Na Dsie na sraczu też chyba będe musiał przestać grać bo jestem pecetowym odszczepieńcem , a z laptopem niewygodnie
![Sad :(](https://gameonly.pl/forum/Smileys/emots/sad.gif)
Wracając do tematu
Dodali :
WINDY ENVIRONMENTS
![](http://blogs.amd.com/play/files/2013/02/tress_before_after2.jpg)
Wind tears through a perilous chasm, whipping Lara’s ponytail to the side. With TressFX Hair, each one of her thousands of individualized strands of hair are constantly changing with the windspeed.
RAINY ENVIRONMENTS
![](http://blogs.amd.com/play/files/2013/02/tress_before_after3.jpg)
Stranded on a beach in driving rain, Lara’s hair hangs heavy and matted with TressFX Hair; the real-time physics calculation accounts for both moisture and wind.
DRY ENVIRONMENTS
![](http://blogs.amd.com/play/files/2013/02/tress_before_after4.jpg)
Reading over the ruins of an old map, TressFX Hair allows every movement of Lara’s head to be reflected in thousands of strands of hair—all in real time.
I nie musze się znać na tych wszystkich technicznych nazwach żeby ocenić że fajnie to wygląda, pytanie jak w ruchu