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Jak na Wii wygląda nieźle, ale w porównaniu do obecnych FPSów to wygląda słabiutko. W każdym razie gierka może być nawet fajna.Lepiej zrobiliby coś na Ps3 i Xa, a nie tracili czas na Wii
Gra będzie wykorzystywała to ustrojstwo zwiększające precyzję Wiilota oraz Wii Speak.
AN FRANCISCO & LONDON, Oct 29, 2008 (BUSINESS WIRE) — SEGA(R) of America, Inc. and SEGA(R) of Europe Ltd. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii(TM) home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii. “The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.” “High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.” The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens. The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself. Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control. The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit www.conduitgame.com.
All hail The Conduit. They?ve done some nice work?The Conduit has really solid tech and art direction. Beyond that, we don?t know much right now. We?ll see what the reviews and fans say in a few months. What people seem to be reacting positively to is the realistic art direction a la Halo/Resistance/etc. given that it?s has rarely been attempted on Wii. If that?s working for them, fantastic.
The Conduit was present in a six page preview focusing on the game's single and multiplayer modes. Some interesting facts present in the issue include: * Game features a 16 player online mode. The game will either find random players from around the world or players whom you've registered a friend code with. WiiSpeak is present, though you can only talk with players you've registered a friend code with. * All of the game's multiplayer maps are based on single player locations, though updated dramatically. One stage they played was a Medical Facility. Another stage was a Training Complex. In the Training Complex everyone starts the match with a rocket launcher. * Sega is pondering over whether they should implement an attack that turns the player 180 degrees and quickly attacks a player from behind.
The All Seeing Eye is not just an object which unlocks doors but it will help with unlockables as well.You may have noticed in The Conduit the odd writing on the walls which is written in Drudge language and is only seen with the ASE. It has been confirmed that by searching for and decoding these strange Drudge writings throughout the Conduit that you will in turn unlock bonuses for the game.If this sounds a little familiar to you thats because it is. Metroid Prime 3 had a similar design in that you had to search for Lore by scanning certain spots in the environment to unlock credits which could ?buy? you extras in the game such as concept art, music and the infamous cockpit bobblehead Mii.The bonuses are unknown but regardless this will increase the replay value and add a little more play time to the single player side of things which is never a bad thing.In addition to the unlockables, stats will include how many headshots you have had and how many kills with what weapon you have had to name a few. Multiplayer will have these same type of stats for online play.
Po dwóch godzinach grania łapy będą same opadać. :] Wydaje mi, że to będzie średniak, ale z osądami poczekam do stosownych recenzji na łamach pism branżowych. (only gamerankings)
D : Do you have to exchange Friend Codes to hear people speak to you?EN : We do have Friend Codes. It was something we wanted to make as elegant as possible, but while still working within the boundaries of Nintendo. I personally am not a fan of Friend Codes; however, I understand why they are there. As long as it?s not a pain in the butt to get it in there, and you don?t have to continually re-enter it or anything like that, I think folks will be fine with entering it once and away you go.D : I know the Wii isn?t known for being DLC friendly, however, could we see DLC for The Conduit?EN : For The Conduit, there will not be downloadable content, but that?s something that?s definitely on our radar. With the version 4 update to the Wii, it?s incredible. I know for myself, I?m doing a lot more WiiWare right now, now that I have the space to put stuff on there. It?s definitely something we are aware that first-person shooter fans like is being able to download maps, download weapons, download new skins. It?s great for developers, as it?s a steady, incremental revenue streams, and it?s great for players, as it extends the gameplay in new and meaningful ways. All the way around, we are keenly aware, and it?s definitely something to keep an eye out for what we have cooking in the future.?We?re going to have some really cool announcements around E3 and we?re really excited to show off some our new tech.
- online headcount was brought down from 16 players to 12 in order to keep things running smoothly- Free for All mode: players frag each other until a predetermined frag count is met- Marathon mode: get as many kills as you can in a certain time limit- Three Strikes: play a match with only 3 lives to spare- Last Man Standing: be the last man standing- ASE Football: the player that holds onto the ASE the longest wins- Bounty Hunter: take out specific targets, lose points for taking out wrong targets- Team Reaper: play Quick Match and Marathon with sides- Shared Stock: teammates share lives from a team pool- Team Objective: capture the flag style, but with the ASE replacing a flag- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score- WiiSpeak supported, but you?ll only hear the players that are actually standing close to you in the game- at peak WiiSpeak saturation, you?ll hear the 6 closest players
SEGA has already dated the anticipated Wii FPS The Conduit for June 23 in North America. Gamers living in Europe meanwhile, have been left waiting to see when the game would arriving. If SEGA?s own official The Conduit site is to be believed, European gamers will be able to purchase the game on June 26. That?s not too long of a wait, considering it will come out just three days before in North America.
- Three Environments were shown: Hospital, On the Streets, the Pentagon- Hospital: lot of corridors, corners and small rooms. Fit for pistol and small guns- The Pentagon: Very good combination of big central area with rooms and ?balconies?. At the end, everybody goes to the central space. Some sewers, too. Fit for all types of weapons, snipers particularly- On the Streets: big empty area with destroyed buildings around. This demo was played with Bazookas only- 25 ranks to gain online, level up with experience poitns- Three stages types: small (2-6 players), medium (8-10 and big (8-12 players)
* Proximity voice only applies for Free-for-All games. Team chat is used for Team Reaper and Team Objective game types. You can?t, however, talk to members on the opposing team in team games.* You can only talk to Friends and Friends of Friends with WiiSpeak per Nintendo guidelines. While we would have liked to have been able to open it up to everyone, we?re obligated to follow Nintendo?s requirements.* You can mute/unmute anyone, both in the Lobby and in-game.* There is a ranking and XP system.* You can add Friends in-game without having to manually enter a Friend Code either through sending a console friend request to a Wii console friend or through our UI if a player is a Friend of a Friend. For everyone else, you?ll have to manually enter their Friend Code. Again, we?re obligated to follow Nintendo requirements for Friend Codes.* We won?t be supporting DLC or system updates for The Conduit. It?s something that we?ve looked at very closely and plan to implement moving forward with our future titles.
Overall I was having a blast ? I'll freely admit that I'm nowhere near as good at first-person shooters as most people, and by the time everyone else was up to speed on the game's controls I was having my ass handed to me on a platter. And going by the reaction in the room it seems that The Conduit is a hit with the FPS fanatics. This is easily one of the Wii's best titles of the year, and definitely a shining moment for hardcore gamers with a Wii in their possession.
This time we have the German gaming mag 'Wii Magazine'. They've published their final review for The Conduit, and the game manages to come away with a score of 87% out of 100%. That's two review scores for The Conduit that fall into the 80s region, which sounds pretty damn good to me.
kiedy ta premiera?
The Conduit Delayed in Europe & Australia Sega has confirmed a short delay for the European and Australian versions of High Voltage's exclusive Wii FPS, The Conduit. The game was originally slotted in for a June 26th release, and still is on track for June 23rd in the US, however due to localisation issues will come out a fortnight later in Europe, on July 10th. Oddly enough the Australian version also sees a similar delay, being held back to July 16th.