Eurogamer mial swoje lapki na Forza 3 i...
Microsoft has three tracks on show, all originals, all set in a vertiginous, rocky and green alpine setting. A road circuit, a test circuit and a Formula One-style track, they are relatively fast and sweeping with some interesting bumps and camber changes - and pretty, too: lush, crisp, colourful and brightly lit, just like the cars, which sport full damage-modelling (cosmetic, simulation or intermediate) and can even roll. Forza 3 looks a little less clinical that its predecessor - but still quite clinical, and despite Turn 10's confidence that it has the best-looking racing game in the world on its hands, it can't quite match GT5 Prologue's near-photorealism, GRID's bustling track drama or Need For Speed Shift's thrilling in-car view.
Czyli jest ladnie i to bardzo, ale nie najladniej.
BTW jak w ogole mozna Alana porownywac do Uncharted 2? Nie dosc, ze Uncharted zjadl go pod kazdym wzgledem to jeszcze trzyma stale 30 fps'ow i v-sync [wedlug analizy Digital Foundry srednia fps w Uncharted w multi to 29.9fps], co przy 12-25 Alan Wake'a jest troche smieszne... Juz nie mowiac, ze np GoW 3 chodzisz w rozdzialce 2x wyzszej, zazwyczaj w 60 fps ..., podobnie GT 5: P choc nie dokonca w full HD - o czym my tu rozmawiamy? Roznica jest naprawde spora, co nie znaczy, ze te slabsze technologicznie gry sa brzydkie.