Szóste porównanie Eurogamera
PS3 vs X360
http://www.eurogamer.net/article.php?article_id=88461Call of Duty 4
NBA Live 08
Need for Speed ProStreet
Stuntman Ignition
WWE Smackdown vs Raw 2008
The Simpsons Game
Conan
Assassin's Creed
Call Of Duty 4Gra chodzi na obu konsolach w 1024x600 z 2xAA
Eurogamer nie dopatrzył się większych różnic. Tu i tam lepsza tekstura na X'e (co nie dziwi patrząc na poprzednie porównania), wystarczy spojrzć na podłogę.
JAK dopatrzyli się mniej kwadratowych cieni na PS3 - nie mam pojęcia.
Wgrywanie jak to najczęściej bywa na plus dla X'a - w locie , na PS3 trzeba czekać 10-15 sekund.
Niestety dla pewnego Sonyboyka który o mało się tu nie z**** próbując przeforsować swoją teoryjkę jaka to wersja z X'a nie jest rozmazana i ma bee AF - na obrazkach nie ma ŻADNEGO rozmazania wersji z X'a a AF jest PRZYNAJMNIEJ równie dobre na X360 jak nie lepsze! - nie mówiąc o tym że niektóre słabsze tekstury na PS3 powodują na kilku screenach większe rozmazanie podłoża w wersji z PS3.
Inne różnice (jak wersje trzymają animację) uznali za znikome. (Nie wytknęli wersji z PS3 słabszego trzymania 60fps - widać uznali że nie jest to godne wspomnienia)
Docenić niewątpliwie należy bardzo dobre i nie ustępujące niemal w niczym skalowanie w wersji z PS3, a to rzadkość.
There's the occasional better-looking texture on 360, offset by some more accomplished effects (like the rain in the cargo ship mission) and less blocky shadows on the PlayStation 3 rendition of the game. Of slightly more consequence is that the loading times on the PS3 game are noticeably longer: anything from 10 to 15 seconds longer compared to the same data being streamed in on Xbox 360.
Both versions are also operating at a sub-HD resolution - 1024x600 to be precise - but the scaling up to both 720p and indeed 1080p looks decent enough thanks to anti-aliasing being present on the base image. Certainly, frame-rate is not an issue; both games run (for the most part) at a smooth 60fps, and I for one would take that arcade-like precision and crispness of response over a boost in resolution any day.
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Na PS3 syf i żenada.
Brak kompletnie AA.
Problemy z płynnością animacji.
Widocznie słabsze tekstury.
Ten obrazek jest szczególnie "ładny":
http://images.eurogamer.net/assets/articles//a/8/8/4/7/6/720p3.jpg.jpgPerhaps not surprisingly, this is yet another in a long line of games to emanate from the EA Sports division that have clearly been designed to run at their maximum potential on the Xbox 360. Frame-rate is pretty much locked to 60fps - not crucial but certainly welcome in this type of game - with very detailed textures, and top-end 4x MSAA anti-aliasing effects. While the PS3 version of NBA Live 08 matches the Xbox version in terms of features and content, graphically it's clearly far inferior. It's not as smooth, with an inconsistent refresh rate, the textures are clearly far less detailed and there's no anti-aliasing in the visuals whatsoever. It does the job, but could easily have been so much better.
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Niższa rozdzielczość i chamskie skalowanie.
Niesamowicie rozmyty obraz.
Problemy z płynnością animacji.
Brak efektów, słabsze tekstury.
Wycięta większość kibiców.
itd.
It's supremely obvious that the game has been developed with the Xbox 360 in mind, with the port for the Sony machine being markedly substandard in comparison.
The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. The game's blurrier, running at a lower resolution and with a more inconsistent frame-rate. On top of that, some of the cool depth-of-field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too.
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Ale PS3 znowu daje popis swoich możliwości i nie dość że płynność animacji znacznie się POGORSZYŁA w wersji na PS3.
To jeszcze doszło odrzucające od ekranu rwanie obrazu.
Rwanie obrazu i skoki animacji w grze która wymaga dużej precyzji przy sterowaniu - tragedia...
Unfortunately, the PS3 rendition of Stuntman exhibits all the classic hallmarks of a lazy, cack-handed conversion. In terms of actual game content, everything from the Xbox 360 version of the game is in there (with perhaps some small changes here and there in terms of effects and lighting) but the frame-rate issues of the original version are amplified substantially in the new code, and the v-sync screen tear is off-puttingly bad.
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Wersja na PS3 - 640x720 i składa dwa obrazy ( jeżeli ktoś to uzna za 1280x720 to musi uznać Halo 3 z jego dwoma bufforami w 1152x640 za grę z rozdzielczością 2304x640....)
Efektem są (jak przy skalowaniu przez PS3 z ZZZx1080 i powtarzaniu pixeli) paskudne ząbki na idących w pionie liniach.
The Xbox 360 version runs at full 720p, albeit with a slight blur effect taking the place of proper anti-aliasing. The PS3 version runs at a lower base resolution, but seems to be using a trick similar to Harry Potter and the Order of the Phoenix, whereby the two images used to generate an anti-aliased framebuffer are combined. It's difficult to measure in this situation but whereas Potter was rendered from two base 720p images (giving a notional 2560x720 resolution which is then scaled down), WWE seems to be adopting the bare minimum by combining two 640x720 frames. The result is essentially the same as the 360 game, albeit with perceivably increased jagginess on the edges.
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Wersje są identyczne.
As you might expect, with a game as technically simple as this one, both PlayStation 3 and Xbox 360 versions are basically like-for-like. They look the same, they play identically; to all intents and purposes there's nothing to tell them apart.
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Gra wygląda i działa identycznie na obu platformach.
The good news is that the very solid game engine that powers the game is essentially identical on both Xbox 360 and PlayStation 3. Both versions run at sub-HD resolutions - 1024x576 upscaled to 'normal' 720p, but the visuals are heavily post-processed, combining to create its unique cartoon CG look. Frame-rate is locked at 30fps throughout, adding to the game's solid feel. Side by side, it's essentially impossible to tell the difference between the two versions, and crucially they both play just as well too.
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Wersja z PS3 jest rozśmieszającym cieniem tej z X360
Nawet przy najprostszej akcji na ekranie płynność animacji leci na łep i szyję.
Troszkę łagodniejsze krawędzie przez niepotrzebny i za mocny blur który rozmywa wszelkie szczegóły robiąc z obrazu na PS3 papkę - tym gorszą jeżeli włączysz programowe (i znowu kiepskie) skalowanie do 1080.
http://images.eurogamer.net/assets/articles//a/8/8/4/6/5/1080p3.jpg.jpghttp://images.eurogamer.net/assets/articles//a/8/8/4/6/6/720p8.jpg.jpgCo Eurogamer podkreśla - animacja jest FATALNA - uniemożliwia poprawną rozgrywkę.
W czasie potyczek gra na PS3 jest powolna w reagowaniu na polecenia gracza.
Konwersja na PS3 jest rozczarowywująco słaba.
the PS3 rendition is a mocking shadow of the Xbox 360 version.
A patch is apparently forthcoming to fix 'freezing problems' but of far more consequence would be a complete optimisation of the game engine. While the 360 game drops the odd frame here and there, by and large it's refreshing at a steady 30fps. Not so with PS3 where even the most basic action on-screen sends the refresh rate tumbling dramatically. While the detail levels and texture quality appear to be identical cross-format (though PS3 has harsher contrast), the Sony machine employs a different anti-aliasing method than 360. The result is softer edges (good) but an unnecessary blur that masks a lot of the intricate detail you'll find on Xbox 360. The blurring effect is amplified still further should you play in 1080p, which I strongly recommend you avoid if your display accepts standard 720p - as all 'HD Ready' sets do.
Scaling and blurring aside, it's the frame-rate that is the key concern here, not just in terms of visual smoothness - essential in maintaining the in-game illusion of reality - but also in the perceived response from the controls. Sometimes, especially during combat, the game just feels sloth-like and cumbersome. Combo kills and counter-strikes depend on a split-second timing, and the muted response on the PS3 version makes this much more difficult.
In short then, one word sums it up for me: gutted. Despite its undeniable array of shortcomings, Assassin's Creed is definitely in my top ten titles of the year, a testament to the sheer ambition of developers today and a tantalising glimpse at the technical possibilities of the games of tomorrow. The fact that this ambition doesn't extend to offering the same quality experience to PlayStation 3 owners is bitterly disappointing.
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