmarnować.
Świetna techniczna analiza silnika zaprezentowanego w filmiku, POLECAM zgrać na dysk - posiadacze Firefoxa; wtyczka DownloadHelper wybieramy "[HQ22] CryEngine 3 Tech Analysis" (46MB .mp4 w 720p, strasznie mocna kompresja ale da się napisy przeczytać )
Można sobie wtedy w spokoju obejrzeć, doczytać i pozatrzymywać gdzie trzeba.
http://www.digitalfoundry.org/blog/?p=619
Video Analysis: CryEngine 3 (PS3/Xbox 360)
First of all kudos to Crytek for releasing a trailer that really is an accurate representation of the work it has done so far on its new CryEngine 3 console technology. We're talking about direct captures from the PS3 and Xbox 360. In an age where massaging and manipulation of media assets is all but the norm, what Crytek has revealed is refreshingly authentic. We're also really happy that Crytek itself took control of how the media was presented, providing their own encodes which are lightyears beyond the bit-starved movies released by the major games sites.
The engine is clearly still in development, and we suspect that it's pretty early to boot. Most people have already commented on the fluctuating frame rate, but it's also clear to see that there are a range of differences between implementations of graphical features on both platforms. We'll save the in-depth analysis there for a time when there is actually a gameplay experience at stake.
Frame rate analysis on the released video? Yes, we've done it on the 340MB WMV issued by Crytek - an amazingly clean encode, by the way, requiring only a handful of tweaks to the frame analyser readout owing to macroblocking turning a few dupe frames into unique ones. All that being the case, we can say that as an average across the entire range of clips, frame rate on both systems is at 25.5fps give or take a 0.1fps variance.
We can surmise that the Xbox 360 version of the engine appears to be ahead in development compared to the PS3 rendition. We draw this conclusion simply from the fact that the majority of shots involving elements that really tax the engine (and thus incur frame loss) are using 360 video. So, early days yet, and we'd be hoping for closer platform parity and a solid 30fps frame rate on any game powered by this new engine? the first of which must surely be Crysis itself? Crytek needs a showcase release for its console technology, and why not a console rendition of one of the most beautiful-looking games ever made?
So there we go. What is clear is that both versions are running at native 720p, with anti-aliasing absent at this time - we'd be hoping at least for an EdgeAA solution in the final game, as used on the PC version. The trailer itself is a very intriguing teaser and it leaves us hungry for more information. We're currently sorting out a technical Q+A with Crytek itself which is a hugely exciting opportunity, so look out for that soon.
Acha, przy okazji jest już wersja HQ tego porównania.372MB dla chętnych:
http://www.megaupload.com/?d=RZ62VQB6A porównań Red Alerta 3 nie ma ich jeszcze.
Ale rozumiem Twoją i jeszcze jednej osoby
upierdliwość czepialstwo chęć zabłyśniecia tekstem niecierpliwość.
W końcu będzie (wreszcie) jeszcze jedna jakaś multiplatformowa gra którą lepiej wziąść na PS3.
Która to już 4ta? 5ta?
Niedługo trzeba będzie liczyć na palcach drugiej ręki! Zgroza! Anyway, bardzie serio.
http://www.eurogamer.net/articles/command-conquer-red-alert-3_2?page=2Wersja na X360 była wypuszczona na święta 2008 - i pośpiech dał się trochę we znaki.
(review z X'a - było nieźle ale nie idealnie)
All are realised in wonderful dinky detail and, unlike some of its rivals, Red Alert 3 holds a steady frame-rate even when your unit cap is maxed out with 50 soldiers and vehicles trampling all over the map. It dips occasionally - most noticeably in rendering the shadows of parachutists, for some reason - but the overall graphical sheen makes up for these small wobbles. The water effects are especially lovely, as are the countless little animations for each of your tiny warriors.
Były zwolnienia przez nie dokońca dopracowany engine.
Cóż kasa kasa - opłacalnie było wydać na święta wesję na X'a taką jaka w tym momencie była (wyszły do tego jakieś patche od tamtej pory?).
Wersja na PS3 przez problemy techniczne w tamtym momencie do niczego się nie nadawała - wznowiono nad nią pracę później.
Te PIĘĆ dodatkowych miesięcy pracy i przeportowanie silnika z PC dały wersji na PS3 szansę aby w pewnych miejscach przeskoczyć wersję na X'a - zwłaszcza tam gdzie były ewidentne niedoróbki.
http://www.eurogamer.net/articles/ea-ra3-looks-and-plays-better-on-ps3"Another reason why the PS3 version will ship with better graphics and performance is that, in some places, we were able to use the more complex renderer from the PC version of Red Alert 3."
O ile w grafice poprawiono z tego co wynika praktycznie
jedynie shaderki wody (Far Cry z X'a na X360 mi się przypomina - niezły był ten efekt wody, pamiętacie? Chociaż oczywiście tutaj różnica jest raczej tylko kosmetyczna) , to dodatkowe (
częściowe niestety)
spore zmniejszenie zwolnień to duży +.
I to by było na tyle. Reszta nadal zasysa w porównaniu do PC (no chyba że to do X'a porównują - ale raczej w to wątpię
)
Rwanie, słabe tekstury i cienie, i ich zamiana na takie w najniższej rozdzielczości i mimo wszystko zwolnienia potrafiące doprowadzić grę do zastoju - nadal dołują tę "Ultimate" PS3 wersję.
http://ps3.ign.com/articles/965/965807p2.htmlControl griping aside, there is one thing that was a big issue with the 360 version of Red Alert 3, which was the slowdown that seemed to punctuate just about every single mission. Fortunately, a large amount of this problem has been remedied within the PS3 version of Red Alert 3. While it retains a unit cap of fifty troops on your side, you're still able to run through most missions without a problem. Typically, however, when you move your way through the larger maps for each side, or when the console has to track multiple structures or environmental items, as well as battles and units on an expanded level, you'll run into significant slowdown that can bring it down to a crawl. The slowdown isn't the only technical problem that you'll stumble into with Red Alert 3. While the water and some environmental textures look pretty good, shadows of units and structures look atrocious, with screen tearing and blocky approximations of depth that looks horrible. Even worse, some textures wind up getting completely swapped for lower resolution textures, such as that of Easter Island or New York City.
Cała ta wersja "Ultimate" zresztą dostaje od recenzentów po du*pie - za robienie klientów w balona tekstami od PR.
Wszystkie "bajery" - tj. parę filmików o jednostkach i trajlerek o panienkach były już w limitowanej amerykańskiej PCtowej wersji i/oraz na Gametrailers/itp. jako reklamy , a mapy do ściągnięcia na PC. Do tego ekskluzywne mapki powstały najwidoczniej przez "obcięcie" miejsc startowych
(Gamespot)
According to information on the game's box, this edition features "new and exclusive" skirmish maps. However, this claim is misleading, given that every map featured in the PS3 version has appeared in Red Alert 3 on another platform already, either in a standard edition or in the PC's premier edition. A few of these maps started as six-player battlegrounds, but aside from having a couple of player positions removed to support four-player warfare, there seem to be few differences between the original versions and the ones that appear here. In other words, there is only the tiniest smidgen of truth in these otherwise deceptive claims.
http://www.1up.com/do/reviewPage?cId=3173469How Ultimate is this version?
"Ultimate" is one of those words like "gold" or "extreme": you see it in marketing copy and get head-faked into thinking that what you're buying is somehow better than the original version. In fact, the "ultimate" in Red Alert 3: Ultimate Edition should be changed to "PS3."
While RA3 is still tip top -- featuring vibrant graphics, fast-paced gameplay, hilarious cutscenes, and the best co-op mode in RTS today -- it is absolutely no different in its "ultimate" edition than it was in its PC/XB360 regular edition. Of course, if you want RA3 for PS3, this is version you have to get, but don't expect major additions to the game itself. Its "ultimate" content consists (apart from a few new multiplayer maps) entirely of behind-the-scenes documentaries, video tutorials, and that kinda jazz. Well worth it for a PS3 gamer who doesn't own the game yet -- not at all worth it for everyone else.
Jeżeli ktoś specjalnie czekał na tę wersję prawie pół roku wierząc w PR to może poczuć się nieco wyrolowany.
A jeżeli dziś ktoś chce kupić... niech bierze najlepiej wersję na PC'ta jak ma możliwość bo Ultimate takie ULTIMATE niestety nie jest....
--------
EDIT (do poniższego)
@Stalker
PROSZĘ. Proszę - chociaż link do HD (
) daj ( i tak miernego ale przynajmniej o niebo lepszego od tego co dałeś brrr...!!!!)
Tu proszę najlepiej zgrywaj i na tym jak już porównuj - bo wnioski wyciągasz przez to
nieciekawe:
HQ
372MB dla chętnych:
http://www.megaupload.com/?d=RZ62VQB6
Najlepiej skasuj ten post/link aby kogoś nie pokusić!