Piter neo:
Jestem leniem i do tego nie chcę sobie robić spoilerów. Móglbyś wkleić cytat z IGN gdzie goście piszą, że KZ2 jest niewiele lepszy graficznie od H3. Bedzie zabawnie
@Buzu
Zgaduję, że Piter'owi chodziło chyba o to że IGN pożalił się na parę niedoróbek przy okazji recenzji KZ2, a przy okazji recenzji "H. III" się nie pożalili.... (ja tak daleko pamięcią nie sięgam więc nie potwierdzę czy to prawda)
a nie o to że IGN napisał, że "H3 ~= K2" (przynajmniej ja tam nic takiego nie spotkałem).
K2 IGN review:
http://ps3.ign.com/articles/949/949161p2.htmlThat being said, there are still some technical issues that crop up here and there. There are a number of low resolution shadows that pop up on environments and character models, particularly when they're talking, which can detract from the action that's going on. The same can be said for the texture pop-in that will snap into view, frequently on camera pans of a location. Add to this some of the aliasing and even the grain filters, which give the game depth but are also a double-edged sword because it almost feels like they're overused in some areas. It also is strange to see that for all of the visual attention paid to just about every aspect of the world, there are two elements that you see frequently that look atrocious. The resuscitation beam that you use to revive teammates that have taken too much damage looks horrible ? it's almost as if you're projecting an EKG into your friend. Similarly, for as great as the fire looks, the stream of goo that comes out of the flamethrowers in the game looks fugly and fake; it's not nearly as bad looking once it hits a surface.
There are also some minor technical things that pop up that are much more of an inconvenience than a true gripe. For one thing, Guerrilla made the decision to avoid an install and run everything off the disc. While it's a laudable decision, it's also a strange one; every now and then, you'll get little hitches in play that last a few seconds while the game loads up the next section. It's not a horrendous load by any stretch of the imagination (perhaps a second or two at the longest), but the little hiccups do stand out across the span of the game. Similarly, the voice acting is, for the most part, pretty bad. While Brian Cox does an excellent Emperor Visari and Radec projects menace as the Emperor's lapdog, the rest of the dialogue that's delivered feels somewhat forced. Part of it could be the overabundant use of profanity that just feels as though it was thrown in as filler instead of being delivered naturally. In many ways, some of the more profane lines almost feel as though a group of kids that are just experimenting with cursing are reciting dialogue.
Spoilerów w recenzji na IGN nie zauważyłem żadnych,
ale recenzję Eurogamera radzę omijać szerokim łukiem tam jest jeden ładny DUŻY spoiler.
Eurogamer dał 9 i uzasadnił (IIRC) to brakiem co-pa , nielicznymi sztucznymi skryptami typu "boss-battle", tym że przez to że masz dwia sloty na broń z czego jedna jest zajęta na g*** pistolecik z niekończącą się amunicją - zmusza cię do grania "biegam od broni do broni".Coś tam tak jeszcze napomknęli coś w stylu "nic nowego" ale to chyba we wszystkich recenzjach piszą.
A reszta same superlatywy.