http://www.relyonhorror.com/content/new-haloreach-facts-gameproHere are the most important, translated facts:
- GamePro was able to play 2 full missions of Halo: Reach
- Self-sufficiency and a darker flair are the fundamental elements.
- The story takes place on the planet "Reach", will have its "own character" and is brought to life thanks to inhabitants and localities
- Halo: Reach is set to only play on the planet surface. There will be no underground or space levels.
- variety in locations: hilly territories, a gothic flair building on a wooded level, clinical labs, dark industry complexes and big city districts.
- new, different cutscenes. Bungie wants to get a shaky hand camera feeling to create a more "dirty" feeling
- Motion Capturing is first introduced to the series
- Enemy Design: Primar goal was to create cruel and evil appearing alien enemies.
- New enemies include the "Skirmisher" which resembles the shackal from the original Halo.
- Bungie plans to double the amount of visible enemies onscreen.
- Halo: Reach's graphic engine is NOT new. It is a heavily modified Halo 3 engine.
- New weapons include a more slim assault rifle, a middle distance designated marksman rifle (DMR) and on the Covenant side, a "Needle Rifle" with familiarities to the "Needler" from previous games.
- A new helicopter-like and heavy armoured flight vehicle named "Falcon" will be included aswell. Creative director Marcus Lehto says its like the "Warthog of the sky"
- contact with civillians plays a more important role.
- brandnew weather system
- new sprint function for longer distances.
- very good AI
- GamePro summarizes: Halo: Reach has the look and feel of Halo 3, combined with the very best elements of Halo 1 (big levels, feeling of freedom) and Halo 2 (fights). The new elements play in fine with the rest of the game and have been cleverly thought through.
- No info on multiplayer yet.